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 Trading Card Game Tips from fans

 

February 2008
 

Cards/Decks on the Rise/Fall III (By Master Tricks)
 
    What's up fellow pojo fan-reader duelists, it's me Master Tricks here again and I have awaken from the deep, sleepy "Hibernation" during the past month. What the italics on the Hibernation mean is that we were all waiting endlessly for the release of Phantom Darkness packs as well as the new Jaden Yuki 3 and Jesse Anderson packs. Unfortunately, we grew tired of waiting and fell into a deep "Sleep" between Christmas and the beginning of February as we made some different deck ideas to keep ourselves slightly "Awake" and interested. Thanks to the release of Phantom Darkness, the Jaden Yuki 3/Jesse Anderson duelist packs, the grand future release of the "Dark Emperor" structure deck, and the new ban list that will head our way next month, I can finally write something worth reading and more efficient than any other article I have written. But first things first.
 
Note from Master Tricks:
    In case anyone is still wondering about the survey about your opinions on the next ban list, I have decided to cancel it and not write an article about it due to the fact that only a few fellow duelists, approximately 4, have submitted their ideas about the next ban list to me. This survey was about which card you most want to be banned, limited, semi-limited, and unrestricted/unbanned on the next ban list. I thought that this was going to be a fun, efficient, and interesting idea and survey, but apparently I have not received enough readers about my article. Hopefully the pojo crew will allow me to become a featured writer on the website and permit me to finally receive some recognition about my articles. Thank you to those who participated in the survey and I hope you fellow duelists will continue to read my articles and participate in such surveys and interesting ideas I have to offer to you guys. Many Thanks!
 
