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Card Game Tips from fans
November 2009
Egyptian God Cards and the Current Metagame
Good day to all. I am both a player of the Yu-Gi-Oh!
Trading Card Game and quite knowledgeable about the
events of the anime it is based on, and my favourite
anime curiosity in this regard is the triad of cards
known as the Egyptian God Cards. In the anime there
exists only one copy of each of these cards,
incredibly powerful and sought after constantly.
After many a Shadow Game is fought for their fate,
they are reunited with the spirit of the Pharaoh,
and dissipate upon being taken back to 3000-year old
Egypt.
Konami has since released real-life counterparts of
these cards in several formats, all expensive to
obtain and illegal to use in either the OCG or the
TCG (Well, there’s a new OCG version of Obelisk, but
we’ll ignore that). Nevertheless the cards are very
fun to use in casual duels – with the agreement of
one’s opponent, of course – and I often enjoy using
my homemade copies. (A print-off of the card shoved
in a card sleeve with an actual card so that the
sleeve is of approximately the same thickness as
normal. What? I don’t see the need to spend US$150
dollars on three cards I can’t actually use. :D)
This set me to thinking – what if they were legal?
Characters in the anime seem to believe that an
Egyptian God is an unquestionable addition to any
Deck, but even a cursory examination of the
summoning requirements for these cards shows that
that can’t be true. So, in today’s fast, merciless
metagame, just how long would these cards survive?
Now, firstly I’d just like to make clear that I am
by no means an expert, and I’m sure there are far
wiser players than I on this esteemed website,
certainly better deckbuilders! That said, I’ve
started to really get into the card game now after
beginning to play semi-seriously again, and my
partially-netdecked Gladiator Beast deck is starting
to win most of its matches, so I’d like to think
I’ve skill enough to conduct this little analysis.
Secondly, of course, there’s the problem that the
English Egyptian God Cards have no effect text, and
the anime treats the God Cards inconsistently. To
clear up this second obstacle, I’m going to set out
below the effects I will treat the Cards as having,
based on analysis of the anime and certain other
articles:
Slifer the Sky Dragon
Level 10/DIVINE/Divine-Beast/X000/X000
This card cannot be Set. This card can only be
Tribute Summoned by Tributing 3 monsters. While this
card is on the field, control of this card cannot
switch and the card is unaffected by the effects of
Trap Cards and Effect Monsters other than “Obelisk
the Tormentor” and “The Winged Dragon of Ra”. The
effect of “Obelisk the Tormentor” only affects this
card for one turn. The effects of Spell Cards only
affect this card for one turn. This card cannot be
removed from the field by the effects of Spell
Cards. This card’s ATK and DEF are equal to 1000x
the number of cards you have in your hand. When a
monster is summoned to your opponent’s side of the
field in Attack or Defense Position, decrease its
respective ATK or DEF by 2000. If this reduces that
card’s ATK or DEF to 0, destroy that card.
Obelisk the Tormentor
Level 10/DIVINE/Divine-Beast/4000/4000
This card cannot be Set. This card can only be
Tribute Summoned by Tributing 3 monsters. While this
card is on the field, control of this card cannot
switch and the card is unaffected by the effects of
Trap Cards and Effect Monsters other than “Slifer
the Sky Dragon” and “The Winged Dragon of Ra”. The
effect of “Slifer the Sky Dragon” only affects this
card for one turn. The effects of Spell Cards only
affect this card for one turn. This card cannot be
removed from the field by the effects of Spell
Cards. Once per turn, you may Tribute 2 monsters to
destroy all monsters your opponent controls,
increase this card’s ATK to ∞ and attack your
opponent with this card. (This card may not declare
another attack in the turn this effect is
activated).
The Winged Dragon of Ra
Level 10/DIVINE/Divine-Beast/????/????
This card cannot be Set. This card can only be
Tribute Summoned by Tributing 3 monsters. While this
card is on the field, control of this card cannot
switch and the card is unaffected by the effects of
Trap Cards and Effect Monsters other than “The
Winged Dragon of Ra”. The effect of “The Winged
Dragon of Ra” only affects this card for one turn.
The effects of Spell Cards only affect this card for
one turn. This card cannot be removed from the field
by the effects of Spell Cards. This card can always
attack in the turn it is Summoned. This card’s ATK
and DEF are equal to the combined ATK or DEF of the
monsters Tributed to summon it, respectively. Once
per turn, you may pay 1000 Life Points to destroy
every monster your opponent controls. You may
Tribute monsters in order to increase this card’s
ATK by the Tributed monsters’ ATK. You may pay any
amount of Life Points in order to increase this
card’s ATK by the amount of Life Points paid. If you
use this effect, you may send one “De-Fusion” in
your hand or under your control to the Graveyard in
order to reduce this card’s ATK to 0 and increase
your Life Points by this card’s prior ATK. You may
activate this effect at any time.
Finally, we will treat all the God Cards as Limited
to one per Deck.
Phew. That’s a lot of effects. No wonder they didn’t
print them, the immunities alone would dwarf the
lore on Relinquished. So let’s sum up: these things
are practically invincible once you get them out, no
doubt about it, since they can only be removed
through battle, and with the ATK levels of Obelisk,
Ra and (most of the time) Slifer, that’s going to be
pretty rare. Obelisk and Ra get potent monster
removal for a small price, usually resulting in a
win, and Slifer’s auto-destruction is obscene. If
you get one of these on the field, you are likely to
win in a few turns. Fair enough.
