Hello, everyone. Another
deck fix for you. Sorry I took so long, but
college orientation took a week from me.
Doesn't help when you don't have your
computer with you either. Oh well. I'm back
now, and I have yet another deck fix, so
here it is. First the message:
Burn
--Monsters-- 19
--
3 Man-Eater Bug
3 Mine Golem
2 Raging Flame Sprite
2 Servant of
Catabolism
2 Cannon Soldier
1 Princess of Tsurugi
1 Gear Golem the
Moving Fortress
1 Jinzo #7
1 Rapid-Fire Magician
1 Injection Fairy
Lily
1 Old Vindictive
Magician
1 Des Koala
--Spells-- 15 --
3 Poison of the Old
Man
3 Tremendous Fire
2 Ookazi
2 Black Pendant
2 Mask of the
Accursed
1 Level Limit - Area
B
1 Swords of Revealing
Light
1 Dark Room of
Nightmare
--Traps-- 8 --
3 Just Desserts
2 Nightmare Wheel
1 Robbin' Goblin
1 Robbin' Zombie
1 Gravity Bind
I normally just play
at local tournaments that are in Advanced
Format and this deck runs ok, but im looking
to improve my game. With this deck i usually
let my opponent attack my cards which
usually end up hurting his life points and
then using cards like Servant of Catabolism
with Robbin' Goblin to force him to discard
some of his cards. Also i would use cards
like Level Limit - Area B to stop his
monsters. I would defiantly appreciate any
help to improve this deck. Thanks
A Burn deck. I like
those, especially since one of my favorite
decks (not to mention my longest standing)
is a Burn deck. (If you saw my deck fix last
week, you know what I'm talking about.)
Things seem to be a bit sloppy and busy in
my opinion, so you know what time it is.
It's time to put things up on the chopping
block:
Cards on the chopping
block:
- 3 Man-Eater Bug
- 2 Mine Golem
- 2 Servant of Catabolism
- 2 Cannon Soldier
- 1 Gear Golem the Moving
Fortress
- 1 Jinzo #7
- 1 Rapid-Fire Magician
- 1 Old Vindictive
Magician
- 2 Black Pendant
- 2 Ookazi
- 2 Mask of the Accursed
- 1 Dark Room of
Nightmare
- 2 Nightmare Wheel
- 1 Robbin' Goblin
- 1 Robbin' Zombie
I cut 24 cards, leaving
just 18 cards left in the deck. Most of the
cards I cut were the direct attackers who
are too easily run over by many of the
opponent's cards, most notably Sangan and
Snipe Hunter (who'll destroy whatever's in
the way and run over whatever's not). Then
you have numerous other cards unique to
certain themes. The monster destruction goes
against your use of Just Desserts. The Equip
cards are a bit too slow for us and don't
exactly work too well for us here. Nightmare
Wheel will be replaced by something else as
will our two Robbin' cards. Ookazi will have
a better replacement. Now to add a few
things....
Cards to add:
+ 2 Stealth Bird / Fire
Trooper
+ 1 Sangan
+ 2 Des Lacooda
+ 1 Marshmallon
+ 1 Des Koala
+ 2 Messenger of Peace
+ 3 Wave-Motion Cannon
+ 1 Magic Cylinder
+ 1 Ceasefire
+ 2 Secret Barrel
+ 3 Solemn Judgment
+ 3 Dark Bribe
+ 2 Threatening Roar
I added 24 cards bringing
you back up to 42. Contrary to popular
belief, Burn decks don't require the same
monster counts as other decks (18-22
monsters). Burn decks actually need lower
counts ranging from as low as 6 to as high
as 15. Now to explain some choices.
Marshmallon is a must in
a Burn deck for the stalling ability. The
Burn is a bonus. Spirit Reaper and Arcana
Force 0 - The Fool are acceptable
substitutes. (Gellenduo not so much because
of your Tremendous Fire and that you more
than likely will take a bit of damage.) Des
Koala to add to the Burn. Sangan to search
out whatever. Des Lacooda to draw out
whatever. Messenger of Peace as added stall.
Wave-Motion Cannon for bigger Burn. Magic
Cylinder, Ceasefire, and Secret Barrel for
more Burn so that you should be drawing your
Burn cards pretty often. Solemn Judgment and
Dark Bribe to protect your stall cards and
Wave-Motion Cannon. Threatening Roar for
temporary stall.
Now to explain Stealth
Bird and Fire Trooper, something I addressed
in the deck fix of my personal favorite
deck. You can use either one. Stealth Bird
can Burn more than once while Fire Trooper
only Burns once. Fire Trooper, provided the
summon isn't negated, guarantees the 1000
points of damage. Stealth Bird, on the other
hand, must be set first (or otherwise
somewhere on the field) and must survive
until your turn, giving your opponent time
to get rid of it. Even if they can't get to
it through battle, they have several monster
effects that can handle it such as Exiled
Force and Snipe Hunter, both of which are
readily available, and once you flip Stealth
Bird the first time, the surprise is gone.
Of course, if you can either protect it or
draw them away from it with something like
Des Lacooda (so they have to choose between
losing 1000 or letting you have another card
to Burn them with, forcing them to choose
the lesser of two evils), then your Stealth
Bird (or Des Lacooda) should be safe. With
so much instant Burn here, I'd probably go
with Fire Trooper, especially since you
don't have too much stall here to keep
Stealth Bird around, but any combination of
them (with a total of 2 between them) will
work.
Well, that's all I have
for now. Oddly enough, Burn decks are one of
the few decks I actually specialize in (save
Skill Drain Burn of all forms - I'm new to
that one). I left in 1 Mine Golem and the
Princess of Tsurugi because those cards,
while they're inferior to other Burn cards
(and I know some of the cards in my Burn
deck are), can be the little piece of the
deck that makes this deck solely the
original builder's, one of the reasons I
left Pikeru and Curran in mine - they make
the deck mine. Okay, I'm off topic, but who
cares?
Comments, suggestions,
etc. can be sent to
darkdestructionv30@yahoo.com
Until next time....
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