JULY 2008
Return of the Undead - Ice-eyes
Haven’t seen me in a while, have you?
Nevertheless, the one, the only Ice-eyes is back for
good. Some deck fixes will follow, but I thought I
would kick things back into gear with a look at one
of my favourite decks of all time: Card of Safe
Return Zombies.
Why Zombies, you ask? I hear cries of ‘but they’re
not prevalent in today’s meta!’ ringing out. Well,
they might not be ripping up the tournament scene
now, but when Premium Pack 2 hits on 29th July,
they’re going to be.
The reason? One monster. Just like it took Zombie
Master to propel them to the top last time they
dominated, it’s going to take another very, very
special card. Here it is:
Mezuki/4/Earth/Zombie/1700/300. Nothing to write
home about. Just read the effect:
When this card is in your graveyard, you can remove
it from play to special summon 1 Zombie-Type monster
from your graveyard.
Yes, you heard me. You can resurrect ANY Zombie from
your graveyard FOR FREE. Let me stress that again.
IT’S FREE. What’s more, it’s compatible with Card of
Safe Return and you can use it to bring back Il Blud,
then Second Summon the Blud and use its effect to
get another free monster. Those swarms just got a
whole lot bigger, quicker and easier.
The mind games this card can play with your opponent
are deadly. If you’ve got a huge swarm that includes
our Secret Rare friend, your opponent knows that if
they play that Lightning Vortex, Mezuki is just
going to restart a chain of free Special Summons. If
you just have a lone Zombie backed by Card of Safe
Return, with Mezuki in the grave that Smashing
Ground reads ‘your opponent draws 1 card’. That
makes it invaluable against Gadgets; all that
removal is useless provided you can counter Fossil
Dyna Pachycephalo and Royal Oppression.
Everyone and their mother is pushing Crush Card
Virus where it really shouldn’t go at the moment,
and Mezuki can turn that to your advantage. Imagine
your opponent Crushing away Mezuki and Il Blud.
Mezuki revives Blud, which perhaps recurs Master
and, well, sets up more crazy brain-hungry antics.
Then there’s the added bonus of the cards that
should have worked in Zombies but really didn’t.
Hand Destruction is much more viable. Imagine
discarding Mezuki and a Zombie, then playing Card of
Safe Return and recurring said Zombie. Also, it
allows Book of Life to be played before your
opponent can make a move. Sometimes, they’ll discard
spells, but often the lure of ditching that Frog or
Disk Commander is too great to resist. It’s not just
Hand Destruction or Card Destruction either; other,
less played combos are now competitive.
Check out running two Trade-In with a playset of
Despair from the Dark and a Dark Magician of Chaos.
This is a combo I’ve been testing, and Mezuki really
makes it. Despair is pretty much the biggest thing
you can bring back, and Hand Destruction ditches
dead copies of all three pieces, plus Mezuki, Blud
and countless others.
Allure of Darkness was like Marmite – you loved it
with your undead, or you hated it. On the one hand,
Allure helped dig towards the key Card of Safe
Return and Zombie Master you needed to start
exploding. However, having to remove that precious
Master once you got it hurt. It really, really hurt.
Now, you can use it alongside Burial from the
Different Dimension; where it used to perform two
narrow functions (costing you a card each time by
shuffling back into your grave key Zombies you had
been forced to Allure or had lost to D.D. Crow), it
now has three – you can also send as many copies of
Mezuki as you have used back for re-insanity. Near
the end of a duel (around the second turn or so),
Burial can read ‘Special Summon three monsters from
your graveyard’.
It also changes it from a poor topdeck in the late
game to an absolutely ridiculous one. In one of my
recent games, I was playing against a potent Jinzo/Machine
Dark deck similar to the one that reached Day 2 of a
Shonen this format. Low on life points, staring down
Dekoichi, Jinzo and Armageddon Knight and holding a
useless Card of Safe Return, I topdecked Burial to
send back two Mezuki and an Allured Despair from the
Dark. Out from the ‘yard erupted Despair and Il Blud,
who fetched Zombie Master. That allowed me to play a
second Safe Return, use my first Master’s effect to
pull a second and proceed to win.
Now imagine drawing two Burials and some Safe
Returns off of a Card Destruction which pitched two
Mezuki and a bunch of huge Zombies. Yes. You did
just special summon five monsters and GAIN hand
advantage.
Heck, you could even play Dark World Dealings. That
reads the same as it did in Dark World now; ‘draw
one card, special summon something huge’. In fact,
it’s even better because several of the huge
monsters bring a buddy as well (Blud, Master, I’m
looking at you).
Mezuki is so good that, like Master and Blud, it can
bring Zombies back to the top almost
single-handedly. I suggest that, should you plan to
play a Zombie deck, you get hold of Il Blud now. Its
price is going to shoot up beyond even what it was
in its heyday. I know I’m going to.
Expect to see Zombies running around your metagame.
Start dusting off those Pyramid Turtles, or start
dusting off those Macro Cosmoses. Or lose.
Mezuki is that good.
-Ice-eyes.
Got a deck that needs fixing? Email it to me at
ice-eyes@live.com
with a brief explanation of how it works and what
you want done and I’ll give you expert, reasoned
advice.