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 Trading Card Game Tips from fans

 

JUNE 2008

Deck Fix: Machine Deck Stall Burn - Master of Shadows

Hello everyone. Sorry I took so long to get back to everyone with the deck fixes. College orientation took a week from me, so I'm just now getting around to everything. It's Master of Shadows if you didn't know. Well, you know the drill. First, the message: 

Deck Fix - Machine deck stall burn

 

Monsters 31

2 cyber dragon

3 drillriod

3 stealth bird

2 gear golem the moving fortress

3 nimble momonga

1 card trooper

2 steamroid

3 submarineroid

2 goblin black ops

1 morphing jar

1 jinzo

1 king of the swamp

2 cyber phoenix

2 elemental hero prisma

3 needle worm

 

 

Spells 12

1Swords of revealing light

2 messengers of peace

2 waze-motion cannon

1 future fusion
1 giant trunade

1polymerization

1 power bond

1overload fusion

1pot of avarice

1 enemy controller

 

traps 10

2 compulsory evacuation device

1mirror force

1 magic cylinders

3sakuretsu armor

1solemn judgment

1 the transmigration prophecy

1 trap reclamation

 

Fusion Monsters 4

2 cyber twin dragon

1 super vehicriod jumbo drill

1 chimeratech overdragon

 

This deck stalls as long as it can Intel I can pull out chimeratech overdragon and win the game. I use future fusions to put all machines in the graveyard use giant trunade. Then overload fusion get chimeratech overdragon and win. The deck is to slow and I canʼt seem to get it to work I would like it to be a machine first turn kill or one turn kill. I just want it to go faster. Any help would be much appreciated.

 

From the looks of things, I can already tell you that your deck is too big and that you have too many things going on here. Time to start cutting.

 

Cards to cut:

 

- 1 Drillroid

- 2 Stealth Bird

- 2 Gear Golem the Moving Fortress

- 3 Nimble Momonga

- 2 Steamroid

- 3 Submarineroid

- 2 Goblin Black Ops

- 1 King of the Swamp

- 2 Elemental Hero Prisma

- 3 Needle Worm

 

- 1 Swords of Revealing Light

- 2 Messenger of Peace

- 2 Wave-Motion Cannon

- 1 Polymerization

- 1 Pot of Avarice

 

- 2 Compulsory Evacuation Device

- 1 Magic Cylinder

- 3 Sakuretsu Armor

- 1 The Transmigration Prophecy

- 1 Trap Reclamation

 

I cut 21 monsters, 7 Spells, and 8 Traps for a total of 36 cards cut leaving just 17 cards left in the deck. Since I cut so many, instead of explaining each card's reason for being cut, I'll just cut to the chase. For the monsters, most of them didn't belong here (like the non-Machine cards) or didn't help us along with what we want to do, and that's kill the opponent as soon as possible. For that, we'll need a different monster line up. For the Spells, they do nothing to help us achieve that goal of beating the opponent faster. For the Traps, there are better options, and most of them we don't really need. Now to add things....

 

Cards I'd add:

 

+ 2 Jinzo

+ 3 Jinzo - Returner

+ 1 Sangan

+ 2 Armageddon Knight

+ 1 Snipe Hunter

+ 1 Reflect Bounder / another Armageddon Knight

+ 1 Limiter Removal

+ 1 Heavy Storm

+ 1 Monster Reborn

+ 1 Premature Burial

+ 1 Brain Control

+ 2 Lightning Vortex

+ 2 Allure of Darkness

+ 1 Mystical Space Typhoon

+ 1 Torrential Tribute

+ 2 Solemn Judgment

+ 1 Return from the Different Dimension

 

I added 24 cards, bringing you up to 41. Works for us. Since I almost had to reconstruct the deck, I'll just explain what I did. I pretty much tried to make this a Jinzo - Returner deck (to the best of my ability), adding in the appropriate cards. What I discovered was that you were missing several key cards that every deck should have like Monster Reborn and the like, the "staples" if you will. Future Fusion (already here) will help you to drop all three Jinzos the same turn (dump 1 Cyber Dragon, 3 Jinzo, 3 Jinzo - Returner, Special Summon 3 Jinzo by Jinzo - Returner's effect, all three of them). Armageddon Knight will help you dump just one Jinzo - Returner to summon a Jinzo. With all the Jinzo summoning power, you don't need so many Traps. Allure of Darkness for a bit of draw power. Return from the Different Dimension to bring back the monsters removed for Overload Fusion in the event that you don't win the game with Chimeratech. It's also just in case you removed a Jinzo for the Allure of Darkness.

 

Well, that's about all I have for now. I'm not an expert on this kind of deck, but I did what I could. If you took anything from it, it was an idea for what you can do with this deck. I hope I helped. Comments, suggestions, etc. can be sent to darkdestructionv30@yahoo.com

 

Until next time....


 


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