The Falling Cards/Decks:
    With my note to your readers out of the way, let's begin the Falling Cards/Decks section with...
  1. Apprentice Magician Engine - The cards that consisted of the Apprentice Magician Engine included Apprentice Magician itself, Crystal Seer, Old Vindictive Magician, and our beloved Magician of Faith which I'll talk about on the next number. Because of the recent successes and victories of the new and improved version of Macro Cosmos Monarchs at Shonen Jump Championships, Apprentice Magician drastically was ignored by many duelists who are part of the metagame. Crystal Seer and Old Vindictive Magician with Apprentice Magicians seem to not be fast enough as Macro Monarchs and doesn't seem to be worth our time as it use to be. The Apprentice Magician Engine is not even that well in classic Monarchs and the Sacred Phoenix Deck. Apprentice Magician's ability to search for a level 2 or lower Spellcaster from your deck and special summon face-down onto your field when it is destroyed as a result of a battle is okay, but these monsters are extremely low on ATK/DEF and high amount of damage and ATK is what we really need in our current and future metagame format.
  2. Magician of Faith - It is sad to say this, but truly I do not see this card seeing much play anymore and could only prove useful in a limited amount of decks that constantly use spells. This card is vulnerable in many ways since it can be easily destroyed by Nobleman of Crossout, Shield Crush, Mystic Swordsman Lv.2, and many higher ATK monsters. Being able to search for a spell in your graveyard is great, but it is a terrible card to have during your first few turns of the duel and just slows the duel down unless it searches for cards like Lightning Vortex and Heavy Storm.
  3. Trap Dustshoot - I have only seen this card once in a duel and this duel happened during last October. Trap Dustshoot requires a certain timing which is only when your opponent has 4 or more cards in their hand. It's good to have during the first few turns of the duel, but doesn't perform as well during late game. This card doesn't benefit you too much besides hand control, but hand control isn't a big issue in our current format so this card should only be placed in the Sidedeck and nowhere else.
The Rising Cards/Decks;
    There wasn't too many cards on the Falling list, but most of you will not be surprised at how large the Rising List is thanks to the release of Phantom Darkness and the latest Duelist Packs. Let's kick things off with...
  1. Dark Armed Dragon - No doubt that this card should belong in the Rising List as its price shows off Dark Armed Dragon's godly, lethal ability and massive strength in the current metagame. This card was reviewed on the Card of the Day section, but I want to explain it again since it is really good. This card is a Level-7 Dark Dragon with a killer 2800 ATK/1000 DEF who cannot be normal summoned or set and can only be special summoned from your hand only when there are exactly 3 Dark monsters in your graveyard. Dark Armed Dragon allows you to remove a Dark monster in your graveyard to destroy any one card on the field. This is the best part of the card as you can use this effect continuously. Really good card.
  2. Dark Creator - This card is a a Level-8 Dark Thunder-Type monster with 2300 ATK/3000 DEF who cannot be normal summoned or set and can only be special summoned when there are 5 or more monsters in your graveyard. This may take a while to pull this off, but it is definitely worth it because of its main  effect that allows you to once per turn remove a Dark monster from your graveyard to special summon a Dark monster from your graveyard. The first cards that come to mind to special summon from the graveyard are D-Hero Disk Commander, Dark Nepthys, Darklord Zerato, etc. You can even combo with this by removing D.D. Scout Plane with Dark Creator's effect OR you can remove a powerful Dark monster such as Dark Magician of Chaos or Darklord Zerato and use Escape from the Dark Dimension to special summon it from the Remove From Play zone. This card works with Allure of Darkness and the popular Trade-In.
  3. Darklord Zerato - This card is quite powerful since it boasts a mighty 2800 ATK/2300 DEF and can be tribute summoned with only one monster if you have 4 or more Dark monsters in your graveyard. Its second effect makes it a whole lot better since it allows you to discard a Dark monster from your graveyard to destroy all of your opponent's monsters on the field, which is a very nice price to pay, but unfortunately our friend here is destroyed at the end phase, but don't worry;  this card's second effect is used to clear the field and finish off the opponent on that turn. This card can be comboed with Allure of Darkness and Trade-In. The best part about Darklord Zerato is that it can be special summoned from anywhere, which means you can use Reasoning, Monster Gate, Escape from the Dark DImension, etc. to get it out easily and finish the duel.
  4. Allure of Darkness/Beginning of the End - These cards are great for any Dark-Theme Deck as it gives you free cards into your hand for very reasonable, great prices. Allure of Darkness allows you to automatically draw 2 cards and you must remove a Dark monster in your hand at that moment from play or you send your entire hand to the graveyard. Very good card in this format. Beginning of the End is a great late-game card since the requirements for this card is that you need 7 or more Dark monsters in your graveyard, you remove 5 of them from play, and you get to draw 3 cards from your deck. Both of these cards are excellent for any Dark-based decks and will see a major rise in prices.
  5. Dark Grepher/Armageddon Knight - These cards are great Dark monster dumpers since their main priority or specialty is sending Dark monsters from your deck or hand to the graveyard. Dark Grepher can be special summoned from your hand by discarding a Level 5 or higher Dark Monster, and can dump a Dark monster from your deck by discarding a Dark monster from your hand. Armageddon Knight simply sends any Dark Monster from your deck to the graveyard when summoned. Simple as that.  These cards help out Fiends, Dark-Theme decks, and Exodia.
  6. Dark Nepthys - This card is meant to be special summoned, not tribute summoned and its first effect helps this part out easily. When there are 3 or more Dark monsters in your graveyard, you can remove 2 of them from play and send this guy to the graveyard. During your next standby phase, you can special summon it to the field and destroy a Spell/Trap card on the field. You gain Dark Nephtys' last effect anytime it's special summoned from anywhere. This card is made suitable for a Reasoning/Monster Gate deck or Dark-Theme deck.
  7. Doomsday Horror, Dark Eruption, Darknight Parsath, Shadowpriestess Ohm - Made simply for Dark -Theme decks.
  8. Trade-In - People are starting to play this card since they realize the great potential this card obtains. You discard a Level 8 monster to draw 2 cards. Great exchange. Now there are many Level 8 monsters that are really good such as Darklord Zerato, Dark Nepthys, Light and Darkness Dragon, Dark Magician of Chaos.
    This shall be it for now and I am now thinking of a good, stable deck to write about on pojo.com so feel free to suggest any deck ideas or submit your decklist for me to correct and maybe even post on my next article. If you have any questions, deck ideas, deck fixes, tips, or anything else about Yugioh, contact my magical Yugioh Kingdom at pathoon@aol.com and I'll be glad to respond to your e-mails. Thanks to all duelists and happy dueling! :)
 
- Master Tricks, Lord of Trickery :)

 









 


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