What I want to cover here is their weaknesses, and
why they might not dominate the metagame if they
were to be released as legal. Some of these are
emphasised in the anime, but others are not.
Firstly and obviously, the summoning requirements. 3
Tributes to summon one monster is insane – it’s a
card advantage of -2 (not that that matters with a
God Card on your field – except likely with Slifer,
which we’ll come to). It’s rare to get 3 monsters
out at once in this format, and like so many good
ideas in this game comes under the heading of “If
you can do this, you don’t need to – you’re winning
already”. Let’s be honest – this straight away kills
the idea that, at least in Constructed, you can
throw a God Card into a Deck and instantly get
unlimited
power!!! Even the anime acknowledges this as a
significant problem – Kaiba and Yugi spend 2
gruelling episodes attempting to get 3 monsters
apiece to sacrifice for Slifer/Obelisk, and most of
the time the anime utilises wacky non-existent cards
to either revive a God from the graveyard constantly
(if revived with a Spell, remember it’s back in the
grave at the end of the turn, so one has to contrive
a way to recycle it again and again) or generate
Tribute fodder quickly, as in the cases of Marik and
Franz, respectively.
Still, build your Deck around this and it’s not an
insurmountable problem. A few stall cards coupled
with the element of surprise might serve you better
than you think. The combo Atem uses in Episode 221,
with The Tricky and Tricky Spell 4, is actually a
viable option, and unusually for anime shortcuts, is
actually existent. Build your Deck around Tribute
fodder and you have an extremely feasible concept –
assuming you can actually draw them, since another
huge weakness with a God Deck is the simple fact
that there are zero tutors for God Cards. Obelisk’s
4000 ATK/DEF and Slifer and Ra’s variables aren’t
searchable by either Sangan or, in Traditional,
Witch of the Black Forest, and you can count on the
fingers of a snake the number of support cards for
the DIVINE Attribute and Divine-Beast Type. And – to
be even more negative – these things are
horrible
topdecks. That’s not something that comes across in
the anime, but no matter how dramatic and
appropriate it may seem to topdeck Obelisk when
staring down a field of angry Gladiator Beasts, it
is in fact an utterly dead draw. So, while in a
dedicated Tribute fodder Deck these powerhouses
would certainly be very competitive, 90% of the time
in any other Deck, they’re actually going to be
useless.
The best way to get them out that I can think of is
to use Call of the Haunted and Foolish Burial. Gods
aren’t immune to Traps while in the Graveyard, as
proven by Yugi in Yu-Gi-Oh! GX Episode 180. Dump
them with Foolish Burial and revive them with Call –
and since Gods are immune to Traps once on the
field, nuking Call won’t touch your God. Try the
same thing with Monster Reborn or Premature Burial
(in Traditional) though, and you’d better either
have some Spell recursion or be going for a Marik-style
OTK, since the Spell will wear off at the End Phase.
That’s enough whinging about the summoning
requirements. There are worse summoning requirements
that see casual play (Elemental Hero Neos’ army of
Fusions, anyone?). Do these things have any
weaknesses while on the field?
For Obelisk and Ra...simply put, no. They can’t be
destroyed other than through battle. Obelisk has
4000 ATK and if you tribute, say three 1800 ATK
beatsticks for it, Ra has 5400. Sure, it is possible
to overcome that with enough Spell and Traps to
boost up the ace card of a Deck, but really – Solemn
Judgment, Magic Jammer. Once you have your God out,
you can surely afford to ensure it won’t die through
battle. And
Slifer, on the other hand...I really don’t like this
card. Sure, you’ve got his so-called “Second Mouth”
ability, and that can be a bitch to get around. But
think about it. What’s the average hand size in this
format? In my experience, it’s around 2. That makes
3 Tributes to get out a monster that can’t beat that
Goblin Attack Force they’ve had sitting there. No
thank you. This is even assuming you haven’t burnt
your hand even worse than normal just trying to get
the Tributes.
Slifer really is the weak link of the Gods. Even if
you do get him out, all your opponent has to do is
dodge his ability – there are ways to do that –
SynchroCat Goyo Guardian, take him down and oh look
free Slifer for your opponent. (No immunity in the
grave, remember?) Seems cruel, but in a God Deck I’d
seriously consider leaving Slifer out and going with
the other two. Your choice: do you make it more
likely to draw a God, or do you make it more likely
that the God you draw will make it a certain win?
Lastly, we’ll look at the last weakness of the Gods.
They are vulnerable while in the hand or Deck, and
there are two cards that I think would see a modicum
of Side Decking if these cards hit the game.
Firstly, Exchange, possibly in combination with Dark
Designator. Be certain your opponent has a God,
activate Exchange and seize it, either to use it or
just to keep it from them. Never seems to pay off in
the anime, but there’s actually no reason it
shouldn’t work in real life.
The second card is Abyssal Designator, which
otherwise sees no play. The card allows you to
declare a Type and Attribute, and your opponent must
discard from hand or Deck one card with the declared
pair. Useless most of the time since your opponent
can pick their discard, but how many
DIVINE/Divine-Beast monsters do you commonly run
into?
So. There was my analysis of the Egyptian God Cards.
Fun to run in casual? Yes. Would be competitive in
tournament play? Yes. Broken? No. Not by a long
shot.
Agree? Disagree? Have a question about the effects I
chose for the God Cards? All criticism, positive and
negative, is welcome at
matthew.matt@live.co.uk. Incidentally, if anyone
would happen to be interested in a YVD duel with the
God Cards, do give me a shout.
This was my first Yu-Gi-Oh! Article. I hope you
enjoyed it.
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