Let's face it.
Creative decks are becoming more and more
rare. Lightsworns, Blackwings, and Gladiator
Beasts roam 90% of the current meta and
would be higher if Lightsworns weren't so
expensive. Due to this the remaining 10% are
generally anti meta decks to combat the
excessive use of these cards. Here I will
show you some cards that you probably want
to side deck against the current decks that
are dominant. I will list 2 main cards for
each type.
Note: Skill drain is the ultimate Anti-Meta
card and always will be. But it needs its
own deck. I'm not advertising a deck this
time, so I will not list Skill Drain.
Lightsworns
These are all about milling cards from their
own deck to feed Judgment Dragon, thin the
deck, and use many effects that exploit the
self-milling. Most LS monsters dont have a
lot of attack points, but they easily will
pack in a lot of monster removal cards to
offset that. Card to fear: Judgment Dragon
Light-Imprisoning Mirror
Continuous Trap
When a light monster's effect activates in
the field or the graveyard, negate it.
All Lightsworns plus JD are light monsters.
With their mediocre attack, negating their
effects will shut them down entirely. Pack
in 3 of these babies against LS.
Keep in mind that destroying this card will
be your opponent's first priority, so use
Bribes to protect it.
Dimension Fortress Weapon
4 Stars
Machine/Effect
1700/200
Cards cannot be sent from the deck to the
graveyard.
Lightsworns depend on self mill. While this
card will not shut them down nearly as well
as the previous card, it will definently
slow them down and delay the summoning of
JD, which is reason enough to side it.
BlackWings
Blackwings rely on field swarming and
changing the attack of monsters. Many
Blackwings can special summon themselves if
there is another on the field. Kalut the
Moon shadow is the main card to fear here,
as it very unpredictable and can really
screw you over.
Reverse Trap may seem like a good idea but
monst BW cards either half your attack or
reduce it to 0, which Reverse Trap does not
apply to. Shadow Imprisoning Mirror isn't
much better because many of their effects
activate in the hand, which also doesn't
apply.
Kaiser Colosseum
Continuous Spell
If you control a monster, your opponent cant
summon a monster if their monster total
would exceed your monster total. A.K.A. if I
have 1 card and they have 1 card, they can't
summon any more unless they destroy my
monster or I summon another one. Monsters
currently on the field are not affected.
This really limits their swarming abilities.
I would have put Pineapple Blast instead,
but you can only use it on your turn, and
Blackwings will OTK you on their turn.
Kaiser has the huge stipulation that it does
not affect cards already on the field, but
as long as you keep 1 monster out, it will
prevent any kind of quick death from
happening to you.
Injection Fairy Lily
3 Stars
Spellcaster/Effect
400/1500
Pay 2000 LP to increase it's attack by 3000
during the damage step.
The cost may be hefty but it's better than
getting OTK'd. Injection's power will
usually break through Kalut the Moon Shadow.
It's gain is also immune to being halved or
reduced to 0, as it's original attack would
be less but you still get the 3000 boost.
Gladiator Beasts
Glad Beasts are really not a swarming deck,
they're a toolbox, which basically means
they can do anything. They focus on
summoning from the deck, and when their
monsters are summoned that way they get all
kinds of effects, from card removal to
recycling to summoning additional GB's.
They're abilities are endless. But the real
monster is War Chariot, which negates a
monster's effect if they control a Gladiator
Beast. That is game-breaking. Since they
summon from the deck and not the hand, they
provide very strong hand advantage.
Deck Lockdown
Continuous Spell
For 2 of your standby phases, cards can only
be added to the hand by drawing them, and
monsters cannot be special summoned from the
deck.
The 2nd effect makes it a specific GB
counter. 2 turns may not seem like a lot,
but when you shut the opponent down as well
as this card does to Gladiator beasts, you
can do plenty of damage in 2 turns.
Royal Oppression
Continuous Trap
You can pay 800 life points any time a
monster in special summoned. Negate it, and
destroy the monster and the card that
summoned it. Both players can use this
effect.
GB's are the most dependent deck on special
summoning, and this has the advantage over
Lockdown because it destroys the monster,
and the disadvantage that it costs lp and
your opponent can use it too. Still, this
card demands a Solemn from a GB user,
usually resulting in your opponent
forfeiting 300-4000 life points. If they
don't use it/have it, then you shut down
their deck.
On a side note, Prohibition is an excellent
overall side deck card as it shuts down any
one card, usually DAD or JD, as well as
anything that causes your deck trouble.
Well, there. Some nice cards to use against
the overused decks. For questions, comments,
etc. I can be reached at
blackvoid2@yahoo.com |