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Card Game Tips from fans
November 2009
The Nine elements of Win:
Greetings people, and welcome to my first Yu-Gi-Oh
post. I have played the game competitively for about
three years and have a bunch of local first place
wins, 4 top 8s, and 1 first place in regional’s (for
those of you who want to know my credentials).
Although YGO
is a card game, you can actually look at it through
an analytical, almost mathlike viewpoint. I think
the reasons why a topdeck wins can be divided into
the: Nine Elements of Win. Those elements are as
follows:
1. Swarm/Recover (Two different processes for the
same purpose).
2. Draw/Search (Both different but they both
contribute to card advantage and situational
advantage).
3. The Main Boss (or boss 1).
4. A strong destruction card, be it monster, spell,
or trap (boss 2).
5. Effects.
6. Stats.
7. Outside Synergy.
8. Strategy.
9. Speed.
Note that numbers 1-4 are theme-specific, and that
number 7 and 8 can only be loosely defined.
Now a deeper
Explanation is as follows:
1b. The ability for a deck to be able to special
summon monsters from the grave, or return to the
hand.
2a. Draw: The ability for card presence to remain
neutral or better while thinning the deck.
2b. Search: The ability for a deck to search through
a pool of cards in the deck and put at least one of
those cards in the hand, while not losing card
presence.
3. Main Boss: A fairly easy to summon monster with
high states and a powerful control or destruction
effect (note that generic synchros do not count as
bosses.) Or: The card that the deck always wants to
use because it multiplies its chances of winning
more than any other card in the deck.
4. Second Boss: Any card that can provide strong,
cheap destruction.
5. Effects: Cards not listed in the other categories
that can disrupt card presence, monster stats etc…
6. Stats: How many normal summoned, or easy special
summoned monsters can hold their own in a battle.
(2-3 monsters with 1700-1800 is a common amount of
strong monsters in the current metagame.)
7.
Outside Support: How good
non-staples,
non-themed are in the deck.
8. Strategy: A generic but very achievable series of
events that can cause the game to turn into a
favorable situation. Note: A good deck has many
backup strategies.
9. Speed: How fast all of these can be achieved.
Those are the nine elements that make today’s deck
good. Considering that this is very speculative
territory I plan to write more articles in the
future about this, and hopefully will be able to
write decklists in the future and “dissect” them
using these components. s
Questions or comments?
Shoot me an email at kuribohsquad@hotmail.com
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