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Pojo's Yu-Gi-Oh Card of the Day
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King of the
Swamp
Rare
Aqua
/ Effect Monster
You can substitute this card for any 1
Fusion-Material Monster. When you do this, the other
Fusion-Material Monster(s) must be the correct one(s).
Discard this card from your hand to be Graveyard to
add a "Polymerization" Spell Card from your Deck to
your hand. The Deck is then shuffled.
Type
- Water / 3 / 500 / 1100
Card Number
- AST-082
Ratings
are based on a 1 to 5 scale
1 being
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 7.12.04 |
ExMinion OfDarkness |
Monday:
King of the Swamp
This is your Fusion deck's new best friend. There
aren't many things a player will actively want to fuse
normally, with Metamorphosis and Scientist being
played more commonly, but for players who want to play
Fusions, they should be using 3 of this.
This drastically lowers the value of the Tournament
Pack Series 1 Fusion-subs because of this card's
second effect. It enables you to run less Poly/Fusion
Gate if you need the room.
The stats aren't stellar, but they're Sanganable and
Witchable.
Not much more to say here; if you want to play Fusions
play this. I just don't see someone wanting to run
something over Metamorphosis.
2.0/5 in tournament |
Tranorix |
Monday: King of the Swamp
Remember those Fusion Subs from TP1, and how
impossible they were to get? Well, that's no longer a
problem. In AST, we got King of the Swamp, a much
easier-to-find Fusion Sub who is, in reality, even
better than the originals.
The stats (500/1100) aren't good, but that doesn't
matter; you're probably not going to be attacking OR
defending with King of the Swamp. You can search him
out with Witch and Sangan (and Grizzly) though, so
that's a plus. His real power lies in his effects. The
first is exactly the same as the TP1 subs; you can use
him instead of a Fusion Material Monster in a Fusion
Summon. Love Black Skull Dragon but can't bring
yourself to run Red Eyes? Toss in King of the Swamp
instead. Been dying to summon that Dark Paladin, but
just won't put Buster Blader in your deck? Throw in a
King of the Swamp.
The second effect is interesting, yet fairly simple.
You can throw it away to add Polymerization to your
hand. This can be extremely useful; if you have your
Fusion Materials ready to go and draw this guy, you
can get rid of him and grab that Polymerization.
Essentially, King of the Swamp gives you some
flexibility. Normal Fusions with Polymerization take 3
cards: both Fusion Materials and Polymerization. King
of the Swamp is, essentially, all 3 of those. You just
have to pick which one you want.
Typical tournament deck: 1/5
Fusion deck: 5/5
OVERALL RATING: 3/5 |
Tony |
Monday - King of the Swamp
Hola everyone! Or should I say Ahn Neung Ha Sae Yo ^^v
(that's Korean). haha...I'm at my home country Korea
and I've been very busy soo I didn't have any chance
to write COtD articles. But this week, I'm back ^^!
hahaha...Soo here's the first one of this week.
King of the Swamp is what I like to call "a cheaper
TP1 Fusion Sub." hahaha...Plus it's effect is even
better. If you look at the wording, it's basically
saying I'm like the old fusion sub but if my opponent
uses Delinquent Duo or Don Zaloog and such, I can use
this to get a Polymerization from my deck AND/OR use
this card as a TP1 fusion sub.
WOW
....
Yes, yes yes...I know. Fusion deck?! Polymerization?!
A complicated Metamorphosis deck?! Basically, eh
But think about the endless, stupid combos in this
deck. Defusion? Get the Black Skull Dragon out,
Attack, de-fuse, attack with the other guys, Ring of
Destruction...game? or better yet, just kill them with
Red Eyes Dragon dxP! hahaha...that would seriously
make me go =(
Also, think about de-fusion. Your opponent uses Dark
Balter from magical scientist. He attacks (he even
brought about ryu senshi). You defuse the balter. He
loses a balter and loses 2000 life for...poke with Ryu
to make your magician of faith activate? Exactly! A
fun combo! Who thought we can use it like that...
hahaha...this is a fun card (king) that I want to play
test one day. Too bad I don't have any knowledge of
AST cuz I'm in Korea soo I can't tell you how easy/fun
it is or how stupid it is.
If you want to try this, get some fusions and have fun
^^. Polymerization is now cheap (...starter deck...) I
once bought a 1st edition one and now it's nothing.
*sniff*
Ratings
Limited: -0.0 (( that's not a face, that's a zero
point zero with a negative. That BETTER be a last pick
unless you have a fenrir or something like that dxP ))
Constructed in FUSION DECK!: 8/10 (( seems really good
))
Constructed PERIOD: 2/10 (( it's an aqua monster? lol
)) |
Otaku |
Sorry I’ve been AWOL for so long. I just let so many
things pile up that I got behind to such a ridiculous
extent.
Stats:
A Level 3 Water/Aqua Monster, King of the Swamps stats
seem pretty 4. Being Level 3 isn’t any problem-since
there are no summoning restrictions built into the
effect, you can drop it into play without a problem.
Being Water isn’t really that helpful, though being
Aqua means that Tribe-Infecting Virus would have to
nail its self to nail this… but with a measly tiny DEF
of 1100 and an even more pathetic ATK of 500, it this
is on the field, it’s dead. Obviously, for this card
to be good, it needs a killer effect. The low ATK/DEF
at least mean that it can be searched out form your
deck by Witch of the Black Forest and Sangan, and the
Attribute and low ATK/DEF scores mean that Mother
Grizzly can summon it via her effect and Salvage can
reclaim it from the discard.
