Ah yes. Here’s the
second of my many “hopefully great”
posts. And this one is also a drain
deck design.
Speaking
of my previous drain deck design,
I’ve found some new cards that might
do wonders for the deck. Goblin
Zombie would be a great addition
(not only does it drain the
opponent, but it can add Spirit
Reaper, another copy of itself, Il
Blud, or Mezuki to your hand).
Also, you could replace some of the
stalling spells by adding some more
destructive spells. For example,
you could replace the SoRL and
Gravekeeper’s Servant with 2 Soul
Takers (since your opponent’s life
points won’t matter while you’re
decking them out, it’s not a
downside).
Anyways,
enough about my other design and
onwards to my new design. Actually
one of my great friends helped me
out a lot with this design (if
you’re reading this, thanks a lot
Eon)! The design for this deck is
meant to deck your opponent out
while making sure they can’t use any
of the cards that you’ve drained.
This deck accomplishes this by
making use of the Remove from Play
Pile! This deck not only drains
your opponent, but it also drains
yourself too, so be wary.
Without
further ado, here is the design!
Removed Drain
total x42
Monsters x21
Vampire Lord x2
Il Blud
Necroface x3
Soul- Absorbing Bone
Tower x3
Needle Worm x2
Armageddon Knight x2
D.D. Survivor x2
Doomsday Horror
Pyramid Turtle
Night Assailant
Morphing Jar
Spells x 15
Gold Sarcophagus x2
Card Destruction
Dimensional Fissure
x2
D.D.R. x2
Lightning Vortex
Heavy Storm
Allure of Darkness x2
My Body as a Shield
x2
Soul Release
Book of Eclipse
Traps x6
Bottomless Trap Hole
x2
Threatening Roar x2
Torrential Tribute
Return from the
Different Dimension
The first thing
you all probably notice is the fact
that this deck has more than 40
cards. But hold your horses! The
reason for this is the fact that
since this deck drains yourself, you
need to have more cards than your
opponent at all times.
The Monsters:
The
biggest card as I’ve mentioned
earlier is Necroface. It’s effect,
if you don’t already know is: When
this card is Normal Summoned,
shuffle all removed from play cards
into the owner’s decks. This card
gains 100 ATK for each card
returned. When this card is removed
from play remove from play the top 5
cards of both players’s decks. The
first effect is kind of
counter-productive, so try to
abstain from Normal Summoning this
card at all costs (unless of course
you’re deck is lower than your
opponent’s, in which case this is a
great way to “restart” the duel).
Great ways to remove Necroface would
be Gold Sarcophagus and Allure of
Darkness.
Needle
Worms are a must in any drain deck.
Morphing Jar actually isn’t that bad
in this deck because if Dimensional
Fissure (which will from now on be
referred to as DF) is active, then
you could possibly discard Necroface,
instantly removing 5 cards off the
top of both players’s decks.
Armageddon Knight’s effect can help
you send Necroface to the remove
from play pile is DF is on the field
(actually I’m not sure if this works
or not. It may or may not be like
Gravekeeper’s Servant + Macro
Cosmos. Please email me if you have
a definite answer for this).
I loved
the Soul – Absorbing Bone Towers
(otherwise referred to as S-ABT) in
my last drain deck so much that I
HAD to put them in this design too.
They work well also because
Necroface is a Zombie. So is
Pyramid Turtle, Il Blud, and Zombie
Lord.
Il Blud
may seem like it doesn’t fit with
this deck. Although if you keep
your hand full of zombies, then it
works well. So I kept it at 1 for
that reason. Vampire Lord is in
this design for much the same reason
it’s in the other design. It can
regenerate (if DF isn’t on the
field) and it drains when it deals
Battle Damage.
The Spells:
Gold
Sarcophagus, Card Destruction, and
Allure all add speed to this deck.
Just make sure you don’t overdo your
drawing power if your deck is about
the same as your opponent’s.
My Body
as a Shield can protect your
monsters.
D.D.R. is
very helpful in this deck. If DF is
on the field, you can discard
Necroface and remove 5 cards. Then
you can Special Summon the Necroface
you discarded. If S-ABT is also on
the field, your opponent would then
lose 2 more cards
Soul
Release is in here in case you end
up draining your opponent while DF
isn’t on the field. It could also
get rid of Spells or Traps that
won’t normally be
removed.
The Traps:
Once
again we have the standard line up,
aside from Return from the Different
Dimension. Speaking of which, RftDD
is very useful in this deck because
Life Points don’t really matter in
this deck. Plus more Special
Summoning of Zombies fuels S-ABT.
Well I
hope this deck works out as well, if
not better, than the other drain
design I have created. I actually
don’t have the cards to make this
deck, so maybe some of you Yu-Gi-Oh
fans out there will try this out.
I’d like to see how it works. So
just email if you like.
Until my
next article, have fun!
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