September 2008
Kalani's Unofficial Guide to the Summon
Negation/Response Chains (Part III)
This is Part III of the Unofficial Guide to the
Summon Negation / Response Chains. In order to gain
a full understanding of this guide, I strongly
recommend reading Part I and Part II of this guide
before continuing..
The
Unofficial Guide to the Summon Negation / Response
Chains (Part III)
As with Parts I and II of this guide, Part III makes
use to the following legal (but unrealistic) chain.
ˇ
Player A Summons 'Blowback Dragon'
ˇ
Player A activates the effect of 'Blowback Dragon'
on priority.
ˇ
Player B chains 'Bottomless Trap Hole'
ˇ
Player A chains 'Interdimensional Matter
Transporter' targeting 'Blowback Dragon'
ˇ
Player B chains 'Enemy Controller', Tributing 'Sangan'
as its cost and targets 'Blowback Dragon'
ˇ
Player A chains 'Book of Moon' Targeting 'Blowback
Dragon'
ˇ
Player B chains 'Torrential Tribute'
ˇ
Player A does not respond
ˇ
Player B chains 'Call of the Haunted' targeting 'Sangan'.
However, whereas Parts I and II used this chain to
explain how card effects can be layered during the
Summon Negation and Summon Response Chains
(respectively), I will now explain how the chain in
our example would resolve were it to occur in an
actual duel.
Example
Chain: Resolution
Now that the 'Summon Response Chain' has closed,
it is time to resolve the chain.
As normal, the chain resolves backwards as follows:
Call of the Haunted >> Torrential Tribute >> Book of
Moon >> Enemy Controller >> Interdimensional Matter
Transporter >> Bottomless Trap Hole >> Blowback
Dragon.
Chain
Link 7 Resolves
'Call of the Haunted' resolves at this point,
summoning 'Sangan' to Player B's side of the field.
Chain
Link 6 Resolves
At this point, 'Torrential Tribute' destroys
'Sangan', 'Blowback Dragon', and all other monsters
on the field
excluding any that are unaffected by the
effects of Traps (eg. 'Elemental Hero Wildheart' or
'Tenkibito Shien').
As 'Sangan' was
destroyed and
sent to
the graveyard by the effects of
'Torrential Tribute' two
additional effects are
triggered/activated here:
-
The Mandatory
Trigger Effect of 'Sangan', which
will start a new chain once the current chain
(the 'Summon Response Chain') finishes resolving
and -
-
The Continuous Effect of 'Call of the Haunted'.
Chain Interruption (Continuous Effect)
Under normal situations, Chain Link 5 would now be
resolved,
however
due to the destruction of 'Sangan', the Continuous
Effect of 'Call of the Haunted' is now applied.
As a result, 'Call of the Haunted' destroys itself
as its target ('Sangan') was just destroyed. Once
'Call of the Haunted' has been sent to the
graveyard, the chain continues resolving as normal.
Chain
Link 5 Resolves
At this point, 'Book of Moon' now attempts
to Flip 'Blowback Dragon' face-down. However, as
'Blowback Dragon' is no longer face-up on the field,
the effect of 'Book of Moon' disappears / resolves
without effect.
Chain
Link 4 Resolves
'Enemy Controller' now attempts to give
control of Player A's 'Blowback Dragon' to Player B.
However, as 'Blowback Dragon' is no longer face-up
on Player A's side of the field, the effect of
'Enemy Controller' disappears / resolves without
effect.
As was stated previously, given the fact that
'Sangan' was
Tributed as the cost for activating
'Enemy Controller', its effect was Triggered.
The effect of 'Sangan' was Triggered when this card
was
activated, not during its resolution,
however it is worth pointing out here so as to
remind that its effect is still attempting to
activate.
Chain
Link 3 Resolves
'Interdimensional Matter Transporter' now
attempts to Remove Player A's 'Blowback Dragon' from
play. However, as 'Blowback Dragon' is no longer
face-up on Player A's side of the field, the effect
of 'Interdimensional Matter Transporter' disappears
/ resolves without effect.
Chain
Link 2 Resolves
'Bottomless Trap Hole' now attempts to
remove from play all monsters with 1500 ATK which
were summoned at the
exact
same time as 'Blowback Dragon'.
As 'Blowback Dragon' was the only such monster, it
attempts to remove 'Blowback Dragon' from play.
However, as 'Blowback Dragon' is no longer face-up
on Player A's side of the field, the effect of
'Bottomless Trap Hole' disappears / resolves without
effect.
