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 Trading Card Game Tips from fans

 

JULY 2008

TCG tip: Yubel recurring nightmare deck - Yubel user

 

            Yeah, I pilfered the name; oh well. To business then: Yubel, in its own specialised deck is very powerful. The massive amount of life point damage that can be done is fairly staggering. So I decided to go about making it into a good deck.

 

Deck Name: Yubel- Your opponent's (recurring) nightmare

Author: Yubel-User

Count: 46

 

Monsters: 22

Tribute:

Dark Necrofear

Sky Scourge Invicil

Yubel

Yubel - Terror Incarnate

Yubel - The Ultimate Nightmare

 

Non-Tribute:

Armageddon Knight

Chaos Necromancer

Dark Grepher

Des Feral Imp

Evil Hero Infernal Gainer

Kuriboh

Kuriboh

Kuriboh

Mystic Tomato

Mystic Tomato

Newdoria

Obsidian Dragon

Obsidian Dragon

Obsidian Dragon

Phantom of Chaos

Snipe Hunter

Swarm of Locusts

 

Spells: 13

A Feather of the Phoenix

Foolish Burial

Foolish Burial

Heart of Clear Water

Kaiser Colosseum

Magical Mallet

Mystical Space Typhoon

Pot of Avarice

Pot of Avarice

Premature Burial

Swords of Revealing Light

Tribute to the Doomed

Twister

 

Traps: 11

Coffin Seller

Damage Condenser

Dark Illusion

Dark Illusion

Destruction Jammer

Divine Wrath

Limit Reverse

Limit Reverse

Limit Reverse

Raigeki Break

Trap Jammer

 

 

            The basic strategy is to dump Yubel in the grave as fast as possible by any means necessary and then bring him back. you use, say, dark grepher or foolish burial to move him/her to the grave and the moment it hits your opponent's standby phase flip a limit reverse and bring our favourite he-she demon back to the field. This will protect you from any direct attacks and doing it in your opponent's turn bypasses yubel's pesky tribute effect for one turn. If yubel gets destroyed it really doesn't matter. That's what was going to happen anyway and terror incarnate comes out early.

 

            Then it's your turn again. Assuming Yubel survived, swing him to defense position. As per the effect of limit reverse Yubel- Terror incarnate comes out to play. Just leave this guy to decimate the field for a while and set a dark illusion or two. You really want to leave it to your opponent to destroy terror incarnate (which will be known as yubel 2 from now) as it wastes their resources while conserving your own.

 

            If your opponent refuses to destroy Yubel 2 you can just keep wearing out his monsters with Yubel's field nuke ability. If he doesn't summon bring out a big hitter and deal some lifepoint damage. The thing you want to avoid, however, is remove from play monsters. That is this deck's big weakness. If a remove from play card comes out you need to get rid of it fast. Dark illusion will keep targeting effects like dark core off of you but continuous spells need an MST and monsters that don't target is what the raigeki break is for.

 

            Once yubel 3 is out; throw down a heart of clear water with him. You don't get any bonuses if yubel 3 gets destroyed. That being said, if it does, flip another limit reverse and start the whole cycle again. One particularly effective combo is using ultimate nightmare with a heart of clear water and then summoning sky scourge invicil by tributing a dark fiend (other than yubel 3). This lets you attack without fear of sakuretsu armour because sky scourge act like a mini jinzo (that said, you could just use a jinzo, but he is a litte hard to get hold of for my tastes)

 

            Dark necrofear looks a little out of place in this deck. It has, however, save my ass before… by taking control of the chrimeratech overdragon that destroyed it. the main reason its in here is because of those three kuribohs. They can stop a few attacks for you but once you've used em once they are worthless. Use this to take em out of play and get a shiny new 2800 DEF monster.

 

            Most of the other cards in this deck have a fairly obvious use. The last thing I can say is that this deck can work well even if you tinker with it in unexpected ways. I used to use 3 king of skull servants and 3 lady in wights for an alternate in case yubel one got removed from play. I also once played it with three relinquisheds in it. that was fun.

            You may want to stick in a second Yubel 1 if you fear D.D. crow and such.

 

Yubel-User,

lorddaegoth@gmail.com or Elemental-hero@you-noob.com

 


 


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