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									 Hello, everyone. Master of 
									Shadows has yet another deck fix. I may have 
									fixed a deck like this one already, but no 
									two deck fixes are the same. Let's see what 
									I do this time.... 
									Hi, my name is Sean, 
									and I have a problem that I hope you can 
									help with.  I'm pretty low on funds, 
									and so I am trying to find a deck that is 
									worth putting all of my time and effort 
									into.  I've seen a few batteryman 
									ideas, and I thought the deck might be worth 
									looking into.  The deck I have come up 
									with seems like it should be pretty fast, 
									but since I don't actually own most of the 
									cards yet, I can't be sure.   It  
									focuses on getting batterymen into my 
									graveyard with "Ryko" and then using 
									"Inferno Reckless Summon" to go in for the 
									one turn kill, while drawing all the time 
									with "Card of Safe Return", or just removing 
									them for "Batteryman Industrial Strength".  
									Any suggestions that you can give would be 
									greatly appreciated, and I hope that you can 
									find the time to help me.  Thanks! 
									 
									 Batteryman Deck = 43 cards 
									 
									Monsters = 21 
									 
									X3 Batteryman AA 
									X3 Batteryman D 
									X3 Batteryman Industrial Strength 
									X3 Batteryman Micro-Cell 
									X3 Ryko, Lightsworn Hunter 
									X2 Guardian of Light 
									X2 The Creator 
									X1 Destiny Hero Disk Commander 
									X1 Sangan 
									 
									Spells = 16 
									 
									X3 Short Circuit 
									X3 Card of Safe Return 
									X2 Inferno Reckless Summon 
									X2 Trade-In 
									X2 Lightning Vortex 
									X1 Monster Reborn 
									X1 Premature Burial 
									X1 Heavy Storm 
									X1 Mystical Space Typhoon 
									 
									Traps = 6 
									 
									X3 Limit Reverse 
									X1 Portable Battery Pack 
									X1 Torrential Tribute 
									X1 Mystical Space Typhoon 
									  
									The Batteryman deck. Lots of OTK potential. 
									Lots of OTK potential no one wants to tap 
									into. Lots of OTK potential that most people 
									go for because a) they want something fun or 
									b) they can't afford the ridiculous prices 
									of the top decks. I'll bet at least 72% of 
									us who like Batterymen fall in that second 
									category, but that's neither here nor there. 
									Cards to cut: 
									- 2 The Creator 
									- 1 Destiny Hero - Disk 
									Commander 
									- 1 Ryko, Lightsworn 
									Hunter 
									- 1 Limit Reverse 
									- 1 Portable Battery Pack 
									/ another Limit Reverse 
									Wow. Another small deck 
									fix. Hmm. The Creator doesn't fit too well 
									despite being a Thunder monster. Disk 
									Commander is best used with something that 
									can readily abuse it like a Perfect Circle 
									deck or something to that effect. Ryko's 
									only necessary at two here (even though it's 
									not really necessary at all, but still....). 
									Limit Reverse will be replaced with 
									something else. 
									Cards to add: 
									+ 3 Battery Charger 
									+ 2 Hand Destruction 
									+ 1 The Calculator 
									I added 6 in, bringing you 
									back to where you started. Battery Charger 
									(which I can't believe you forgot - probably 
									an oversight, which happens - I once left 
									Heavy Storm out of a deck that needed it and 
									once put two Snatch Steals in a deck because 
									I thought I took the first one out already) 
									is a staple card in Batteryman decks as it 
									does for them what Limit Reverse does except 
									it does it on your turn. Hand Destruction is 
									to help run through your deck to get to what 
									you need as well as dumping any in hand 
									Batteryman AAs that you may wish to revive 
									later with Battery Charger and Card of Safe 
									Return. The Calculator is just there because 
									of the swarm potential and adding that bit 
									more attack power that you may need to 
									finally crush your opponent. Of course, with 
									so many Solemn Judgments running around, 
									after they negate you once, it's pretty much 
									game over as you should have more than 
									enough attack power to end the game. The 
									Calculator is just insult to injury. Replace 
									it with another Hand Destruction if you 
									wish. 
									Well, that's all I have. A 
									small fix, but a very important fix. 
									Sometimes, that's all it needs. I've built 
									decks that would run just perfectly if I had 
									a certain card to help things along. Okay, 
									I'm off topic. Send everything to
									
									darkdestructionv30@yahoo.com 
									Until next time.... 
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