Chain
Link 1 Resolves
'Blowback Dragon' now attempts to destroy
the Spell/Trap that was targeted by its effect.
Although I never stated it in my example, lets
assume 'Blowback Dragon' was targeting the face-down
'Bottomless Trap Hole'.
As 'Bottomless Trap Hole' is still face-up on the
field due to the fact that any time a Spell / Trap
is activated, it is
not
sent to the graveyard until the entire chain
resolves (unless it is destroyed/sent to the
graveyard by another card's effect).
As a result, Player A flips 3 coins. Lets assume his
results are Heads, Tails, Heads.
As a result of this coin-flip, the effect of
'Blowback Dragon' destroys the face-up 'Bottomless
Trap Hole'.
Clean
Up
As the current chain has now finished
resolving, all face-up Spells & Traps (excluding
Continuous, Equip, or Field Spells/Traps) that were
activated during this chain are sent to the
graveyard.
In this example, the following cards are sent to the
graveyard during this step (order is irrelevant):
-
Interdimensional Matter Transporter
-
Book of Moon
-
Enemy Controller
-
Torrential Tribute
'Bottomless Trap Hole' and 'Call of the Haunted' are
not
sent to the graveyard at this time, as both cards
were destroyed by a card effect
during
the resolution of the chain.
While I am very familiar with the fact that
most
player's send cards to the graveyard at the same
time they activate it,
legally
they are not allowed to do this for several reasons:
-
The activated card remains face-up on the field,
using up 1 of the player's Spell/Trap zones
until it is removed as a Cost/Effect, or at the
end of the Chain. This prevents a player from
activating 6, 7, or 8 Traps and/or Quick-Play
Spells by simply sending the card(s) to the
graveyard when they are activated and therefore,
having a 'free' Spell/Trap Zone in which they
could play a new card(s).
-
The activated card
may
be counted, or otherwise affected by the effects
of another card effect. For example: 'Secret
Barrel' will count your opponents face-up
'Mystical Space Typhoon' or 'Graceful Charity'
in
addition to all other cards in their
hand and on the field. In addition, your
opponents set 'Dust Tornado' can target your
face-up 'Mystical Space Typhoon' with the intent
of letting a player set a new S/T during its
resolution.
In any case, by a strict reading of the rules,
sending a card to the graveyard
before
this point can cause you to get a minor game
infraction (Proceedural error), so its a good idea
to get into the practice of keeping the cards
face-up on the field until the 'Clean Up' step.
New
Chain
While Player A would normally be the one to
start a new chain
after
the 'Summon Response Chain' resolves, the mandatory
Trigger Effect of 'Sangan' which was triggered twice
(once during the
activation of 'Enemy Controller' on
Chain
Link 4 and one additional time when it
was destroyed by 'Torrential Tribute' during
Chain
Link 6), and so starts a new chain (with
2 chain links) immediately after the resolution of
this chain.
The reason that the effect of 'Sangan' waits until
this time for its effect to activate, is due to the
fact that only a
Continuous Effect can interrupt the
resolution of a chain. If 'Sangan's' Trigger Effect
was an
optional Trigger Effect, it would 'Miss
the Timing' as a result of this limitation.
However, as 'Sangan's' Trigger
Effect is a
mandatory Trigger Effect, its activation
cannot 'Miss the Timing' and waits patiently until
the first legal opportunity to activate, which
happens now.
-
Player B activates the Mandatory Trigger effect
of 'Sangan' (Chain Link 1)
-
Player B activates the Mandatory Trigger Effect
of 'Sangan' (Chain Link 2)
-
Player A can chain as desired.
-
Player B can chain as desired.
Closing
Comments: Once again I appologise
about the length of this article, however given the
complexity of the information involved - I hope that
it has provided you with increased clarity
surrounding this frequently misunderstood game play
mechanic.
For those who have enjoyed this guide, and/or my
unofficial guide to 'Royal Oppression', you would be
pleased to know that I am currently working on
several other guides to help explain other poorly
understood game mechanics including (but not limited
to) Player Priority; Negation vs. Destruction (esp.
Skill Drain); the Attack Response Chain; and the
Damage Step.
Please send all comments and criticisms to
kalanijasmine@hotmail.com
Kalani Jasmine Vernon
Certified UDE Judge
Respected member of the official yugioh forums (http://entertainment.upperdeck.com/community/forums)