January 2009
Side Deck Tips by Chaos Angel
In this
current meta most decks are extremely fast. The
plan for most decks is to wipe you out in two to
four turns. DadTele is a big threat. Other big
competitive decks are Lightsworn, Gladiators, and
Anti-Meta decks that use Thunder Kings. Other
rising decks that are becoming threats are mixed
zombie builds and plants.
So how do you counter such powerful decks designed
to blow you away early in the game? Lets take a look
at some of the pros and cons of these decks before
we list the possible anti cards.
TeleDad is very fast and they use a crap load of
special summoning. Not only do they have a
BeatStick monster designed to clear your field but
they also use every synchro monster out there
designed to shut you down. The bad thing about this
deck however is that duelist usually over extend...
using up their entire hand when it isn't necessary.
Or they will use up all of their krebons or
Malicious then in the late game, they have no
options on bringing out their big monsters. On top
of that, graveyards can get congested to the point
where you can't bring out Dad. Also, most of the
time if this deck is played slowly and cautiously,
you end up dead drawing yourself. For example,
drawing into another 2x Malicious and 3x of your
Krebons. Another bad trait is that virtually every
monster is a DARK so shadow imprisoning mirror shuts
the deck down until a stardust or another nonDARK
monster hits the field. (And for people that don't
know, Skill Drain and Shadow Imprissoning Mirror
won't stop Krebons from performing a synchro summon
since that is a game mechanic.) Prohibition can be
helpful and D.D. Crow so you can remove malicious or
keep your opponent from getting 3 monsters for Dad.
Also Abyssal Designator can hurt this deck too.
I personally don't have that much knowledge
concerning Gladiator Beast decks since I haven't
made that type of decka nd rarely played them. it
is obvious however that there strengths come from
special summoning from the deck and their fusions.
If you stop the attacks of the monsters, you slow
the deck down. Also if
you were to stop the special summons of Heraklinos
and Gyzarus, you can hurt your opponent.
Prohibition, threatening roar, and necro gardna are
nice to use. A newer card that i just noticed id
Gozen Match. It is a continuous trap card. The
effect reads ;
Each player sends
monsters they control to the
Graveyard
until they each control monsters of only 1
Attribute. Each player cannot control monsters
with different
Attributes.
This makes it difficult for your opponent to bring
out the fusions.
One of my favorite decks is Lightsworn. As long as
they maintain a graveyard and a milling engine, this
deck will be a powerful force. Lightsworn is known
for draw engine, swarm, field destruction, and
resurection. They also have strong search cards
such as Charge of the Light Brigade and ROTA also
helps this deck. The downside to this deck is that
it can mill itself. If the deck has no graveyard,
it loses strength. No grave means Judgement Dragon
can't come out and Lumina becomes useless. Also,
all of the cards are LIGHT so Light Imprissoning
mirror shuts it down unless the opponent is running
necro's and plaguespreaders that are already in the
grave.
Now on to listing the cards. Side Decks can vary
because a Side Deck that an Exodia Deck would use
wouldn't be the same compared to a Dark Armed Deck.
An important thing to keep in mind is that you have
to use cards that keep the same flow and design of
your deck while shutting down your opponent's,
A side Deck that is hugely popular at Regionals and
Shonen Jumps is Skill Drain with DAD. Dark Armed
Dragon can still be Special Summoned but it cannot
use it's destruction effect but it is nice to have a
2800 ATK beatstick on the field. This Side Deck
also involves Destiny Hero - Defender. That monster
is ammo for Allure and Destiny Draw and since Skill
Drain is on the field, your opponent can't draw from
it. With its massive defense, it is also very ahrd
for your opponent to attack over it.
The list...
D.D. Crow -
this card should either be teched or side decked.
It shuts down malicious in TeleDad decks and it
slows down Lightsworn. One thing I would recommend
against Lightsworn is wait until your opponent
activates Monster Reborn, Monster Reincarnation,
Glorious Illusion, Lumina, etc, so it shuts it down.
