Feb 2010
Wings of Dark Destruction: Using Earthbound Immortal
Wiraqocha Rasca- Ack-Tar
The seven Earthbound Immortals are notorious for
their overpowered effects and their reliance on
field spells. All of them are interesting in some
way, but the most unusual and potentially
devastating is the last of the seven: Wiraqocha
Rasca, representing the condor geoglyph and used
by Rex Goodwin in Yu-Gi-Oh 5D's. While blatantly
broken on the show (its special effect cut the
opponent down to 1 LP by skipping the Battle Phase),
it's still more than capable of destroying an
unprepared opponent.
Here are what its stats look like:
Earthbound Immortal Wiraqocha Rasca
Level 10/DARK/Winged Beast/100/100
There can only be 1
face-up "Earthbound Immortal" monster on the field.
If there is no face-up Field Spell Card on the
field, destroy this card. Your opponent cannot
select this card as an attack target. This card can
attack your opponent directly. When this card is
Normal Summoned, return up to 3 cards you control to
your Deck, except this card, and discard the same
number of cards from your opponent's hand at random.
This card gains 1000 ATK for each card discarded by
this effect.
This is where the fun begins with Wiraqocha Rasca.
In one move, it can deplete your opponent's hand and
boost its own stats to 3100/100, and it can
attack your opponent directly on the same turn!
More than any of the other Earthbound Immortals, the
condor can be a real game breaker.
But...it's not all good news. Here are the problems
with Wiraqocha Rasca:
=It's an Earthbound Immortal. Inherent in
this is that it requires two Tributes and a Field
Spell Card active, or it can't come out to play.
=To maximize Wiraqocha Rasca's effect, you
usually need six cards on the field before
summoning it. You bounce three cards back into
your deck, you use two Tributes (you cannot get its
effect if it is Special Summoned), and your Field
Spell (or Earthbound Linewalker, a new card in
Absolute Powerforce) has to remain on the field. Yu-Gi-Oh
does not treat long, intricate combos very
well...three cards is usually pushing it, and Exodia
requires five.
=Your opponent's hand must be near-full or full.
This is the biggest variable...most players tend to
have few cards in their hands at any one time, maybe
one or two.
=It's not invincible. For all the trouble it
takes to get out, it dies pretty easily to a
well-placed Spell or Trap Card.
Don't be deterred, though...Wiraqocha Rasca can be
the core of a really, really nasty control
deck if you have the cards to run with it. Here are
some cards worth considering with the condor:
+Nightmare Penguin/Penguin Soldier
The two penguins may not seem like much, but they
help reload your opponent's hand in advance of a big
Wiraqocha Rasca summon. Nightmare Penguin flips any
one card back, while Penguin Soldier returns up to
two monsters.
+Brionac, Dragon of the Ice Barrier/Mist Wurm
The common theme of these two Synchros is that they
return cards to your opponent's hand...Brionac is
the infamous 1-for-1, while Mist Wurm returns three
at once. They can be tough to get out when
trying to stockpile cards for a big attack,
though...especially the Level 9 Mist Wurm.
+Mausoleum of the Emperor
Pay 2000 LP, get Wiraqocha Rasca out. It's a good
deal, especially considering it's also a Field Spell
and one of the better ones, too.
+Earthbound Linewalker
As mentioned, this 1200/1900 creature negates the
self-destruction of the Earthbound Immortals when a
Field Spell is absent. You'd need Heart of Clear
Water, though, to keep him from dying prematurely.
+Sangan
Sangan can quickly search out a wayward condor from
your deck, thanks to its horrible (100/100) bases.
Witch of the Black Forest could do the same if she
weren't banned.
There are a lot more, obviously. Continuous Traps,
like Gravity Bind, and cards like Granadora (whose
harmful effects don't trigger if returned to the
Deck) are excellent in conjunction. If you're
creative enough, Wiraqocha Rasca will easily reward
your faith and obliterate your opponent.
Have fun deck building. >:)