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 Trading Card Game Tips from fans

 

May 2008

Deck Fix 17- Cold Calculations

Hello I am David Fletcher I have been playing for Yu Gi Oh for 4 years and this year I have started playing at regional tournaments. I am deciding to use my Volcanics Deck in regional tournaments and I would like some help in making my deck better.

My deck works with Blaze Accelerator on the field and a set Wild Fire, I discard volcanic monsters to the graveyard to destroy my opponents monsters then I wait until the field is cleared (Usually by chaining Wild Fire to Heavy Storm) then tribute the token for Volcanic Hammerer. Before that happens I use Volcanic Hammerer's and Volcanic Slicer's Effect to cause effect damage. I also use Continuous Spell cards along with Gem Flash Energy to create some extra damage. Also I try to create deadlocks with Volcanic Doomfire along with Marshmallon Glasses or The Dark Door or another Volcanic Doomfire. I side deck Volcanic Counters and Burial from a Different Dimensions.

I want you to fix my deck because I need some help in knowing what cards will go good and what cards I should take out to shrink my deck to 40 cards from 50 cards that have now.

I use a Side deck for my volcanics deck.

DECK NAME - Volcanics Deck

Main Deck (50 Cards) Plus a Side Deck (15 Cards)

Main Deck (50 Cards)

Monsters (25 Cards)

3x Volcanic Hammerer
3x Volcanic Blaster
3x Volcanic Scattershot
3x Volcanic Slicer
3x Volcanic Shell
3x Volcanic Rocket
3x Volcanic Counter
2x Volcanic Doomfire
2x Royal Firestorm Guards

Spells (22 Cards)

3x Blaze Accelerator
3x Wild Fire
1x Molten Destruction
1x Monster Reborn
1x Premature Burial
1x Level Limit - Area B
1x Stumbling
3x Tri-Blaze Accelerator
1x Magical Mallet
1x Scapegoat
1x Dark Room of Nightmare
2x Burial from the Different Dimension
1x Swords of Revealing Light
1x Heavy Storm
1x Mystical Space Typhoon

Traps (3 Cards)

1x Gem Flash Energy
1x Divine Wrath
1x Judgment Of Anubis

Side Deck (15 Cards)

Monsters (8 Cards)

1x Fire Trooper
1x Ultimate Baseball Kid
1x Hand of Nephthys
1x Magical Merchant
1x Vortex Trooper
1x Sacred Phoenix of Nephthys
1x Jinzo
1x Marshmallon

Spells (4 Cards)

1x Ground Collapse
1x The Dark Door
1x Pot of Avarice
1x Marshmallon Glasses

Traps (3 Cards)

1x Ojama Trio
1x Judgment of Anubis
1x Mirror Force

Thank you. From dj_fletcher
 
Thanks for sending in your decklist, David. I love Volcanics, they seem to explode out of nowhere for the win, and that's exactly what we're gonna make your deck do. I'm going to change it up a little bit, but rest assured, it'll be lethal when I'm done with it. Here's the changes and the decklist.
 
Removed:
-3 Volcanic Hammerer
-3 Volcanic Blaster
-3 Volcanic Slicer
-3 Volcanic Counter
-2 Volcanic Doomfire
-1 Blaze Accelerator
-1 Wild Fire
-1 Molten Destruction
-1 Level Limit Area- B
-1 Stumbling
-3 Tri-Blaze Accelerator
-1 Magical Mallet
-1 Dark Room of Nightmare
-2 Burial from the Different Dimension
-1 Swords of Revealing Light
-1 Gem Flash Energy
-1 Divine Wrath
-1 Judgement of Anubis
 
Added:
+3 Thestalos the Firestorm Monarch
+1 Spirit Reaper
+1 Marshmallon
+1 Sangan
+1 Snipe Hunter
+2 Cyber Dragon
+2 Mobius the Frost Monarch
+1 Brain Control
+3 Spiritual Fire Art- Kurenai
+1 Torrential Tribute
+1 Mirror Force
+1 Trap Dustshoot
+3 Threatening Roars
 
Volcanic Explosion: 42 Cards
 
Monsters: 22
 
Volcanic Rocket x3
Volcanic Shell x3
Volcanic Scattershot x3
Thestalos the Firestorm Monarch x3
Royal Firestorm Guards x2
Spirit Reaper
Marshmallon
Sangan
Snipe Hunter
Cyber Dragon x2
Mobius the Frost Monarch x2
 
Spells: 11
 
Blaze Accelerator x2
Wild Fire x2
Brain Control
Premature Burial
Monster Reborn
Heavy Storm
Mystical Space Typhoon
Scapegoat
Pot of Avarice x1
 
Traps: 9
 
Spirital Fire Art - Kurenai x3
Torrential Tribute
Mirror Force
Trap Dustshoot
Threatening Roar x3
 
Side Deck:
D.D. Crow x3
Royal Oppression x3
Mind Crush
Burial from a Different Dimension x2
Dust Tornado x2
Ojama Trio
Forced Back x3
 
This is a build of Volcanic Monarchs that I've been using for a little while now. It combines burn and aggression into one neat little package. Avarice and Firestorm guards cause recursion of shells and scattershots. Thestaos provides hand control, and Rockets start the mayhem. Remember to chain the Kurenai card to any threats to your Fire monsters, the damage racks up quickly.
 
All Questions/comments/decklists can be sent to PDtamer02@hotmail.com
 
PDtamer03

 

 


 


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