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Pojo's Yu-Gi-Oh Card of the Day

Torrential Tribute
Ultra Rare

You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.

Type - Normal Trap
Card Number
- LON-025

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 8.2.04

Previously Reviewed:  03.10.03

ExMinion OfDarkness Monday:
Torrential Tribute

Sorry for this week being all re-reviews; but I feel that highlighting cards that were used in post-ban decks is rather important. Rather than re-review each card as a whole, I'm going to look at how the Ban List that was used at Worlds impacted the use of each card. (For those who do not know, the 10 banned cards were Yata-Garasu, Cyber Jar, Fiber Jar, Injection Fairy Lily, Painful Choice, Delinquent Duo, Change of Heart, Harpie's Feather Duster, Raigeki, and Imperial Order.)

Torrential...there was SO much of this at Worlds and so little of Waboku; this shocked me. Tactically, Torrential is a better card when you can get it to work; it's possible to flip one of your own monsters to clear the field and then get a direct shot in with a new one, or force an opponent to make a hasty move with Chaos Emperor Dragon.

The Ban List's impact was simple: One less magic/trap killer with HFD gone. Although 5 M/T killers were still used (Storm/3x MST/Breaker), usually one of those MSTs was going towards the player's Mirage of Nightmare, so that really only leaves 4.

However, that one less M/T killer being there is going to make for a lot more of this card, in my opinion.

4/5 
Tranorix Monday: Torrential Tribute

We start off the week with a card that has been seeing more and more play lately since its release as a LoN Ultra, Torrential Tribute. It's a Normal Trap, non-chainable; so it's susceptible to both Jinzo and typical M/T removal. Regardless, it has an incredible effect.

Destroy all monsters on the field when something is summoned. It's hard to get something simpler, but it's also hard to get something more powerful, than that. Is your opponent pounding you in with an army of monsters? Summon a Witch, blow up the field, and get a free search. Did your opponent just summon that last monster he needs to win? Nuke it. Nuke them all! Then get a (likely) free shot in the next turn.

There really isn't much to say about Torrential Tribute. Its non-chainability definitely decreases its playability, but there are many people who prefer it to the more-often played Waboku, for obvious reasons. It's a card with an awesome effect, and if you play it smartly, you'll most likely be able to use it to its fullest potential.

Typical tournament deck: 4/5
Field control deck: 5/5
OVERALL RATING: 4.5/5 
Otaku

Stats: Torrential Tribute is a normal Trap Card.  This isn’t the worst it could be… but it’s also not the best (Quick-Play Spell version would be sick).  Traps don’t see a lot of play.  Part of this makes sense: we have one of the best single Tribute Monsters in the game that can negate all traps, a Trap that can negate other Traps, and then loads of Spell/Trap destruction.  Now, I personally feel Traps get sold short, but it does take playing them well to get them to work.

Effect(s): Many call this card the Trap version of Dark Hole, and until just last night, I was included in that group.  After reviewing the old CotD on it, I must agree with TwinSeN21-it’s really more a “Super Trap Hole”.  When a Monster is summoned to the field, you can trigger this to wipe out every monster on the field.  If you time it right, this will at worst be a two-for-one trade: one of your Traps and Monsters for one of their Monsters.  Now, such a trade sounds terrible, but if you are doing it, it is probably for a reason.  That reason is because a) they summoned something that is a key to their winning, b) they summoned something stronger than your only monster, or c) they summoned something with an annoying effect.  Yes, “b” and “c” tend to go with “a”, but you get the idea.  If my opponent summons an Enraged Battle Ox when all I have is a Spirit Reaper, blowing them all up sounds real good to me.  So in reality it’s a two-for-two trade: you burn a Monster and a Trap Card, and they lose a Monster and some sort of advantage they could have gained.  If you can get it off when they have more Monsters than you do, then it’s really nice.

Uses/Combinations: This card is one of those cards that, in my opinion, belong in the “room” pile for most decks.  As in “I’ll use this if I can find room”.  The only thing really detracting from it is that it’s a “Triggered Trap”, meaning you can’t activate it except under certain conditions.

