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 Trading Card Game Tips from fans
These views do not necessarily represent the opinions of Pojo.com

 

May 2009

 Chill of the Blue-Eyes White Dragon-SirAngelis
 

Hi i'm SirAngelis and i'm new here at pojo. i have been visiting the site for a few years, but never really decided to send anything in until now. anyway, on to today's topic.


As many of us remember, Blue-Eyes White Dragon used to be THE card to own. This was during the fledgling stage of the game, when raw power was the best way to win. Times have changed. The game is ruled by powerful effects and speed now, rather than summoning some huge beast to breathe down your opponent's neck while they fumble for something to do against it. Most monsters only last a turn or two with all the removal we have, compared to the trap holes, man eater bugs, fissures, raigekis, and all the other crap lord of d. used to block until the text got altered. if i tried to list all the monster destruction that runs wild these days, i may as well be attempting to climb Mt. Everest naked. But, with the years we have recieved much BEWD support, and the deck is viable if you know how to use it. There are many ways, and my personal choice is to protect it with a multitude of protection, such as Royal Decree, Solemn Judgment, Prime Material Dragon, and the card i will be innovating into the BEWD's build today.

Stardust Dragon.
 

Now, first the deck list, then the explanation.

 

MONSTERS-20

3 Blue Eyes White Dragon

2 Kaibaman

2 Prime Material Dragon

Plaguespreader Zombie

2 Krebons

Psychic Commander

2 Mirage Dragon

Paladin of White Dragon

Breaker the Magical Warrior

3 Nimble Momonga

Chaos Sorcerer

Necro Gardna

SPELLS-16

2 Dragon's Mirror

Magical Mallet

Advanced Ritual Art

Allure of Darkness

Reasoning

Cold Wave

Monster Reborn

Brain Control

Shrink

Mystical Space Typhoon

Heavy Storm

Shield Crush

Lightning Vortex

2 Soul Taker

TRAPS-4

2 Royal Decree

Ultimate Offering

Return From the Different Dimension

 

EXTRA DECK-15

2 Blue-Eyes Ultimate Dragon

2 Five Headed Dragon

3 Stardust Dragon

Light End Dragon

Goyo Guardian

Dark Strike Fighter

Black Rose Dragon

Red Dragon Archfiend

Magical Android

 

Now to explain. First off, I know the extra deck is iffy on the synchros, but you can never have too many of those, right? You can tweak that section however you like as long as the fusions, Stardust, Light End, and Goyo are preserved. Now, the monsters.

 3 Bewd, obviously. Plaguespreader and Krebons are our best tuners, and Commander helps with those tricky level fives and sevens. Kaibaman is an obvious one, supports light end but more importantly is a first turn bewd. just imagine, advanced ritual to send a bewd to the graveyard, use the paladin to summon another, use kaibaman for a third, and dragon's mirror for ultimate right there. PMD is the support system, a 2400 powerhouse, viable for a Five Headed AND tunes nicely with Plaguespreader and Krebons. Mirage and Breaker also keep your powerhouses safe from traps and even stall spells in the case of breaker. the nimbles are an easy 3000 lp, a quick lv 5 or 6 tune with psychic or krebons, even a lv. 7 with two and one psychic, tribute fodder to get bewd out and close in on that dragon's mirror or simply wreak havoc. Chaos Sorcerer is great, it is a free summon that can remove AND is highly compatible with Krebons and Plaguespreader. Remove a BEWD and breaker, remove an opponent's card, then summon tuner for Stardust, Red Dragon Archfiend, THEN you can even RFTDD if your really lucky. but a simple remove for sorcerer, remove monster then tune is only a two card combo (not including synchro).

 

spells speak for themselves; staples, removal, draw power (there are six darks in the deck), summoning (who is going to guess a level 8 on reasoning, even a six is rare so that could be a no tribute PMD), the best fusion fusion method dragon's have, and shrink for royal-proof defense. The traps are very theme specific-nobody wants to run into a solemn after summoning a synchro, bewd, FHD, beud, etc. or a mirror force on the game ending attack. there are two decrees to fill in the holes when Stardust and PMD are not available. Ultimate can set the field for domination. getting out stardust or PMD first for protection, then proceeding to summon and tribute for bewds or more deadly synchros.

 

Finally, RFTDD is obvious; three returning BEWD's or five dragons (imagine three BEWD's, BEUD and PMD in one go after using them to summon FHD) is game ending. with decree down and five powerhouses hopping about, the game is practically yours.

 

Finally, the side deck. i didn't make one because it depends on what decks are popular in your area and your own personal playing style. if you are more pro-beatdown, lose some rely less on spell/trap support and toss in an extra cold wave or two. if you want higher attack, jinzo could help there as it is a 2400 theme supporter, and you could also replace Kaibaman with Kaiser Sea Horse for some strength, at the cost of speed of course.

Or you could really go crazy and throw in another Allure and a Dark Armed Dragon, or even Light and Darkness Dragon, as it supports the the theme of protection, can net you a BEWD when it dies, and puts the number of level 8's in the deck high enough to warrant use of Trade-In, for even more draw power and speed. There are many ways to innovate the deck, this is just my personal favorite twist. Mess around with it and have fun! Enjoy the look on somebody's face as you scream white lightning and anhiliate their precioius Dark Armed Dragon. Thanks for taking the time to travel to the past with me.

You can rant, rave, or question me at sirangelis23@yahoo.com

 

-SirAngelis

 

 


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