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Billy Brake's 60-card Deck - by Baneful
Monsters: 33
3x Effect Veiler
3x Artifact Moralltach
3x Tour Guide From the Underworld
3x Kuribandit
3x Mathematician
3x Scarm, Malebranche of the Burning Abyss
3x Graff, Malebranche of the Burning Abyss
1x Cir, Malebranche of the Burning Abyss
2x Shaddoll Beast
2x Shaddoll Squamata
2x Shaddoll Dragon
2x Shaddoll Hedgehog
2x Shaddoll Falco
1x Black Luster Soldier - Envoy of the Beginning
Spells: 9
3x The Beginning of the End
3x Shaddoll Fusion
1x Foolish Burial
1x Allure of Darkness
1x Super Polymerization
Traps: 18
3x Trap Stun
3x Vanity's Emptiness
3x Phoenix Wing Wind Blast
3x Sinister Shadow Games
3x Artifact Sanctum
2x Breakthrough Skill
1x Karma Cut
YGO 101 theory usually suggests that players run 40
cards because even 41 is too many.
The idea is that you draw into your most
powerful cards faster.
While I doubt this means most players will
stop using their standard 40 card deck, Billy Brake,
did prove that you didn't NEED 40 cards to make a
powerful deck.
The times have changed.
Back in 2005, there weren't a lot of
searchers.
Also, there were really powerful cards
restricted to 1.
Why did you only have 40 cards?
Because you wanted to draw into Delinquent
Duo before your opponent did.
Nowadays, with so much searching available,
you can precisely bring your cards into play without
relying on chance to draw into them.
Of course, most people still should stick to the 40
card deck rule, unless their deck is a special case.
In many ways, Brake's decks was in the
perfect storm.
He's a skilled player who decided to try
something new that people weren't expecting.
Also, it's just around the time when a lot of
searchers came out.
The artifact engine, the Shaddolls and
Burning Abyss all existed at the same time.
Though people, with the conventional 40 card
logic, decided to run just a hybrid of two of those
rather than all three.
From a probability standpoint.
Running more cards decreases clumping and
bricking of the cards you don't want to draw while
you have searchers like Artifact Sanctum to bring
out the cards you need to.
Central to the core design of this deck is a
consistent opening hand, which is why power cards
are generally cut to a minimum.
BLS isn't accompanied by Chaos Sorcerers and
there's only 1 Cir.
3 The Beginning of the End tends to go
against that trend, but late-game a +2 can be really
deadly, especially with all the milling power this
deck has.
In the end, Brake's success was not just a novelty
act. It
raises serious questions about probability theory,
and dogmatic 40-card-ists should go back to the
drawing board.
Still, the call of action here is in
understanding WHY it works rather than trying to
just emulate it.
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