Something to remember are that you can activate this when CED is summoned, and it will nuke the monsters on the field, so that CED does less damage.  At least, that’s the last ruling I heard.  If someone else on the staff has something more current (my ruling is two months old), go with them.

Also, this is one of the few Traps worth setting with Waboku.  It let’s you nuke everything without worrying about one last Special Summon.  They are also usually too much to resist burning that Harpie’s Feather Duster on.

Ratings

Casual: 3.75/5- Casual decks often have more intricate set-ups than in highly competitive tournaments.  As such, you will often get a good return with this card.

Tournament: 3.5/5- A little less useful here, due to the prevalence of “simple” set ups and priority of the few “complicated” set up Monsters.  Still, something you should consider, especially since it can “force” a pre-mature CED.

Limited: 4/5-Here, you’ll usually have to kill a lot of your own stuff too, but that’s okay.  Why?  This is for emergencies use.  Use it to clear the field for a final kill, or use it to ruin the fantastic set up your opponent has going.

Summary

A good card that should see a little more play.  Worst case scenario, you can use it to make your opponent burn their Spell/Trap removal.

MerrilHess Torrential Tribute

Finally, I get to look at some brute force for once.

Pros:
Total field advantage. You get to control when you want to nuke the field, leaving your opponent wide open or setting off your Witch of the Black Forest or Sangan. It works on any summon, so feel free to blast it at anytime, just not when Jinzo is around. This is like having 4 Dark Holes. Fun stuff.

Cons:
Not chainable. That is it's biggest flaw. It can't be chained to m/t removal, so it is often removed. It can also set off your opponent's Witch or Sangan, too. That you don't want. You might also get Sinister, which is a bad card to destroy, along with Vampire Lord.

Overall, I give Torrential Tribute a 9.7/10. One of the best Traps in our game today, IMO 
JAELOVE

Monday: Torrential Tribute

Rated For: Any Deck

This week brings us cards that saw play at the World Championships. Incidentally, those same championships were played with the ban list in effect. The cards that are reviewed this week took the place of many of the banned cards, and are worth taking a second look at. We begin with Torrential Tribute, the LON ultra rare.

Advantage F/H: Torrential Tribute is basically a triggered Dark Hole that's slightly inferior for two reasons. First, you're only going to be able to kill one to two monsters with this card, simply because all the m/t removal floating around makes it hard to wait with this one. Second, you're probably going to be killing one of your own monsters with this thing, because it's not reliable enough to just set on its own. So you're basically going to be using one to two cards (your monster and torrential) to kill one to two of your opponent's monsters. It's basically paying 1 or 2 cards for field advantage. 7.5/10.

Best Draw for the Situation: Torrential Tribute is generally solid in all phases of play. It works sufficiently well in almost every situation; a few points are taken off in case you have more than one monster and don't want to wipe the field clean. 8/10.

Attributes/Effect: Along with Mirror Force, it's the only trap form of mass monster removal in the game. It's just a bit easier than normal unchainable traps like Mirror Force and Magic Cylinder because it'll also take out cards such as Magical Scientist and Breaker the Magical Warrior. It's also more versatile than pure defensive cards such as Mirror Force and Waboku. This card can actually be used offensively, to clear the field for direct attacks or destroy your own searchers. Unfortunately, it doesn't end your opponent's battle phase; their recursion/special summons can still hurt you badly. 9/10.

Dependability: This card is a bit easier to activate than Mirror Force. It's also very versatile; it can even help you put lights/darks in the graveyard, or kill your own searchers. However, if you're relying on this card to save your hide, it does not end your opponent's battle phase; so you can often still die anyways! Therefore, I'm going to score it lower than Mirror Force and a bit higher than Magic Cylinder. 5.5/10. 

The Bottom Line: If you want to run an extra trap, you can't go wrong with this one.

A BAD Score: 30/40=                           75/100

Cards it combos well with: Witch of the Black Forest, Sangan, Cyber Jar, Scapegoat, Yata-Garasu, Don Zaloog and so on and so forth.

 

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