Hello fellow Yu-Gi-Oh! fans! This
is my first post on this site and
I’m very excited. This should be
the first of a stream of posts by
me. I’ve always loved to design
decks. Anyways, enough about me and
more about my deck design.
Drain decks don’t really see much
play because they are usually
inconsistent and lack speed. Well
this drain deck focuses on melting
your opponent’s deck while still
having a strong backbone to support
it. What’s really amazing about
this deck is the fact that the drain
is natural. You don’t have to go
out of your way to accomplish
massive feats of drain. The key,
however, is to get out your Soul –
Absorbing Bone Tower as quickly as
possible.
I’ve
even included some draw and speed
support stuff in here to keep things
running smoothly.
I'm
So Thirsty
Total
x40
Monsters x20
Vampire Lord
x2
Ryu Kokki
Il Blud x2
Soul-
Absorbing Tower x3
Needle Worm
x3
Pyramid
Turtle x3
Sangan
Zombie
Master
Morphing Jar
Mezuki x2
Spirit
Reaper
Spells x13
Swords of
Revealing Light
Book of Life
x3
Call of the
Mummy
The Shallow
Grave
Gravekeeper's Servant
Lightning
Vortex
Heavy Storm
Card
Destruction
Allure of
Darkness
My Body as a
Shield x2
Traps x7
Threatening
Roar x2
Bottomless
Trap Hole x2
Compulsory
Evacuation Device x2
Call of the
Haunted
The
Monsters:
The big guns in this
deck are the Vampire Lords and Il
Bluds. The Lords have regenerative
effects (fueling drain from the Bone
Towers) and they drain your
opponent’s deck when they inflict
Battle Damage. The Bluds keeps your
field full so that you can either
stall or rain damage to you
opponent.
One of the most
important monsters in this deck is
Soul-Absorbing Bone Tower. Each
time you Special Summon a Zombie, it
forces your opponent to lose the top
2 cards of their deck. It may not
seem like much, but with all of the
Special Summoning in this deck,
you’ll be getting your Tower’s
effect very often, causing a
continuous drain. Also, if you get
both on the field, your opponent can
not destroy them in battle, forcing
them to use a valuable spell or trap
to get rid of them. Something they
could’ve saved to get rid of your
Bluds or Ryu Kokki.
Your Pyramid Turtles are
obvious choices. So are Needle
Worms. Sangan keeps your hand full,
plus you have very many targets to
choose from. Spirit Reaper does
what he does best. Mezuki can
Special Summon monsters in a pinch.
Morphing Jar is an iffy
choice. But I decided to put it in
anyways. Usually I prefer to keep
some good cards in hand in case
stuff goes wrong, so a flipped
Morphing Jar could ruin your plans.
Just make sure you’re playing
smart. You could probably replace
it with a Des Lacooda or something
like that.
The Spells:
The spells serve 3 main
purposes here; destruction, drain,
or support. LV and Heavy Storm are
good destruction engines.
Gravekeeper’s Servant is another
continuous drain card in this deck.
Being continuous, it is vulnerable
to destruction. Although it’s not
very important, meaning your
opponent can either waste a resource
to get rid of it or just leave it.
If they choose to leave it, they’ll
soon see just how low their options
become. Call of the Mummy, Shallow
Grave, Book of Life, and Allure of
Darkness are great support cards.
CotM is an iffy choice, considering
you’ll almost always have at least 1
monster on the field. AoD is left
at 1 because there are only 10 DARK
monsters in this deck, meaning only
¼ of your deck is valid for this
massive draw engine.
The main monster you
want to resummon with The Shallow
Grave would be Needle Worm. If you
end up reusing its effect at least
once in the game and you still use
the other 2 as well, that adds up to
20 cards lost. That’s ½ of your
opponent’s deck. That power is
amazing!
My Body as a Shield is
the only negation card in this deck
for dangerous effect (unless you
count Vampire Lord’s regenerative
abilities). Therefore they are
important protection.
The Traps:
The
trap line up is pretty standard.
This deck can usually survive hits
from Spells or Traps, but not
battle.
I
use a slightly modified version of
this deck and I must say that it
works wonderfully. I’ve never used
it at a tournament, though, but I
don’t think it would do terrible.
Anyways, if you like the idea, try
it out
Seth Wheeler (a.k.a. Knight of Ni)
wheelersatthebeach@atmc.net
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