August 2008
Looking Under The Bed - Gren Maju Da Eiza
Hey all, and welcome to another chapter in my
"Looking Under the Bed" series. This article is
dedicated to a monster with incredible potential,
but is never played: Gren Maju Da Eiza. Let's break
Gren Maju down a bit, and see what makes him tick:
Gren Maju Da Eiza
Monster - Effect
3 Level Stars
ATK: ?
DEF: ?
Text: The ATK and DEF of this card become the number
of your cards removed from play x 400 points.
A lot of people have tended to underestimate Gren
Maju, but his effect is absolutely amazing. During
the days of Bazoo-Return, I used to run this card in
3's, because I'd get rid of a whole bunch of
Monsters, then drop Gren Maju with his whopping
2400+ ATK (that's only two removes with Bazoo, you
know). I was thinking of going a similar way with
this deck, but insted I opted to use Gren Maju's
effect to the fullest. Notice it says "the number of
your cards removed from play," not "the number of
your monsters removed from play." This is a huge
distinction, one that I actually passed up the last
time I tried a build like this. He gets 400 ATK per
card
that you own that is removed from play. Now, this
brings up some interesting questions:
1. What can remove my cards to pump up Gren Maju?
2. What can remove my opponent's cards to stop their
Graveyard effects?
3. What can shut down my opponent, allowing me to
maneuver into position?
The answer: Macro Cosmos.
Macro Cosmos
Trap - Continuous
Text: You may Special Summon 1 Helios - The
Primordial Sun from your hand or deck. While this
card is on the field, any card sent to the Graveyard
is removed from play instead.
This card is a doozy. Remember way back when, when
Macro Return started to see some big plays? Lots of
1-for-1 trade-off cards being used to fuel a massive
return (hopefully with Jinzo in its arsenal), while
at the same time shutting down your opponent? It's
the same idea here, except we aren't looking for a
massive Return - we're looking for a Massive Normal
Summon. The key to this deck is getting your Macro
Cosmos out early - that's the bane of Lightsworn
right there. This deck is instant win against
Lightsworn or any other deck that relies on the
Graveyard, and there's plenty of ways for you to get
around those pesky Gladiator Beasts. One break in
the chain and their done, for the most part, because
Gladiators rely on their cycle ability to keep them
alive. That's where this deck gets interesting.
We're gonna now go into the deck itself, because you
may be a bit surprised at the build I have here.
It's not a typical Macro deck - it doesn't rely on
the remove mechanic present in Macro Cosmos to fuel
a win. Instead, it relies on the remove mechanic to
fuel a Monster effect, which in turn will provide us
the win by attacking. So, you need to protect your
monster(s) at all costs, and you'll see how with
this Monster line-up:
Monsters (22):
3x Gren Maju da Eiza
2x Injection Fairy Lily
3x Caius the Shadow Monarch
3x Majestic Mech Ohka
3x Dekoichi the Battlechanted Locomotive
3x D.D. Survivor
2x Cyber Dragon
3x Gravekeeper Spy
I know what you're all thinking: what the hell? Let
me explain. The Majestic Mech Ohka's are, I'm sure,
turning some heads, but what's so bad about this
monster? It's a 2400 beatstick that
doesn't require a tribute.
This card is perfect in this deck, because when it
comes out it doesn't need a tribute, can slaughter
an opponent's monster, and fuels Gren Maju if Macro
Cosmos is out on the field. This card is a perfect
fit in this deck, because beatsticks are crucial.
Dekoichi are an immediate 3-per-deck here, because
of its draw mechanic. Using Dekoichi will lead to
big hands, big plays, and it fuels Gren Maju when
destoyed. It protects your lifepoints and gets you
one step closer to your win condition, as does
Gravekeeper Spy. It's 2000 DEF was feared by many a
player back when Return was legal, and it still can
be. It's 2000 DEF is a blessing when you think about
it, because it prevents plenty of damage to your
lifepoints, as well as being a searcher for another
Spy when it's flipped. This card is amazing.
