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-Introduction-
It seems that with the newer, slower, and more
diverse format of the former month, times have
changed for what decks reign supreme and what should
be left in the card box. Yet with its top at almost
8 regional events, and a top 16 at SJC Durham, it
seems Quickdraw Turbo variants have become
commonplace. Although many will suggest the plant
version of this deck, this guide will cover the
basics of how a Quickdraw Turbo shell runs, and how
you can make it unique.
-The Deck-
42
2 Debris Dragon
3 Junk Synchron
2 Inferno Reckless Summon
1 Foolish Burial
2 Royal Decree
Starting with the monsters, there are a few staples
needed in almost every build. Gorz, Sangan, MST,
Heavy Storm, Brain Control, and Trunade are all
staples, so nothing need be said. However, monsters
are key to the deck. 3 Quickdraws allow for discard
fodder, and in order to make this deck work, you
need discards. Dandylion activates when it hits the
graveyard, and quickdraw can net a 6-7 star Synchro
with the gained tokens. Hedgehog also should be in
the graveyard most of the time, and QD as well as
many spells, help it get there.
Tuners are standard, and along with the QD's, are
needed. Debris is useful for clearing the field with
a quick black rose, or can make a stardust on the
spot. Junk Synchron is a guaranteed level 6-7
Synchro, and helps use the grave to your advantage.
Non-tuners are also standard. 3 Tuningware provides
major advantage and user control when making
Synchros. Quillbolts provide a synchro on each turn.
Cyber Valley not only stalls in a pinch, but is
major draw power to set up combos. Level Eater not
only can provide more Synchros when you already
control one, it can downgrade QD for a quick level
5. Dandy is the key to this deck, it provides free
advantage and combos with every card. Use it with QD
to get a level 6 or 7, use it with Junk Synchron to
make a monster and get tokens, use it with Morphing
Jar for tokens and a free new hand. The
possibilities are endless.
Spells are easy to understand. Machine Dupe and
Inferno give you clear field advantage and can get
you multiple copies of Valley, Quill, etc for more
Synchros. Lightning, Hand, and Reincarnation work
well with the amount of monsters that need to be in
the grave anyway, providing "free advantage". Enemy
Controller works well with the low level monsters
who benefit in the grave, and provides advantage.
Creature Swap fucntions the same, giving your low
levels and them getting them back from the grave.
One fore One is amazing, discarding what you need
and getting a valley/tuningware/etc.
Traps go anitmeta here, with 2 decree. Some will ask
if it is wise to skip out on bottomless and mirror
force, yet I believe that decree shuts down most
decks today, and the Synchros provide enough control
already. Some might make changes here, but I would
stick with the mained decree.
-Extra Deck-
2 Junk Archer
2 Junk Warrior
2 Drill Warrior
2 Stardusts
2 Nitro Warrior
1 Turbo Warrior
1 Brionac
1 Catastor
1 Mist Wurm
1 Goyo
Extra Decks using QD turbo need to use many monsters
that use "Synchron" tuners, otherwise QD would be
useless. Drill Warriors provide advantage, and a
clever loop to make more Synchros. Junk Warrior is a
useful level 5 that can be pumped up and made quick.
Mist Wurm provides major advantage with the many
small monsters you can use to make it. Nitro Warrior
runs over the opposition and can attack for game,
while Turbo Warrior (Can be sided for a Collosal)
provides control on the opponent. Others are
staples.
-Contact-
Please contact me at
theraffia@gmail.com with anything!
Questions/comments/etc are welcome. I need you guys
to support me to become a featured writer here! All
it takes is a minute to write to me and to rep!
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