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Geargia Rampage Structure Deck Review - by
Baneful
Wow.
That last structure deck, Realm of Light, was an
incredible deal for literally every duelist out
there.
This new Geargia Rampage Structure Deck
(SDGR) may
find a niche among those who aspire to be
Machine-type duelists, but otherwise is relatively
lacking.
Geargias are far past their prime now, but can still
be viable today.
They've sparsely topped lately.
Here's the list.
http://yugioh.wikia.com/wiki/Geargia_Rampage_Structure_Deck
Other cards in this deck I have not seen before.
Oilman tries to emulate Spirit of the Six
Samurai for Machines.
Maybe you'll find good combos with it, but
its also likely that it's a waste of a summon.
Minefieldriller may come in handy for other
theme decks with Field Spells, but Geartown isn't
that essential to the functioning of this deck,
aside from being able to summon a big beater.
Jumbo Drill is where things get interesting
as it can give you access to rank-5's depending on
how play the deck.
Gear Gigant X
is a +1 staple XYZ for the deck, which you also get.
You get an Ultra Rare Geargiagear Gigant XG,
which has a high cost of 3 LV3 monsters but its a
2500 beater that lightly negates effects and had a
Warrior Returning Alive type of effect when it
leaves the field.
Not exceptional, but some Geargia duelists
might want to splash in 1 in the Extra Deck.
What is seriously lacking is the quality of the
reprints.
Nearly every structure deck had quality
staple cards that any duelist could appreciate.
Realm of Light had Breakthrough Skill, for
example.
Most disappointing is the trap line-up.
Geargia decks have typically depended on trap
cards to protect their Geargiarmor.
But slots are wasted on cards like Metalmorph,
Rare Metalmorph, Roll Out and Stronghold the Moving
Fortress, perfunctory Machine-type cards which were
obsolete out the gate.
The spell line-up is full of questional choices as
well, though Limiter Removal is great.
Both Fissure and Smashing Ground in an era
when 1-for-1 spell removal is quite bad.
Double Summon is a -1.
There are also reprints like Card Trooper,
Giant Rat, and the Gadgets which are nice to have
but have been reprinted so many times past their
demand.
If I had to change the deck, here's what I would do.
Cut (10):
Heavy Mech Support Platform, Fissure, Smashing
Ground, Double Summon, Terraforming, Creature Swap,
Stronghold the Moving Fortress, Metalmorph, Rare
Metalmorph, Roll Out
Add (10): Maxx "C", Effect Veiler, Mystical Space
Typhoon, Pot of Duality, Forbidden Lance, Solemn
Warning, Dimensional Prison, Compulsory Evacuation
Device, Torrential Tribute, Bottomless Trap Hole.
Anyway, if you want to start playing Geargia's, buy
3 of these – no doubt.
You're still going to have to buy staple
cards like MST and Solemn Warning, but oh well..
But if you aren't in that niche of players
who want to build a Geargia deck, this won't be as
good of a deal.
I would still take this decent Structure Deck
over blindly buying 3 booster packs.
When all's said and done, it's not bad at all.
But it pales in comparison to Realm of Light.
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