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Trading Card Game Tips from fans
May 2008
Hey everyone, I know it's been a while since I last
posted but I've been a little busy with all the deck
lists you've been sending in, Thanks! I will be
posting quite a few deck fixes for the next few
days, so keep looking. Here's an e-mail from a guy
named CJ, who was looking to improve on his deck
idea of winning with defense.
Hi, I'm CJ. This deck is either an Control-Aggro
deck for Advanced Format depending on the situation.
It is my favorite deck as it takes out most of the
competition it faces (first regionals, then
hopefully nationals). The main jist of this deck is
to defend itself with high-defense monsters while
waiting for the right opportunity to use burn
effects or attacking to win the duel. Dark Snake
Syndrome, Bad Reaction to Simochi, and Prime
Material Dragon work together to drain vast amount
of LP for cards such as Fairy Box (so the opponent
loses lots of LP because of the high defenses) and
Recycle to reuse any Spells or Traps played. Prime
Material Dragon's second purpose is to protect any
of the high DEF monsters from destroying effects.
Hamon serves as the ultimate beatstick in this deck
and serves to protect B.E.S. Tetran, Castle Gate,
and Prime Material Dragon from attacks. Ultimate
Tyranno is summoned to throw the opponent off course
and wipe out their monsters. For temporary
annoyance, bounce cards such as Kelbek, Legendary
Jujitsu Master, and Gravekeeper's Guard keep
the foe occupied. Cloudian Squall exists in this
deck to give Balloon Lizard and the B.E.S. cards
(the original version of my deck had no way to deal
with S/T's...) more counters for their effects.
Gambler of Legend can be used to Raigeki the
opponent's field or pop a Balloon Lizard for massive
LP if Prime Material Dragon is on the field.
4-Starred Ladybug of Doom gets rid of any 4-Star
monsters that might pose trouble. If no attacking
options are available, then Castle Gate can catapult
weaker monsters to inflict damage to the opponent.
_______________________________________
Well CJ, this is one of the most interesting decks
I’ve ever seen. It reminds me of my first deck that
I was using, it lacked focus, and power cards such
as mirror force, but it still did pretty well. I
think with this kind of deck, we are going to stick
with the burn theme, but use different kinds of
burn. First, I’ll take out the cards you don’t need
1 Thousand Needles
1 Gambler of Legend
1 soul exchange
1 Gravekeeper’s servant
------------------------
1 Draining Shield
1 threatening roar
Total cut: 36 cards
Wow, that was a big cut. I cut most of these cards
because they don’t compliment your overall theme.
I’m switching your deck to burn, which is cheap and
you already have some of the cards.
Now, I’ll add some cards which are cheap and will
help your overall deck. You probably already have
some/most/all of these cards
3 des koala
1 sangan (found in virtually every starter/structure
deck)
1 mystical space typhoon (I guarantee you’ll find
one if you open up 2 Zane packs)
2 des lacooda (easily found in the gold series)
2 stealth bird (same as des lacooda)
2 nightmare’s Steelcage (spellcaster’s structure
deck)
1 swords of revealing light (same as below)
1 level limit area-b (fire structure)
1 messenger of peace
2 bottomless traphole (should be saved for snipe
hunter/ return from the different dimension/
dimension fusion)
1 ojama trio
1 scapegoat
1 smashing ground
1 snipe hunter
1 gravity bind
2 wave-motion cannon (launch at 3 turns max)
3 solemn Judgement
1 spirit reaper (stall)
1 marshmallon (stall/burn)
Added 26 cards
Des koala: This effectively replaces your Kelbek,
thousand needles and all those other 1800 def
monsters and does burn, which is excellent. Combine
with continuous destruction punch for major
destruction.
Des lacooda: you need a good way to draw cards in
this deck and with all this stall, you should be
able to pull off this flip quite a few times.
Stealth bird: same as above only does burn instead
of draw
Snipe hunter: incase the opponent pulls of a jinzo
or something you need to get rid of quickly
Smashing ground: save for emergencies; never use it
just to make a push
Solemn Judgement: all around protection; be careful
when combining this with dark snake
Syndrome
Book of moon: reuse those flip effects, great for
defense and when combined with monster
reborn/premature burial
Your final deck looks like this: 40 cards
Monsters: 17
3 des koala
1 sangan (found in virtually every starter/structure
deck)
2 des lacooda
2 stealth bird
1 Legendary Jujitsu Master
1 Prime Material Dragon
1 Castle Gate
1 The Unhappy Maiden
1 snipe hunter
1 marshmallon
1 spirit reaper
2 mystic tomato
Spells: 15
2 nightmare’s Steelcage
1 swords of revealing light
1 level limit area-b
1 messenger of peace
1 mystical space typhoon
1 scapegoat
1 smashing ground
2 wave-motion cannon
Traps: 8
3 solemn Judgement
2 bottomless traphole
1 ojama trio
1 gravity bind
1 Torrential Tribute
As always, just follow my rules that I have posted
earlier, here is a quick link
http://www.pojo.com/yu-gi-oh/CCGTips/2008/May/5-2.shtml
If you want me to fix your deck, here’s my e-mail
address, also any tips on the decks that you send me
will be sent to the original builder for further
advice.
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