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 Trading Card Game Tips from fans

 

JULY 2008

Deck Fix: Volcanic Eruption - Master of Shadows

 

Hello, once again, everyone. I have yet another deck fix for you. Let's get right to it, shall we?

hello master of shadows.
 
i'm a fairly new player to yugioh but i got a little help from a friend when making this deck. its basically a pyro deck but with some of the volcanics added in..
 
i love the idea of blaze accelerator and i think itsa really cool card. ( also looks neat). i really don't have a lot of money and i can't afford lots of expensive cards, nearly all the cards i got are common.
 
i haven't got a volcanic rocket and i doubt i will soon. would you be able to give me some advise on this deck.
 
 
Monsters (21)

firestorm prominence x 1
thestalos the firestorm monach x 2
volcanic shell x 3
volcanic scattershot x 3
volcanic slicer x 2
flame ruler x 2
solar flare dragon x 3
exiled force x 1
D.D. Warrior lady x 1
sangan x 1
cyber dragon x 2

Spells (12)

heavy storm x 1
mystical space typhoon x 1
monster reborn x 1
premature burial x 1
book of moon x 2
lightning vortex x 1
pot of avarice x 2
blaze accelerator x 2
wild fire x 1

Traps (7)

backfire x 2
royal oppresion x 2
saluretsu armour x 2
magic cylinder x 1

Total 40 cards
 
 
as i said before my friend helped me make this deck, but i want to know.. what would YOU change... add, or remove.. or straight swap..

A Fire deck, huh? Hmm. We can fix this, so why don't we?

Cards to extinguish:

- 1 Firestorm Prominence

- 2 Flame Ruler

- 1 Exiled Force

- 1 D.D. Warrior Lady

- 2 Cyber Dragon

- 1 Wild Fire

- 1 Pot of Avarice

- 2 Backfire

- 2 Sakuretsu Armor

I cut 13 cards from the deck. Firestorm Prominence slows us down. Flame Ruler was for Firestorm Prominence so that has to go, too. Exiled Force and D.D. Warrior Lady, while being very good cards, aren't good cards in here. Same with Cyber Dragon. Wild Fire is also a good card in theory, but it takes away from what this deck will aim to do. Pot of Avarice is best used at one here because it can be a dead draw very often. Backfire because we don't really plan on having our Fire cards destroyed, though it's good for the side deck. Sakuretsu Armor because we have plenty of options for keeping our cards and combo safe.

Cards to ignite and use:

+ 3 UFO Turtle

+ 1 Volcanic Slicer

+ 3 Volcanic Hammerer

+ 2 Wave-Motion Cannon

+ 2 Messenger of Peace

+ 1 Level Limit - Area B

+ 1 Gravity Bind

I added in 13 cards, leaving you at 40. Nice. UFO Turtle to search out Solar Flare Dragon. The extra Volcanic Slicer for a bit more Burn damage. Volcanic Hammerer for the same. Wave-Motion Cannon also for the same. The last cards are for stalling and protection purposes, forcing your opponent to either deal with your monsters (that you can replace) or your stall (letting your monsters do their thing).

Other cards that can be used:

Raging Flame Sprite - attacks directly, increasing in attack each time, useful if you can protect it for the first two direct attacks. Searchable by UFO Turtle.

Flame Spirit Ignis - something like Volcanic Hammerer, inflicting 100 points of damage per Fire monster in the Graveyard when you Tribute one off. Searchable by UFO Turtle.

Inferno - Tribute bait, extra monster on the field

 Spirit of Flames - not really recommended, but it's a strong attacker when you can use it.

 Des Koala - Burns for 400 points per card in the opponent's hand when flipped, always welcome

Foolish Burial - useful to put a Volcanic Shell or something in the Graveyard.

Tremendous Fire - inflicts 1000 points of damage to the opponent as well as 500 to you.

Ookazi - inflicts 800

Swords of Revealing Light - opponent can't attack for 3 turns

Nightmare's Steelcage - lesser version of Swords, neither player can attack for 2 turns, not that you'll be attacking, anyway.

Spiritual Fire Art - Kurenai - Tribute off a Fire monster, inflict damage equal to its original attack, can be used on Volcanic Hammerer or Thestalos for the most damage here

Just Desserts - inflicts 500 per opponent's monster

Ceasefire - flips all monsters face up and hits for 500 per Effect monster, which translates into "500 per monster on the field" since very few decks use Normal monsters

Secret Barrel - hits for 200 per card the opponent has (on field and in hand)

Waboku / Threatening Roar - temporary stall.

I hope that helps. Good luck with it. Questions, comments, etc. can be sent to darkdestructionv30@yahoo.com

Until next time....

 


 


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