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September 2009

 A Budget Player's Twilight Deck - RikotheFoxKid
 

Hey! RikotheFoxKid here with my first article! So...

The September 2009 Banlist brought a lot of interesting things, but one thing that caught my eye was the Semi-Limiting of Chaos Sorcerer. This and the Unlimiting of D.D. Warrior Lady may bring a rise in Chaos again. But even better, it may bring a rise in Twilight Decks (which are generally more fast-paced, and as we all know, fast is better). So, being a Chaos fan, I decided to give Twilight a try.

Now, I'm sure that there are many out there who play on a budget. That means you either can't afford or do not wish to spend hundreds of dollars (or whatever currency your country uses) on the expensive cards. We can cross the expensive cards out as Honest, Judgment Dragon, and Charge of the Light Brigade. Honest and Charge run at about $50 a piece, and Judgment Dragon runs for $100. If you ask me, that's crazy, and while I can afford it, I'm not gonna spend about $500 for a set of JD, Charge, and Honest.

So, here's my decklist for a budget Twilight Deck. I will explain how it works by section.

(Note: I have tested this against Glads. It does decent.)

So, let's start with the Monsters.

Monsters: (24)
1 x Dark Armed Dragon
1 x Gorz the Emissary of Darkness

3 x Celestia, Lightsworn Angel
2 x Chaos Sorcerer

2 x Aurkus, Lightsworn Druid
1 x Blackwing - Gale the Whirlwind
3 x Lumina, Lightsworn Summoner
2 x Lyla, Lightsworn Sorceress
2 x Necro Gardna
1 x Phantom of Chaos
1 x Plaguespreader Zombie
2 x Ryko, Lightsworn Hunter
3 x Wulf, Lightsworn Beast

Now, I imagine I will already get some backlash for the first card. I called this a budget Deck, yet the very first card I post is Dark Armed Dragon. Well, Dark Armed Dragon is important, and if you ask me, much easier to get. Take it this way. Would you rather spend $500 on a set of JD, Charge, and Honest, or spend around $40-$50 on a DAD? The answer should be obvious. Also, it's not too hard to pull DAD. I pulled mine out of my second Gold Series 2. While it ended up being the same price as buying one off the internet ($25 for each GLD2), I got at least 40 other cards in return (including one of those two Necro Gardna). But if you have no chance of getting DAD in the near future, you can always drop him for something else (maybe another Necro Gardna). Though if you don't have DAD, I suggest running just regular LS.

Moving on, it's an unwritten law that Twilight should only run 2 Celestia. But this Deck doesn't have any JD, so 3 is necessary for destruction. Another law applies to Wulf. Wulf should not be run at 3, and some Twilight builds don't even run him at all. But this Deck lacks Honest, and thus lacks power, so Wulf is needed. Plus, there are some Spells that will allow you to make him easier to use.

It's pretty obvious now, but the days where Ehren was superior to Aurkus are long gone. Aurkus should always be run over Ehren (and it's good to run 2). Phantom of Chaos is good for copying a DAD or Sorcerer you dropped. It is also good for copying Lyla, and if things get desperate, you can always copy Lumina for swarming or Wulf/Celestia for power.

While 7 boss monsters (DAD, Gorz, 2 Sorc, 3 Celestia) seems like much, this is how much a regular Twilight Deck runs (2 JD, DAD, 2 Sorc, 2 Celestia).

Everything else is standard Twilight. With that, we move to Spells:

Spells: (9)
1 x Brain Control
2 x Foolish Burial
1 x Heavy Storm
2 x Pot of Avarice
3 x Solar Recharge

The Spell lineup is probably the most wonky lineup you're gonna see compared to other Twilight Decks. Pot of Avarice may seem like a step backwards, but it's really only a step backwards for JD, which is not in this Deck. So, PoA is a good draw card here. There are times where it even helps get DAD out (especially if your Grave is loaded with DARKs). Foolish Burial serves as an effective replacement to Charge of the Light Brigade, though you should only be dropping Wulf (unless none are left in your Deck, which is a very rare occurrence).

And even though the Deck has DARK monsters in it, you should not run Allure of Darkness. There are only 9 DARKs, and you would really much rather prefer to NOT have them removed from play. So, Allure is a no-no.

Now for the Trap lineup:

Traps: (7)
2 x Beckoning Light
2 x Bottomless Trap Hole
1 x Mirror Force
1 x Torrential Tribute
1 x Trap Stun

Trap Stun is just a personal preference of mine. You can really put anything else in it's place. I would suggest maybe a Solemn Judgment (which I lack, explaining why it's not here).

No I did not put Call of the Haunted. The reason: Beckoning Light is way better. Twilight has a problem with bad hands, and Beckoning Light can fix that. Call on the other hand cannot. Call is not as splashable in this Deck as Monster Reborn was.

Other than that, it's standard stuff.

The Extra Deck is personal preference, so I'll skip that. I will say though: Ancient Fairy Dragon is decent if you've got some Wulfs in your hand.

The Side Deck is personal preference as well, but I'll post mine to give you some ideas:

Side Deck: (15)
1 x Guardian of Order
1 x Tragoedia
1 x Prime Material Dragon
2 x Breaker the Magical Warrior
2 x Garoth, Lightsworn Warrior
2 x Allure of Darkness
3 x Book of Moon
1 x Gold Sarcophagus
1 x Mystical Space Typhoon
1 x Call of the Haunted

Guardian of Order is there for some power, but I've mostly found him a nuisance. Tragoedia stops OTKs. Prime is for if you're fighting some Burn or Mass destruction Deck. The 2 Breakers can serve as S/T destruction. If you main the 2 Breakers, I'd main the 2 Allures as well, because now you have some viable Allure targets (trust me, you won't be missing Breaker that badly). I mained Gold in place of Foolish when I didn't have 3 Wulfs. MST, Call, and Book are standard stuff. Garoth is in there in case you REALLY need the draw power, but I'm not a big fan of the Common Lightsworns (unless you live in Japan, where just about ALL of the Lightsworns are Common).

And of course, all Decks have their weaknesses. Like all Lightsworn/Twilight Decks, this one's most obvious weakness is a huge reliance on luck. Everything has to play right, and if it doesn't, you'll lose. But if it does play right, then things will go great. Another weakness is relatively bad hands, which is mainly due to the 3 Celestia and 3 Wulf. Stall is another problem. If you swarmed your field with a bunch of LS cards, then all it takes is 1 turn for you to Deck Out.

So tell me what you guys think. I may post another article when the chance comes.

You can contact me at riko_thefoxkid@yahoo.com.

~RikotheFoxKid

 

 

 

 


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