I bet you were
surprised when you saw the deck
name. Raigeki. "But isn't that
banned?" What is your point? This
deck has that name for a reason.
When you figure it out, let me know,
then we'll both know at the same
time. Here's the deck:
Hey Master of
Shadows!
I've seen your
work on various decks on Pojo.com/yugioh,
and I was wondering if you can help
me with mine. My deck is
basically a High-Level Beatdown.
This deck was made on tight budget
so bear with me please on the
expensive cards.
High Level
Rush/Beatdown aka "Raigeki"
Monsters - 19
1 Dark
Magician of Chaos
2 The Creator
2 Destiny Hero
- Dasher
1 Ultimate
Tyranno (It is so satisfying wiping
out the opponent's field with this)
1 Prime
Material Dragon
1 Jinzo
1 Evil Hero
Malicious Edge
1 Great Shogun
Shien
2 The
Calculator
1 Exiled Force
1 Chiron the
Mage
1 D.D.
Assailant
1 D.D. Warrior
Lady
1 Morphing Jar
1 Destiny Hero
- Disk Commander
1 Treeborn
Frog
Spells - 21
3 Reasoning
3 Monster Gate
2 Foolish
Burial
2 Soul
Exchange
1 Mausoleum of
the Emperor
1 Card
Destruction
1 Trade-In
1 Mystical
Space Typhoon
1 Smashing
Ground
1 Premature
Burial
1 Monster
Reborn
1 Lightning
Vortex
1 Heavy Storm
1 Brain
Control
1 Fissure
My Side Deck
is still in the making. You'll
notice that I do not run any trap
cards in this deck. The reason
is that I want to be aggressive as
possible, and the trap cards I have
do not help reach my goal.
Destiny-Hero Dasher is a Godsend in
this deck. I am considering
adding in another Jinzo, Prime
Material Dragon, and maybe a
D.D.R. - Different Dimension
Reincarnation. Disk Commander
is in there for draw power (in which
I lack in this deck).
Improvements
to this deck would be very much
appreciated. Thanks!
Wow. A deck with
no Traps in it that's not an OTK
deck. This should be very
interesting. A beatdown deck. Well,
I hate to break it to you, but no
matter how aggressive your deck is,
you'll still need Traps to stop your
opponent. Raw attack power and a
tiny bit of Spell support isn't
enough. Fortunately, I have a
solution. [hides lit match behind
back] What? This match is for the
illegal documents I "borrowed" from
the IRS. It's not for the deck. This
is:
Cards to cut:
- 1 Prime Material
Dragon (side deck it)
- 1 Evil Hero
Malicious Edge
- 1 Great Shogun
Shien
- 1 Chiron the
Mage
- 1 Morphing Jar
- 1 Treeborn Frog
- 1 Reasoning
- 1 Mausoleum of
the Emperor
- 1 Card
Destruction
- 1 Smashing
Ground
- 1 Fissure
- 2 Soul Exchange
I cut 13 cards
from the deck. Prime Material Dragon
is better for the side deck, at
least for this kind of deck.
Malicious Edge is just a big monster
with Trample who doesn't really help
us much. Great Shogun Shien just
helps by restricting what the
opponent can play each turn, but a
timely Mirror Force, Torrential
Tribute, or Enemy Controller (or
Gyzarus play) will instantly render
it useless. (In Six Samurai decks,
they already have counters for
things like this.) Chiron the Mage
because it burns your hand up
unnecessarily. Morphing Jar because
there are better options for draw
power here that don't help your
opponent out. Treeborn Frog because
it'll interfere with my plans.
Reasoning because the deck (now) can
be pretty predictable on monster
levels. Mausoleum of the Emperor
because you don't want to kill
yourself to drop a monster. (If
you're going to be paying a lot of
Life Points, it had better be for
Solemn Judgment, Return from the
Different Dimension, or My Body as a
Shield, things that'll either save
the game for you, or end it for your
opponent.) Card Destruction because
there's a better option. Smashing
Ground and Fissure for better
options. Soul Exchange because, as
you said, the deck is aggressive
meaning you can't afford to let one
Battle Phase slip by.
Cards to add:
+ 1 The Creator
+ 1 Exiled Force
+ 2 Destiny Hero -
Fear Monger
+ 1 Trade-In
+ 2 Hand
Destruction
+ 1 Lightning
Vortex
+ 2 Reinforcement
of the Army
+ 1 Mirror Force /
Torrential Tribute
+ 2 Royal Decree /
Bottomless Trap Hole
Wow that was
difficult. I added 13. Exiled Force
for monster removal. Another Creator
to increase your chances of having
it (as well as having another
Trade-In target to warrant using
two). Fear Monger to abuse Disk
Commander and Dasher. Hand
Destruction for some draw power.
Lightning Vortex to replace Smashing
Ground and Fissure for some mass
removal. Reinforcement of the Army
to search out key cards. Mirror
Force / Torrential Tribute for some
monster removal in mass form that'll
somewhat surprise your opponent.
Royal Decree to negate your
opponent's Traps. Bottomless Trap
Hole to stop their monsters.
Other cards that
should go in the deck:
Phantom of Chaos -
to make use of those in-Graveyard
Creators
Elemental Hero
Stratos - to pull out key Destiny
Heros like Dasher
Card of Safe
Return - to make use of The
Creator's revival ability, it also
replaces the cards sent to the
Graveyard
Enemy Controller -
protection, helps to stop opposing
monsters' tricks (like Gyzarus
plays, etc.) and makes it easier to
destroy key monsters
Book of Moon -
protection, see rest of Enemy
Controller
Solemn Judgment /
Dark Bribe / Divine Wrath / Magic
Drain / Seven Tools of the Bandit -
stop various cards the opponent may
play, protecting you from whatever
Well, I did what I
could, which, unfortunately, wasn't
much. Oh well. You win some, you
lose...more than some. Maybe someone
else can fix it better than I can.
Who knows? In the right hands, this
deck can be destructive. In the
wrong hands, this deck can be
self-destructive. Enjoy.
That's all for
now, folks. Send everything to
darkdestructionv30@yahoo.com
Until next
time....
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