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Pojo's Yu-Gi-Oh Card of the Day

Soul-Absorbing Bone Tower
Rare

Zombie / Effect Monster
This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.

Type - Dark / 3 / 400 / 1500
Card Number
- AST-011

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 7.07.04

ExMinion OfDarkness Wednesday:
Soul-Absorbing Bone Tower

I personally hate it when we review a card that already has a superior version. Looking at this card's stats, you probably already know what that card is.

It gets protection if there's another Zombie down...and with that 400 attack it's sure going to need it. It's a millstone when Zombies are special summoned...but the most cards this is ever going to mill at one time is 6 (you successfully get The Third Sarcophagus to resolve, you sp. summon 3 Zombies from the grave, this thing gets its effect three times.) Wow...6 cards out of the Deck. Usually you're NOT going to Deck in this game. Like...ever.

If you're going to play a Dark type that can mill, just go with Zaloog.

1/5 
Tranorix Wednesday: Soul-Absorbing Bone Tower

This card has ups, and it has downs. With 400 ATK, he is searchable by Tomato and Sangan but he definitely lacks a punch. With 1500 DEF, he's also searchable by Witch. That said, let's look at the effects:

If there's another Zombie on the field, your opponent can't attack it. So if you get two of these out, you've created a lock similar to that of Marauding Captain and Solar Flare Dragon. That's pretty good; with relatively crappy stats, it's important to keep these alive somehow.

The second effect, though, is fairly mediocre; you get to get rid of two cards on your opponent's deck whenever a Zombie is Special Summoned. Granted, Zombie decks DO Special Summon a lot, with Vampire Lord and Books of Life; but even if you do Special Summon something with one or two of these on the field, the effect is nothing spectacular. In a regular Zombie deck, it's practically useless; but in a Zombie deck focused on Deck Destruction (which is possible now, thanks to Vampire Lord and Vampire Lady) it could certainly be useful.

Is it a must? No, but its first effect creates a nice little lock; and the second one might be worth it sometimes.

Typical tournament deck: 2/5
Zombie Deck Destruction deck: 4/5
OVERALL RATING: 3/5 
MerrilHess Wednesday:
Soul-Absorbing Bone Tower

This is the new Zombie, and it deserves some credit.

Pros:
It can't be attacked if next to another Zombie on the field. It also gives total deck destruction when you Special Summon Zombies by sending 2 cards off the opponent's deck to the Graveyard. Special Summoning Zombies is what a Zombie does best. Either by Despair and Fear to Call of the Mummy and Book of Life. This card can really hurt if you do enough Special Summoning. Another thing is that this card causes a Marauding captain lock if there are 2 or 3 of these out, because they are Zombies, and by being next to each other, they help each other out. Plus, 4-6 cards off the opponent's deck isn't bad, neither. It is also Pyramid Turtle-able.

Cons:
Weak attack and defense don't make it too good when it does get attacked. It also is affected by Spell and Trap effects, too. That about all I see wrong, but I know I'm missing something.

Overall, I give Soul-Absorbing Bone Tower a 8.5/10 in Zombie decks and a 4/10 in other decks as most decks don't have Zombies other than Spirit Reaper. 

 

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