Cyber Dragon is a staple in this deck, because we're
looking for quick monsters that will help us in a
pinch and we can reuse later for Gren Maju. Every
monster here has an advantage with Macro Cosmos,
because they can fuel the all powerful Gren Maju.
Cyber Dragon is just another way, too, to tribute
for Caius, which is a beast in and of itself because
he acts like Zaborg, Granmarg and Mobius all rolled
into one, and his removal effect is even better.
D.D. Survivor is the perennial powerhouse here
because of her ability to continue to survive, and
with 1800 ATK is nothing to scoff at.
Now then, the Spells:
Spells (10):
3x Lightning Vortex
1x Smashing Ground
1x Nobleman of Crossout
1x Brain Control
1x Allure of Darkness
2x Grand Convergence
1x Mystical Space Typhoon
Now, the first thing you'll notice is the lack of
Monster Reborn and Premature Burial. Well, in this
deck, you don't need it. All your monsters will
(hopefully) be removed from play, rendering both
recursion cards completely useless, and more dead
weight in your hand. The Lightning Vortex acts in a
two-fold way: first, it destroys a bunch of monsters
on your opponent's side of the field, and second, it
puts two cards in your RFG pile, beefing up Gren
Maju even more. The only other card that may not be
so obvious is Grand Convergence, and this is an easy
card to overlook. If Macro Cosmos is on the field,
this acts like a Dark Hole with 300 burn damage to
your opponent, making it a great play in the
mid-to-late game when you're looking to bring out
your Gren Maju.
Traps, however, are a bit easier to work with:
Traps (8):
1x Torrential Tribute
1x Mirror Force
3x Macro Cosmos
3x Solemn Judgment
All of these traps are self-explanatory. Solemn
Judgment is a great card because, for a mere half of
your lifepoints, you get to negate anything.
Anything! This is, at the moment, the most perfect
card in your deck, because it can help in any
situation, and it keeps both Gren Maju and Macro
Cosmos alive (granted you have three of each, but
still).
This deck's strategy is simple: remove everything
from play, clear your opponent's field with Caius,
Vortex and Grand Convergence, and waylay him/her
with your 5600+ Gren Maju. I like to call this deck
a "suicide" deck, because you're gonna be paying a
lot of lifepoints between the Solemns and the
Injections, so you need to be wary of using them too
sparingly. Use Injection to make a big push with
Gren Maju, and use Solemn only when necessary.
You're not running a lot of defensive traps, so
you're gonna have to rely on your spells (in the
form of Convergence and Vortex) and your monsters to
bail you out. Luckily, Gladiator Beasts are
typically pretty small to start, so you should have
an early lead. Against Gladiators, you need to be
constantly pushing the attack and forcing the
Gladiator player into positions that'll be hard to
get out of. Lightsworn gets destroyed, and against
that matchup you don't even have to worry. Hand
Control is probably your biggest threat at this
point, because once you lose your Macros it's all
over, unless you can finagle your way past them with
a Caius or Cyber Dragon. It's a beatdown deck at
heart, but it relies heavily on Gren Maju and Macro
to be effective. If you can protect these two cards,
you'll be sitting pretty.
As for sidedeck choices, you're gonna wanna cover
all the bases. Some Compulsory Evacuation Devices,
maybe some Book of Moons, Enemy Controllers, all of
these can help you against decks that you're having
trouble with. Always playtest and tweak your deck to
fit your local metagame, because that's where it's
going to be the most effective. If you're going to a
Jump with this deck, make sure you playtest heavily
against any and all decks you expect to play there,
and have a counter or two for each.
Well, that concludes the article, so if you have any
questions or comments, feel free to e-mail me at
anteaus44@hotmail.com.
If you'd like to have a card you like featured in
this series, e-mail me the card name, text,
ATK/DEF/Level (if a monster), and a reason why it
deserves its own deck. If you'd like to have a deck
you have fixed up, e-mail me the decklist in the
format used in my articles, and I'll take a look and
try to fix 'em!