Hello, all. Master of Shadows has
yet another deck fix for you. I'm
out of opening lines as you could
probably tell 10 fixes ago, so let's
get on this one.
this is my
first time writin here and my first
time posting my deck
i want people to look and criticize
so i can tweek it in any way to make
it better
42 cards
-20 Monsters:
1 dark
magician of chaos
2 destiny
hero dashers
2 dark
nephthys
1 dark
general freed
3 jinzo
2 newdoria
1 sangan
2 dekoichi
the battlechanted locomotive
1 destiny
hero disk commander
2 destiny
hero fear mongers
2 mystic
tomatoes
1 morphing
jar
-11 Traps
2 escape
from the dark dimension
2 dark
bribe
2 solemn
judgement
1 trap
dustshoot
2 call of
the earthbound
1 mirror
force
1
torrential tribute
-11 Spells
3 allure of
darkness
2 fires of
doomsday
1 monster
reborn
2 shield
crush
1 premature
burial
1 heavy
storm
1 pot of
avarice
the
strategy is pretty much attack when
you know its safe
-Jinzo to
stop traps
-Dark freed
to stop most spells
-Dark
magician of chaos to get back a
monster reborn or shield crush or
whatever is needed at the time, an
he's good at gettin rid of pesky
germs an nimble momongas(sorry if
spelled wrong)
- the
dekoichi to help me get to what i
need faster an if my opponent
doesn't attack it flip it in my turn
then sak it for jinzo or something
else
-dasher
obviously cuz i can special a
monster when i draw it so i dont
have to worry with sacrifice
-fear
monger to get back my disk commander
to draw 2 cards or if the commanders
not there get dasher
-the 2
solemns an dark bribes pretty much
stop big moves in their tracks like
if my opponent brings out a big
monster or a monarch solemn judgment
or if they play lighting vortex dark
bribe but they dont come without
prices
-the allure
of darkness and escape from the dark
dimension are good together too like
removing jinzo oor the dark magician
with allur an getting them right bak
with escape
-a card
that i have been shaky about is call
of the earthbound but then again me
choosing the target of their attack
isnt bad
-everything
else pretty much stands for itself
ok this has
been a strategy of my
deck......sorry if its not to good
but like i said i want critics so
tell what its all about
Hmm. It's a
Dark deck, I can see that much. It
seems something of a spin on Perfect
Circle, a very interesting spin. I
can't say for sure, though, but I
think I can figure out what this
deck needs.
Cards to cut:
- 1 Jinzo
- 1 Morphing
Jar
- 1 Allure of
Darkness (limited to 2)
- 2 Fires of
Doomsdsay
- 1 Shield
Crush
- 1 Pot of
Avarice
- 1 Escape from
the Dark Dimension
- 2 Call of the
Earthbound
I cut 10 cards
from this deck. Using 3 Jinzo will
actually work against your deck with
such a high Trap count. You would
end up negating a quarter of your
deck. You'd stop the opponent's
cards, but you'd also stop the cards
you can use to stop what your
opponent throws at you. Morphing Jar
doesn't really fit too well here
with quite a bit of drawing cards
(Allure, Disk Commander, Dekoichi).
Fires of Doomsday is mostly for
protection and Tribute bait, but you
don't really need it because, with
your monsters, you should almost
always have something to Tribute and
shouldn't really need protection.
Shield Crush is a bit unnecessary at
two since not too many decks
(besides Monarchs and Gladiator
Beasts every now and then) will play
something in Defense mode - not
enough to warrant two. You can get
away with one, though. Pot of
Avarice because you'll be removing
quite a bit (Allure of Darkness,
Dark Nephthys's effect to set up for
something) so you won't have much of
a Graveyard to work with. Escape
from the Dark Dimension to make room
for its bigger counterpart. Call of
the Earthbound because it's just
plain useless. (We'd much rather
remove the target, anyway.)
Cards to add:
+ 1 Elemental
Hero Stratos
+ 2 Enemy
Controller
+ 2
Reinforcement of the Army
+ 1 Lightning
Vortex
+ 1 D.D.R. -
Different Dimension Reincarnation
+ 1 Return from
the Different Dimension
+ 2 Bottomless
Trap Hole
I added 10,
bringing you back up to 42. Stratos
to search for those other Destiny
Heros, Enemy Controller for some
battle protection and some other
protective tricks (like preventing a
Gyzarus drop, preventing a Test
Tiger play, making it easier to take
out Dark Armed Dragon next turn,
etc.). Reinforcement of the Army to
search out Stratos or a Destiny
Hero. Lightning Vortex for some mass
removal. D.D.R. as another way to
bring out a removed monster but
doing it immediately instead of
waiting a turn with Escape from the
Dark Dimension or its big brother,
Return from the Different Dimension,
which fits in just fine. Bottomless
Trap Hole to remove a monster that
may become a problem like Judgment
Dragon, Dark Armed Dragon, or
Gladiatot Beast Gyzarus.
Other cards you
could add (and probably should):
Caius the
Shadow Monarch - Tribute for it,
remove something - enough said
Destiny Hero -
Malicious - may be hard to get, but
it would definitely fit in here
Spirit Reaper -
need I explain this one?
Destiny Draw -
use as many as you can, it's the
best way to get Disk Commander in
the Graveyard and get something out
of it.
That's about
all I have for now. Send everything
to
darkdestructionv30@yahoo.com
Until next
time....
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