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Card Game Tips from fans
October 2010
Hey everyone!
Sorry for the delay in the Fairy-Tales series.
Personal issues have weighed me down for the last
few weeks, but everything’s getting better now. Next
article will finish the Fairy-Tales series and from
there I plan on refocusing my efforts on a different
style of writing, as I feel I am not being too
effective with the scope of what I’ve been trying to
cover. In other words, I feel like I was saying
little with many words, if that makes sense.
The point of this article was to point out fifteen
cards that I think virtually every duelist should
have at least one (if not many) copies of. Several
cards, such as Solemn Judgment, Summoner Monk,
Hidden Armory, and several banned cards were
considered, but weeded out for the version you see
now. The rules for this list were pretty simple. The
card had to be legal since its creation (I break
this rule twice), it has to be something that can be
expected to be seen in several decks, and it has to
be at least a year old. Several cards were also left
out due to several printings (Mystical Space
Typhoon, Torrential Tribute).
Before starting, I do want to add that having a few
extra copies of banned and restricted cards can make
for very good future trading, as well as save you a
headache if snatched up while cheap. The surprises
on the last banned/restricted list
were nothing new to the game when you
consider how cheap super rare Book of Moons once
were or how Solemn Judgment became a format-defining
card. Perhaps when someone offers you a Dark Strike
Fighter for a couple of rares you weren’t using
anyway, perhaps you may want to consider getting
them to throw in that Ring of Destruction on their
back page “just in case.”
15. Mirror Force: Like another card later on
this list, it has been banned before (twice,
actually), but it’s been legal far longer than it
has not. Mirror Force was quite possibly the first
“game shaping” card released, as its existence
regulated how many monsters you attacked with at
once. Until recently, it was also the holy grail of
non-reprinted cards, existing only as a card that
could be pulled from a booster set, beating out
several cards that did not make this list.
14. Burial From a Different Dimesion: Even if
you don’t have any decks in mind that could play
this you should keep a copy for when you do. New
revival cards as well as new monsters that trigger
in the grave make this a card that will always
possess some degree of usefulness. Players who
remember when it was released in the Jaden/Aster
Duelist packs can laugh now that Card Trooper,
Destiny Draw, and Destiny Hero Malicious, all of
whom commanded high prices upon release, are all now
considerably easier to find than the Duelist Pack
Ultra that was the last thing you would want to
pull.
13. Ally of Justice Catastor: Arguably the
best level five syncro, it can take out every
non-dark attributed monster save Stardust Dragon
with its effect. Being both generic and level five,
virtually every extra deck should have a spot
devoted to Catastor.
12. Blackwing Gale the Whirlwind: Even if
this wasn’t a tuner it would probably make this
list. An easily searched answer to almost every
monster in the game, Gale can be splashed into
virtually any deck that needs that fortieth card.
Even if they block Gale’s attempt to run over
whatever it shrinks, the fact that the attack and
defense change is permanent makes Gale a monster I
always consider when first drafting a new deck.
11. Elemental Hero Stratos: If you run two or
more Hero monsters that are not named Stratos
already, odds are you are already running the
Stratos you are allowed. From Destiny Heroes to
Gladiator Beasts to Gemini’s, Stratos only needs a
few targets to warrant a spot in the main deck. With
sporadic Hero support coming every now and then, you
want to have a copy of this on call when needed.
10. Treeborn Frog: This monster, while
certainly not something that could be added to every
deck, single handedly breaks the tribute mechanic as
well as opens up different syncro options if
necessary. Treeborn Frog has been playable since its
initial release back in Shadow of Infinity, and with
new monsters that require tributes being created
every set, I don’t ever see myself trading away the
playset of Treeborn Frogs I have.
9. Colossal Fighter: Colossal Fighter is both
an offensive and defensive threat. Not only does it
boost its attack, it creates a defensive wall that
requires a card effect to remove. Being able to pull
another warrior is a nice effect, but one seldom
used due to the fact that rarely are there better
warriors to resummon than Colossal himself.
8. Dark Armed Dragon: With its second reprint
recent released, there is little reason not to have
one of these stashed away somewhere. This monster is
not only incredibly easy to summon with a very
powerful effect, the fact that the extra deck can
also add Dark monsters to your graveyard whenever
you need them via a syncro summon means that you
don’t even have to play a dark centered deck to run
Dark Armed Dragon. If you don’t have one now, get
one, as when the tins go out of print, his value
will shoot up again.
7. Ryko, Lightsworn Hunter: The best
non-banned Flip monster in the game, setting Ryko
practically guarantees you are taking out one of
your opponent’s cards. Ryko can be searched with
several cards, revived with several more, and the
ability to accelerate any graveyard based strategy,
Ryko may be tough to find, but you’ll be glad you
have them.
6. Plaguespreader Zombie: Any deck that wants
to syncro summon needs to consider it. Even
non-zombie Solidarity builds can play PSZ because
he’s kind enough to remove himself from the game
after use. Like Treeborn Frog, he can also set up
crucial tribute plays that would have been
unwinnable otherwise. PSZ will only get better with
age, earning its spot on the list.
5. Black Rose Dragon: This would have been on
the list even if it wasn’t recently unrestricted.
It’s one of the “essential syncros” that will be in
every extra deck unless it gets banned. Even its
secondary effect can be used with regularity due to
the fairly recent influx of plant support. If
you don’t have any copies, I’d wait a couple
months before chasing them down, as either a reprint
or a re-restricting will suddenly dump several Black
Roses on the market.
4. Brionac, Dragon of the Ice Barrier/Goyo
Guardian: These two tie because I don’t know
which one is better. They have very different
functions and both are limited to one due to their
game-breaking effects. While other syncro levels may
have several choices of the said situation, level
six has been and will be dominated by these two
monsters for a long time to come.
3. Sangan: Like Mirror Force, it has been
banned once, but because it has been legal for all
but one format since its release, I think I can get
away with listing it. The most splashable tutor in
the game, its targets can range from none to every
creature in the deck you’re using. Since its
impossible to miss the timing as well and blocked by
a small selection of cards, there is no reason to
not have a Sangan or two for use.
2. Gorz, The Emissary of Darkness: I can
count on one hand the cards that are more likely to
turn a game around than Gorz, and most of them are
banned. Its very existence has changed the way
people declare attacks with their creatures. In my
current two decks I’m playing, I rely on too many
continuous cards to reliably play Gorz, but I’ll
never let go of the two copies of it that I keep on
hand as soon as I want to build something that can
consistently play it. With very limited printing, if
you don’t have a copy now, there are few cards that
would be better to put on top of your wish list.
1. Stardust Dragon: Like Gorz, Stardust
Dragon has changed the way the game is played.
Arguably the most popular Syncro, I won’t spend any
time talking about its effect or stats. Being the
central monster of Yu-Gi-Oh 5D’s, it is the most
supported syncro and as soon as you want to play
Starlight Road in anything, you’ll want at least two
Stardust to play it with. Even with several
printings, it still commands trader’s attention. If
you could only have one monster in your extra deck,
make it this one. It is good and it will always be
something to contend with.
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