Effect(s):
Fortunately, it got not one, but two solid effects.
It’s a Fusion-material substitute, so you can take
some normal pain in the butt creature and get it in
play much faster. Its second effect let’s you discard
it from your hand to the Graveyard to add a
Polymerization form your deck to your hand. Both are
solid effects for a highly specialized deck.
Uses/Combinations:
Fusion Monsters have a variety of ways to get into
play (unless they have extra summoning restrictions)
that make running the Fusion pieces optional in some
decks (Mad Scientist and Metamorphosis being the most
successful). If you do run a more traditional Fusion
deck, this could be really helpful… but fights for
space against another good combination: Fusion Gate
and Dimension Summon. I learned several months ago
that’s a potent combo. As is using a real fusion
summon with De-Fusion to attack with the fusion then
its component pieces. Still, with various tricks
available to you, if you can find room, this would
still be worth it (Painful Choice can used to get
those Fusion materials into the discard easily while
you use the other parts for the actual Fusion.
The
best combo I can think of would be using this with
Salvage (I don’t think Mother Grizzly would be worth
the trouble). Using Salvage you can either Painful
Choice this into the Graveyard for future use, or use
the second effect (discarding for Polymerizations),
then Salvage to get them back, and use them each with
the opposite Fusion material monster. Going a step
further you could then even De-Fusion one to get its
component’s back (quite potent if you just
Fused two Black Skull
Dragons as described above).
Ratings
Note: The same scores can have different meanings from
me-a 3/5 might be a card that is vital to an obscure
or weak deck, or just something you’d consider for
decks in general. Today’s card is for a lesser seen
deck type that is fairly strong. The scores are to
give an idea of overall usefulness.
Casual:
3.75/5-Looks to be something most ‘”true” Fusion (i.e.
using Fusion Gate or Polymerization) decks should work
in-either it nabs a Polymerization and thins your deck
or it’s a variable Fusion piece.
Tournament:
3.25/5-Fusion decks are weaker here, though the
surprise factor can lull an opponent into a false
sense of security. Still, when facing Chaos and
Control decks, you’re never really safe.
Limited:
1/5-I am still not familiar with the set, so I’ll put
it this way-if you are running it in an event where
you know you can get Fusion Monsters, at least one of
their components, and a way to Fuse them, it might be
a good idea. That seems most unlikely outside of
certain starter events.
Summary
A
little something to try and level the playing field.
Too bad that’s nigh impossible outside of some major
bannings. Still it’s a
good card that is really useful for its deck, but far
from broken. |
MerrilHess |
King of the Swamp
The first Fusion-Sub outside of TP packs.
Pros:
Can replace nasty fusion material monsters like
Thousand Eyes Idol. It can also thin the deck by
letting you look for a Polymerization. Not much else
to say.
Cons:
It's stats suck. It can be very competitive if you
can't get a Poly and this is on the field. Also let's
your opponent know one of the cards in your hand
(searching for Poly). Not the best, IMO.
Overall, I give King of the Swamps a 3/10 overall, a
6/10 in a fusion based deck (Like TER or something) |
JAELOVE |
Monday: King of the Swamp
Rated
For:
Fusion-based Decks, Dark Paladin Decks, Last Warrior
Decks
Welcome to the Playable AST cards week! We begin with
this fabulous card.
First, Konami/Upper Deck made rituals playable by
creating Manju of the Ten Thousand Hands. To make
fusions more playable, they included this guy; simply
put, no one card in the game helps a deck type as much
as King of the Swamp helps fusions.
Advantage F/H:
King
of the Swamp is the most versatile fusion substitute
monster. However, it won't directly lead to field
advantage. Instead, by utilizing him to bring out your
favorite fusion monsters, you have an indirect way of
maintaining field/hand control. In a fusion deck, you
need both the spell and the materials to take
advantage right? This guy is the best option towards
that end. 9/10.
Best
Draw for the Situation:
If
you're holding polymerization, this monster is an
excellent draw (he's a fusion sub). If you have two
components, he's an excellent draw because you can
dump him for a polymerization. If you have no
monsters, he can serve in a pinch as a defensive
monster. Basically, he'll never be a burden, period.
9.5/10.
Attributes/Effect:
His
500/1100 stats means that witch of the black forest,
sangan, and even mother grizzly can all find him. His
two effects are the two best fusion-related effects in
the game. In a fusion deck, the only thing keeping him
from perfection is his low attack, and the fact he's a
water(instead of dark/light) type. 9.5/10.
Dependability:
This
guy gets another rock-solid score for being one of the
most dependable monster effects in the game. In fact,
both of his effects come from your hand, meaning they
cannot be negated. The only knock on this guy is the
fact that you might not have the other fusion monster
(i.e Zombrya, Spirit Reaper) in hand, or that you
might have run out of polymerizations. 8.5/10.
The
Bottom Line:
As
future sets introduce increasingly powerful fusion
monsters, expect this guy to be a staple in
fusion-decks-- he's THAT great.
A BAD
Score: 36.5/40= 9.125/10
Cards it combos well with:
Spirit Reaper(Reaper on the Nightmare),
Zombrya the Dark(Last Warrior from Another Planet),
Dark Magician & Buster Blader(Dark Paladin). |
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