Lightning Vortex -
This card destroys swarming field, such as
Lightsworn. If I am maining a Phoenix Wing Wind
Blast, I will usually side it out for a Lightning
Vortex.
Threatening Roar -
This card stops swarming deck and Gladiator's. It
will slow down decks such as Lightsworn, Zombie, and
Gladiator's.
Compolsive Evacuation Device -
You get tired of going against synchro monsters?
Eject them from the field with this card. The only
one it can't touch is Thought Ruler Archfiend. Some
decks you will see use Phoenix Wing Wind Blast over
this because Phoenix targets any card on the field.
Compolsive can't but you don't have to discard for
it.
Royal Impression -
You can shut down TeleDad, Gladiators, and
Lightsworn. This can be tricky though because your
opponent can normal summon beatsticks. You can
either slow your opponent down with this card or
shit them down completely.
Gozen Match -
You can clear the field and limit your opponent's
options. This card can hurt Monarchs, Samuria's and
Gladiator's.
Shadow Imprissoning Mirror, Light Imprissoning
Mirror, Skill Drain -
Shut down Lightsworn or TeleDad with your card of
choice. The Mirror's not only effect the field but
also the grave. Bec careful with Skill Drain
because their is a cost for it and it only effects
the field.
Dust Tornado, Bait Doll, Noblemas of
Extermination -
These cards alone cant hurt most TeleDad build
because they use Phoenix Wing Wind and Solemn
Judgment. Bait Doll forces your opponent to pay
their life points to negate the card with Solemn
Judgment. Extermination forces your opponent to do
the same thing unless they want all of there Solemn
Judgments destroyed. Dust tornado doesn't only shut
down traps but it stops Card of Safe Return which is
common to see in Plants, Lightsworn, and ombie
builds.
Royal Decree -
You can throw people off if you main this card.
Royal Decree will shut down a lot of trap support
cards since a lot of decks are running 3x Solemns.
It can also shut down Anti-Meta Decks.
Burn -
I bet you weren't expecting this. Yes, I said
burn. This can be creative and unique, especially
if your opponent plays 3x Solemns. Let your opponet
drop their lifepoints! Burn can help because you
wouldn't have to worry about taking out big monsters
either. There are a ton of Burn cards out there so
I can't list them all. If you side in Threatening
Roar and Burn, you can slow decks down and win.
Wave Motion Cannon is nice but if you are playing
against a Lightsworn Deck or a Gladiator Deck, I
wouldn't recommend it since Lyla and Bestiari will
wipe em out.
Kaiser of the Collosuem -
Im not sure if I spelled that right and i am not
sure how that card would hold up on a Regional or
Shonen Jump level. It will slow down decks,
especially if you have One beatstick monster and
your opponent needs more than one mosnter in order
to geth their engine going, such as TeleDad,
Gladiator, and Lightsworn.
Prohibition -
Shut down any card before it hits the field. That
simple.
Dimensional Fissure, Macro Cosmos -
Slow down Lightsworn and shut down Celestia. This
can also hurt TeleDad because Malicious won't be in
the grave.
Ryko -
Take out any card on the field and mill yourself to
trey to get malicious in the grave.
Penguin Soldier -
Bounce two mosnter's off the field, including
Stardust Dragon and Heraklinos.
Mirror Force -
This deck is useful against swarm decks.
Dimensional Prison, Bottomless Traphole
-
Romove those key monsters from play
Enemy Controller -
Don't only swarm down decks by changing a mosnter to
defense mode or by taking control of one of their
beafy monsters but hurt their lightning vortex
and/or smashing ground. Make them wipe out their
own mosnter by wiping it out.
Pulling the Rug -
Stop Breaker, Monarchs, and Gadgets.
Black Horn of Heaven, Horn of Heaven -
Stop Special Summoning or have versatility with a
cost.
Wow, i just listed a lot of crap.... Pick wisely and
pick cards that will help your deck, not hurt it.
If you have questions or concerns and would like to
discuss more Side Deck tips with me please email me
at
NovaSpirit88@aol.com.
Thanks for reading! ^__^
Chaos Angel
Hell's Only Angel