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 Trading Card Game Tips from fans

 

May 2008

Deck Fix 9- Spellcasters

Hi I'm Chris.
I've been a fan of spell casters since I started playing and have
always had trouble playing them successively against the meta game.
Please help.

Deck:42

Monsters:18

1 Dark Magician of Chaos
1 Chaos Command Magician
1 Cybernetic Magician
1 Dark Red Enchanter

2 Skilled Dark Magician
2 Kycoo the Ghost destroyer
1 D.D. Warrior Lady
1 Injection Fairy Lily
2 Apprentice Magician
1 Crystal Seer
2 Old Vindictive Maigician
1 Neo - Spacian Grand Mole
1 Spell Striker
1 Spirit Reaper

Spells:16

3 Magical Dimension
2 Lightning Vortex
1 Fires of Doomsday
1 Mage Power
1 Magical Blast
1 Nobleman of `Crossout (I sometimes use Swords of Revealing Light in
it's place.)
2 Magical Mallet
1 Enemy Controller
1 Monster Reborn
1 Premature Burial
1 Heavy Storm
1 Mystical Space Typhoon

Traps:6

1 Divine Wrath
1 Spell Shield Type - 8
1 Torrential Tribute
1 Magician's Circle
2 Thunder of Ruler

Please can I have some advice on possibly an alternative win condition
besides Spell caster - Return as I don't have Dimension Fusion or
Return From the Different Dimension just D.D.M. Different Dimension
Master. I also lack Mirror Force.
 
 
Hey Chris, thanks for sending in your decklist! I'll se what I can do to fix this up for you. What I noticed with this build was that you are able to set up a pretty good field in the early game, but you had trouble setting up for the kill in the late game. The first thing that I noticed was that you had certain cards that didn't seem to tie into the goal that you were going after, so I took those select few out. I then playtested and tweaked the deck in order for it to be more consistent. Here's what I removed and what I added:
 
Removed:
-1 Cybernetic Magician
-1 Dark Red Enchanter
-1 D.D. Warrior Lady
-1 Neo-Spacian Grand Mole
-1 Spell Striker
-2 Lightning Vortex
-1 Fires of Doomsday
-1 Mage Power
-1 Nobleman of Crossout
-2 Magical Mallet
-1 Divine Wrath
-1 Spell Shield Type 8
-2 Thunder of Ruler
 
Warrior Lady, Grand Mole, and Spell Striker seem out of place in this build, and I took out the Cybernetic Magician and Dark Red Enchanter because I didn't want tributes to clog your hand as it did mine. After the tweaks, Mallet, NoC, Mage Power, and Fires of Doomsday were not needed anymore, as well as the 2 Thunder of Rulers. The Vortexes were taken out because of you having multiple ways of destroying monsters already main decked. I believe that Divine Wrath and Spell Shield Type 8 belong in the side deck for this build, instead of the main deck.
 
Added:
+1 Chaos Command Magician
+1 Skilled Dark Magician
+1 Kycoo the Ghost Destroyer
+1 Crystal Seer
+2 Injection Fairy Lily
+1 Sangan
+1 Marshmallon
+1 Morphing Jar
+1 Enemy Controller
+1 Scapegoat
+3 Waboku
+1 Magician's Circle
+1 Trap Dustshoot
+1 Mind Crush
 
I basically added cards I thought would make this build more stable. Offense is provided by the extra copies of Kycoo, Skilled Dark Magician, Injection Fairy Lily, and Chaos Command Magician, defense by Crystal Seer, Sangan, Marshmallon, Morphing Jar, Enemy Controller, Scapegoat, and Wabokus. A cool battle option with Magician Circle, and Trap Dustshoot and Mind Crush for hand control.
 
Here's the finished deck:
 
Spellcasters: 40 Cards

 
Monsters: (22)
 
Dark Magician of Chaos
Chaos Command Magician x2
Skilled Dark Magician x3
Kycoo the Ghost Destroyer x3
Apprentice Magician x2
Old Vindictive Magician x2
Crystal Seer x2
Injection Fairy Lily x3
Sangan
Spirit Reaper
Marshmallon
Morphing Jar
 
Spells: (10)
 
Magical Dimension x3
Enemy Controller x2
Monster Reborn
Premature Burial
Heavy Storm
Mystical Space Typhoon
Scapegoat
 
Traps: (8)
 
Waboku x3
Torrential Tribute
Magician's Circle x2
Trap Dustshoot
Mind Crush
 
You'll want to push for control as early as possible in the duel in order for the deck to be seen at it's full potential. There are some cool combos in here, especially if you have an injection fairy lily on the field. Nothing says ouch like an injection swinging for 3400, then a magical dimension to bring another one out for another 3400. Magical Dimension really is the key to the deck, and's it's one seriously effective win condition. It has so many different uses, just be careful about bring out DMOC with it: If you choose to destroy a monster with Dimension's effect, you miss the timing on DMOC's effect, and cannot bring out a spell from the grave.
 
Well, Chris, I hope that I've given you some new ideas, and deck fixes/comments/questions are always welcome.
 
PDtamer03
 
Email to PDtamer02@hotmail.com

 


 


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