March 2008
Top Decks
Combined - captainkirk
Here is a deck list I came up with
and I will let you look at it and ponder for a bit,
then I will explain why I made certain choices.
Monsters
(18):
3 Banisher of the Radiance (Level 3)
3 Great Shogun Shien (Level 7)
2 Cyber Dragon (Level 5)
2 Green Gadget (Level 4)
2 Prime Material Dragon (Level 6)
2 Red Gadget (Level 4)
2 Yellow Gadget (Level 4)
1 Dark Magician of Chaos (Level 8)
1 Invader of Darkness (Level 8)
Spells (17):
3 Monster Gate
3 Reasoning
3 Shrink
2 Hammer Shot
1 Fissure
1 Heavy Storm
1 Monster Reborn
1 Mystical Space Typhoon
1 Scapegoat
1 Smashing Ground
Traps (5):
3 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
Now I am sure there are many people confused by why
I am using Gadgets with Monster Gate (MG) and
Reasoning. To be perfectly honest I was surprised
with the thought of it as well, but if you look at
how the deck can function, you will see why they are
included. If MG or Reasoning hits the gadget and it
is special summoned, you get another card to hand,
well if you didn't have a monster for some reason,
now you do. With Reasoning, your opponent's best
chance of calling a level right is calling 4 because
they have 33.3% of hitting that level, but otherwise
it is a very low chance that they will call the
level right and you should almost always get a
decent monster to the field without losing much in
terms of spell and trap cards.
Banisher of the Radiance in the deck, it can slow
down Dark Armed Dragon Return decks, because they
cannot get out their Dark Armed Dragon.
Prime Material Dragon looks like a strange choice
for the deck, but it is almost one of the best cards
I have ever seen. It stops burn decks, and it also
stops the effects of any card that would destroy a
monster(s) by discarding that extra gadget you have
in your hand.
Dark Magician of Chaos is in there as a beat stick
and the fact that it removes monsters it would
destroy as a result of battle and does not allow
them to go to the graveyard.
Invader of Darkness is such an underrated card these
days. It really will only help against other gadget
decks, but with it one teched in there, it gives the
advantage to this deck because it stops quick play
spells.
The staple for this version of the deck is Great
Shogun Shien. For those of you that do not know why,
it is because while face-up on the field it allows
my opponent to only activate one spell or trap card
per turn. It also is a nice big hitter for the deck.
Shrinks, Hammer Shots, Fissure, Smashing are all
just "staple" cards for a Gadget deck and seeing as
Gadgets are a big factor in this deck, I decided
they would work great here as well.
Solemn Judgment is almost a staple these days if you
are afraid of Dark Armed Dragon or Burn decks such
as Cyber Valley Explosion or whatever it is
"officially" called.
The hardest match-up for this deck is an Oppression
Gadget deck, but there are three Solemn Judgments in
the deck, along with Mystical Space Typhoon and also
Heavy Storm. Could always make it a 41 card deck by
adding in Giant Trunade.
This is by far one of the most wide array of
monsters thrown together to form a deck, but yet
they all function together to make an efficient
build. It is like a noob came up with the deck by
tossing stuff together, but really I came up with
the deck by playing Samurai and Gadget and Rainbow
Dark Dragon and was like, how can I combine all
three to make an effective and efficient deck, and I
think it worked. If someone tests this deck out (I
would, but I am at college and there are no tournies
by me) you should let me know how it works and if
you think there are any changes that need to be
made.
I would like to thank everyone again for checking
out this deck and I wish you all the best of lucky
with your dueling and anything else that is going
on. If you would like me to review or give
suggestions/fix a deck, just send me the deck list
and short description of how the deck works and I
will gladly respond and possibly even write an
article on it.
captainkirk
kirkrulesall@hotmail.com