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JULY 2008 Hello, everyone. Another deck fix have I for you, so let's get to fixing, shall we? Hey, I'm
Kevin, and me and my friend's, "Team" is trying to
move into some more competitive tournaments.
We recently entered our first Regional tournament,
and this was my deck. It performed less than
satisfactory, and I'm looking for new ways to
improve it. I love your deck fixes, and I'd
love for you to give me a hand. Cards to cut: - 2 Zaborg the Thunder Monarch - 3 Hydrogeddon - 3 Mystic Tomato - 1 D.D. Warrior Lady - 1 Des Kangaroo - 1 Dekoichi the Battlechanted Locomotive - 1 Sakuretsu Armor I cut 12 cards from this deck. Zaborg because Caius and Raiza have rendered it useless. Hydrogeddon because it will often get stuck in your hand and become something of a dead card. Mystic Tomato because there's a better replacement for this deck. D.D. Warrior Lady because you have a lot of other options for it here. Des Kangaroo won't help too much since no one really attacks with anything less than 1500 unless they know the monster won't hurt them in the case of Gladiator Beasts decks. Dekoichi because, while it's decent draw power, just one will do no good and I'm going to replace it with something else. Sakuretsu Armor because there's a better way. Now to add things: + 3 Giant Rat + 1 Neo-Spacian Grand Mole + 1 Card Trooper + 2 Enemy Controller + 1 Premature Burial + 2 Bottomless Trap Hole + 2 Solemn Judgment / Dark Bribe I added 12, bringing you back to 40. Giant Rat to search out monsters that can either be used or Tributed off, much in the same way you used Mystic Tomato. Grand Mole to bounce things out of your way. Card Trooper to run through your deck and serve as a beatstick of sorts and it gives you a draw when destroyed. Enemy Controller for battle tricks and clearing things out of the way. Premature Burial because it was missing. Bottomless to help remove opposing threats. Solemn Judgment / Dark Bribe to protect you from harmful cards. The main problem with your deck was that there was very little Spell / Trap support for your cards, making it very easy for your opponent to blow through you. You don't need a large monster count for this deck. 18-23 is usually sufficient, sometimes even less. I did what I could for this. Enjoy. Questions, comments, suggestions, etc. can be sent to darkdestructionv30@yahoo.com Until next time.....
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