Monday: Compulsory Evacuation Device
Rated For: Exodia Deck, D.D Designator Control, Any
Post-Ban Deck
This week features some of the most underrated and
underplayed trap cards of all time.
The
first card is an Invasion of Chaos rare, Compulsory
Evacuation Device (or CED for those who like to
confuse others). Scarily versatile, CEDevice should
go primarily into one of the two deck types listed
above; that’s where it’ll be most useful.
Advantage F/H:
A card that can provide numerous, key
functions in your deck will almost always receive a
solid score. Compulsory Evacuation device’s base
effect is basically one free monster removal. It
then adds bonuses based on the deck type.
Exodia
decks can recycle flip effects, protect their
monsters from being Change of Hearted/Nobleman of
Crossouted, revive pieces and return them to hand,
or search pieces with Mystic Tomato and return them
to hand.
9/10 in Exodia.
D.D Designator decks
can take a look at the opponent’s hand that next
turn, gaining a huge advantage and wiping (at least)
one important card from play. It can also leave a
clear field open for Don Zaloog/Spirit Reaper.
8 /10 in D.D Designator
Control.
In all other decks,
it only serves as limited removal. You’re almost
better off with something like Smashing Ground. Not
very great.
5/10 in all other decks.
Best Draw for the Situation:
This card is great in the opening
turn because it really puts your opponent at a
monster disadvantage. By your second turn, you
should likely have him outpaced two monsters to one.
Yu-Gi-Oh post-ban, in my estimation, is going to be
more about a steady buildup of resources and
management than the fast-paced, quick-shifting duels
we’re used to. Therefore, cards like CED that let
you dictate the flow and pace of the duel are almost
always solid draws.
8/10 for all decks.
Attributes/Effect:
Once again, depending on what type of
deck you use, your mileage will vary with this card.
At the very least, it serves as a rather
underwhelming form of monster removal; the score for
this card will depend mostly on the bonuses you get
once the monster is returned:
Exodia decks
can return pieces to the hand, return
crucial flip effects such as Morphing Jar and
Magician of Faith to hand if they’re threatened, and
use it as a fail safe. Generally, when Exodia the
Forbidden One is sent to the graveyard, the Exodia
deck must concede defeat. There are a few methods of
bringing him back (Pharaoh’s Treasure and Des Feral
Imp), but an overlooked method is Revival (The
Shallow Grave, Call of the Haunted, Premature
Burial) + Compulsory Evacuation Device.
9/10.
D.D Designator decks
don’t need CED as much as simply
because they have plenty of other options for
looking at the opponent’s hand. Exchange, Trap
Dustshoot, pre-negators and others are good options
for the deck. This hurts CED’s score.
7.5/10.
All other decks
don’t benefit nearly as much from
this card. 5/10.
Dependability:
Because this card is chainable to all
removal, the only way you’re negating its use is
through Jinzo. In all other aspects, it’s about as
reliable a post-ban trap as you’re going to get
(provided your opponent runs monsters!)
9/10 in all decks.
The Bottom Line:
Great for Exodia, good for D.D
Designator Control, decent in all else.
A BAD Score— Exodia: 88/100
D.D Designator
Control: 81/100
All
Else: 68/100
Cards it functions well with:
Flip Effects you don’t want your
opponent to steal (Magician of Faith, Morphing Jar,
Fiber Jar), Exodia Pieces, Mystic Tomato, D.D
Designator, Flip Effects you want to reuse. |