September 2008
Kalani's Unofficial Guide to the Summon
Negation/Response Chains (Part I)
"Summon Negation" is one of the most poorly
understood mechanics in the game. While it has been
around since the time of Metal Raiders, to this day
players are still uncertain when to activate "Summon
Negation" cards, what happens to a monster's
effect(s) when its summon is negated, and how this
interacts with cards which
respond
to a summon such as the ever popular "Bottomless
Trap Hole".
Given the complexity of information, and the fact
that the information is burried deep within the
official FAQs across multiple rulings - I felt it
was appropriate to create an unofficial FAQ
explaining this poorly understood but crucial game
mechanic.
Unfortunately, space limitations have forced me to
break this article into three separate parts. For
those who have already read Parts II and III of this
guide, I appologise about the lateness of Part I as
it appears the original post was lost in transit.
I hope that you find this information helpful to
your game.
The
Unofficial Guide to the Summon Negation / Response
Chains.
Despite being a relatively simple aspect of the
game, the "Summon Response Chain" causes great
confusion amongst many players. Unfortunately,
despite being such a simple concept, it can be
notoriously difficult to explain.
As a result, I appologise in advance about the
length of this explaination, and in an effort to not
overwhelm, I have broken it up into several separate
points.
Given how difficult it is to explain the "Summon
Response Chain" without using an example, for the
purpose of this explaination, I will refer back to
the following chain, which is a perfectly legal (if
not complex, and somewhat unrealistic) example of
the kinds of things you can see happen during a
single "Summon Response Chain".
-
Player A Summons "Blowback Dragon"
-
Player A activates the effect of "Blowback
Dragon" on priority.
-
Player B chains "Bottomless Trap Hole"
-
Player A chains "Interdimensional Matter
Transporter" targeting "Blowback Dragon"
-
Player B chains "Enemy Controller", Tributing "Sangan"
as its cost and targets "Blowback Dragon"
-
Player A chains "Book of Moon" Targeting
"Blowback Dragon"
-
Player B chains "Torrential Tribute"
-
Player A does not respond
-
Player B chains "Call of the Haunted" targeting
"Sangan".
The Summon Negation & Summon Response Chains
Explained
Player A Summons "Blowback Dragon".
This part is Self Explainatory, and is the Trigger
which starts both of the chains below beginning with
-
The
Summon Negation Chain:
The moment Player A summons "Blowback Dragon" the
"Timing Window" to activate a card(s) which will
negate the Summon of a Monster opens.
This is infact a seaprate chain
independant of the Summon Response chain
that, "technically" occurs
before
a monster is summoned, but after its intention to be
summoned has been announced (and the card placed
face-up on the field).
Since this chain happens
before
the monster is considered "summoned", anything which
occurs in this chain has no impact on whether you
can activate a card(s) effect during the "Summon
Response Chain" which occurs after it.
While this chain has never been given any "official"
or "unofficial" name, I will call it the "Summon
Negation Chain" for the purposes of this
explaination only.
While this was not shown in the above example, the
"Summon Negation Chain" did resolve with the
following two steps:
-
Player A does not activate "Solemn Judgement" or
similar card.
-
Player B does not activate "Solemn Judgement" or
similar card.
As neither player iniated this chain by activating a
card with a "Summon Negation" effect, the game state
progresses beyond this point, and the Timing Window
to activate "Summon Negation" cards closes. IOWs,
The "Summon Negation Chain" resolves without effect.
If the following had occured instead, the "Summon
Response Chain" would still continue uninterrupted.
This is due to the fact that this chain resolves
before
the monster is considered to have been "successfully
summoned".
-
Player A does not activate "Solemn Judgement" or
a similar card.
-
Player B activates "Forced Back".
-
Player A activates "Seven Tools of the bandit".
-
Player B does not respond
-
Player A does not respond
This is due to the fact that "Seven Tools of the
Bandit" will negate the effect of "Forced Back", and
as a result, the monster will be summoned to the
field, as indicated below.