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These views do not necessarily represent the opinions of Pojo.com

 

May 2009

 Traps Must Die - BlackVoid

Quick story. One day I was using a Skill Drain beatdown deck against my friend. I was getting really frustrated because he used so many traps. Sakuretsu, Torrential, Mirror Force, Cylinder, all those things that drive you crazy. I decided I would have no more of it. I proceeded to make an anti-trap deck. After a few fixes, it has become the best deck I've ever made and the most consistent.  It's also the deck I'm currently using as my main.

Most decks dont use a lot of traps, but the power of the traps that are used make up for it. Mirror Force and Magic Cylinder are real game-changers. You'd be surprised how much safer you feel making decisions when you've got a nice little Royal Decree sitting there. Chain Burst is also a viable, and interesting, option, forcing a player to pay 1000 life points to use a trap.

This deck also makes for a good Anti-Meta because it ulilizes Thunder King Raioh and has plenty of monster removal to combat DAD. Although its almost impossible to win if your opponent gets DAD out safely, this is as close as it gets.

Here it is.

Monsters: 22 (I like a lot of monsters)
Tributes: 3 1/2

x1 Jinzo
x2 Zaborg
x1 Cyber Dragon

Non Tributes: 17

x2 Thunder King Raioh
x2 DD Assailant
x2 Drillroid
x2 Mirage Dragon
x1 Breaker
x1 Reflect Bounder
x1 Gene warped Warwolf
x1 Sangan
x1 D-Hero Defender (Debatable, I know)
x1 Marshmallon
x1 Spirit Reaper
x1 Mysterious Guard (Why does nobody use this?)
x1 Old Vindictive Magician
x1 Injection Fairy Lily (Yes, I will kill your DAD by ATTACKING it)

Spells: 11

x2 Nobleman of Extermination
x1 Heavy Storm
x1 MST
x1 Smashing
x1 Fissure
x1 Lightning Vortex
x1 Monster Reborn
x1 Brain Control
x1 Pot of Avarice
x1 Back to Square One (It puts your opponent at a -1 too.)

Traps: 7

x2 Royal Decree
x2 Dark Bribe
x1 Chain Burst (I'd appreciate it if someone could tell me if you have to pay life points when you activate it, thanks).
x1 Mirror Force
x1 Magic Cylinder

So here. 8 cards help to negate traps. There's also plenty of monster removal. Drillroid will get rid of those annoying spirit reapers and marshmallons. Raioh is a nice beatstick and is a true game-changer. Sadly, its pretty rare. Reflect Bounder is a card I dont see too often, and I don't see why. Does at least 1700 damage to your opponent if attacked. I use Defender because I don't have a Gear Golem the Moving Fortress. Use that if you have it.

A lot of the cards here combine great defense with good offense, like Bounder, Raioh, Assailant, and Injection Fairy Lily. Some alterations could include: Replacing Chain Burst with a 3rd Decree or vice-versa, adding  Cold Wave (which are effective but I don't use them because it's a bad topdeck) or adding King Tiger Wanghu.

For questions, comments, suggestions, etc, I can be reached at blackvoid2@yahoo.com


 

 


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