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Magic
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Trading Card Game Tips from fans
February 2008
MWAHAHAHAAAA!!!!
I’ve broken free again!!!!! Oh, hi. I’m pwii’s
evil twin. Today I guess he was supposed to do
an article on his own deck, so I guess I have to
do it. um…..it’s a Ladd turbo.
Monsters x20
Cyber dragon
Marshmallon
Mirage dragon
x3
D.D. warrior
lady
Indomitable
fighter lei lei
The creator
Exarion
universe
Giant orc
D-hero plasma
Treeborn frog
White-horned
dragon
Spear dragon
Ultimate
tyranno
Ladd
D-hero dasher
Berserk
gorilla
Chainsaw
insect
Mefist the
infernal general
Spells x11
Heavy storm
Scapegoat
Megamorph
Brain control
Premature
burial
MST
Soul exchange
Instant
fusion
Rush
recklessly
Smashing
ground
Reasoning
Traps x11
Sakuretsu
armor x2
Draining
shield x2
A hero
emerges
Dust tornado
Magic drain
Call of the
haunted
Level
modulation lab x3
Fusions
Amphibious
burgoth
NOTE: I do not play competitively, so I’m not
going to buy single cards. I’m going to try to
trade them. Therefore, I don’t have many
repeats.
THE STRATEGY
Get the
big hitters out ASAP. Preferably The Creator.
Once ladd hits the field, your opponent will
most likely waste a lot of cards on him, and
then pull out something big and swing for game.
THE MATCHUPS
Bad
against control. This is one of those decks
where it’s good against most others.
THE CARDS
The main
force of the deck. I put in so many because most
of them are 5+ stars. Lessee, cyber dragon is
absoposifreakinlutely NOT here because everyone
else plays it. it is here because you will find
quite a few times with no frontfeild. That is
BAD, and you can play this and a mirage and turn
the tide. Or you can just sac it. Mefist is a
good card, destroying the opponent’s hand and
doing a lot of damage. Chainsaw insect is here
for stalling, then tributing. Only attacking in
a pinch. Berserk gorilla goes crazy on the
attack; I mainly use it for keeping the opponent
on def so I can set up some more attackers.
Dasher helps with getting out the big hitters
(actually, it doesn’t do it that much,
but the opponent’s afraid to destroy it, so it
mainly acts as a wall,). Light and darkness
dragon costs your opponent four cards at
most to destroy it. Usually three. So bring it
out with level mod lab and press with another
whopper. Ultimate tyranno’s effect that it HAS
to attack first is rarely a drawback. It’s
really good for putting your opponent on the
def. Best of all, you can sp summon him! Spear
dragon is really nice; but I wouldn’t advise
using him to swing advantage. Play him when
you’re going all out. White-horned dragon was
the card I was searching McDonald’s for.
Unfortunately, I never got him and ended up
trading for him. Uncannily, I only draw him in
the opening hand. But in theory, he’s a
6-star-at-least-2700-atk-sp-summonable-beatstick!
The best part is, he gets his effect when he’s
sp summon too! And he can’t even miss his
timing! Treeborn frog is really good in this
deck; seeing as I hardly have that many s/t’s on
the field. D-hero plasma is awesome, removing a
monster, negating effects, and having at least
3000 atk when you play him right! Giant orc and
lei lei are mainly for setting up defense, but
sometimes can swing for game. Exarion universe
is one of my favorite cards of all time! I just
love winning by continually smashing a
Marshmallon. And 1900 def is supreme too! The
creator was in my VWXYZ deck, doing a lot of
good too. But he’s just as good in here! D.D.
warrior lady succeeds in aggravating my opponent
because s/he has to choose which monster to give
up to blast her. This is her only purpose
(besides beatdown of course) because I don’t get
a lot of recruiters at my tournament [COME TO IT
IF YOU ARE IN AR!!!!!!!!!!!]. Triple mirage
helps inedibley with traps, and finally
marshmallon stalls for a sac.
FINALLY
DONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ok, now for
the spells. RR helps swing the flow; smashing
ground is for the opposing whoppers. Reasoning
is another favorite, hopefully getting a whopper
instead of a Big Mac [excuse the lame pun.].
Megamorph is ALWAYS good. If you’re down, it
makes a huge monster to swing to flow/ boost
ladd, if you’re up, it halves the opponent’s
resistance. Brain control combined with treeborn
is a classic; you can also use it to swing.
Burial is mainly to revive the high stars, but
in a pinch you could use it for a tribute. MST
and heavy storm are your basic removal, while
soul exchange is a brain control with no attack;
preferably comboed with creator, revive a
high-star, and next turn combo out another
whopper, and use creator’s effect to seal the
deal. Instant fusion I’m hoping to replace with
mausoleum of the emperor ASAP. Reason: mausoleum
has multi uses.
Finally,
the traps. Draining shield is for gaining lp
back, then sac ing the monster you protected to
summon something like white-horned dragon. The
two sakus keep the opponent off my tail so I can
swing. Call of the haunted is basically burial,
but I don’t like using it for tributes that much
because it’s then dead on the field. I’d like to
get more magic drains; it’s one of the best
cards in the world. Pharaoh’s treasure helps
re-use cards; just think of it as a repeat on
whatever card you need. Very flexible.
Dust tornado is some more removal, and a hero
emerges helps shift the flow.
THE END
Do NOT
send my good twin e-mail, he HATES IT. The last
person who did died in a minute. (Mutter,
mutter, laugh, laugh) if you like my stuff, TELL
ME PLEASE. I really would like to know.
Pwii(‘s evil
twin)
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