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Pojo's Yu-Gi-Oh Card of the Day
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Just Desserts
Common
Inflict 500 points of Direct Damage to your
opponent's Life Points for each monster your
opponent has on the field.
Type - Trap
Card Number - SDJ-042
Card Ratings
Traditional: 1.85
Advanced:
3.85
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.22.05 |
ExMinion OfDarkness |
Out of all the old cards I thought would
have gotten at least one review, this card
had never been looked at. Odd, no?
As a general rule, it's not good to give up
a card just to do one shot of damage unless
there are extenuating circumstances. For
example, Poison of the Old Man is a
Quick-play spell, so if you set this and the
opponent hits it, you gain/they lose AND
they lost a card/card effect. Wave-Motion
Cannon can get ridiculously powerful if left
on the field for multiple turns...but most
of the time, you're going to want a card
that CONTINUOUSLY does burn damage (Lava
Golem, Stealth Bird, Solar Flare Dragon).
This card does 500 damage per monster the
opponent has, no matter the position. Given
that Advanced Format encourages more
monsters on the field (even with Mirror
Force back, there's still a lot less removal
than Traditional), this could do a fair bit
of damage. However, there's one card that
sees Advanced play that makes this card one
of the best single-shot burners out there.
Scapegoat = 2,000 damage, most likely 2,500
if they already have a monster on the
field. However, using this card in a Burn
just hoping for Goats is problematic at
times -- normal decks just use Scapegoat for
blocking attacks, and when they realize your
deck doesn't attack, they side out the Goats
for the next Duel (and in come the M/T kill
cards.)
Having said that, this is a good card for a
Burn deck to have in their deck in Duel 1
and side out for Duels 2 and 3. If you can
catch an opponent by suprise with a couple
of these and take the first Duel, then
effectively side deck out so their
side-decking becomes useless, you have a
much better chance in a competitive
environment.
Traditional: 1.5/5 (not so many Goats here)
Advanced: 3.75/5 (2-3 Goats in almost EVERY
deck, even possibly worth running one in a
non-Burn deck for the 2,000 shot)
Limited: 1.5/5 (if they have that many
monsters out, you're probably getting wailed
on to the point you're near-death and can't
come back.)
|
Coin Flip |
Just Desserts is one of a few cards we've never,
ever reviewed. Which is strange. Considering how
it's been out since the very beginning of the game,
it should have gotten at least the one review. But I
digress.
500 for every monster on your opponent's side of the
field = 2500 max. This is an odd burn card. On the
one hand, if they use Scapegoat (or you use Ojama
Trio) then you get a quick 1500-2000 out of one
card. This only gets worse for your opponent as the
game progresses. Burn really likes it when you fill
up your field, because it gives them Lava Golem bait
and gives you fewer chances to react. This sort of
goes along with that.
It's really a fairly solid burn card, and has been
since Metal Raiders, when a Magician of Faith or 3 +
two Swords + Mirror Force + 3x Waboku + 3x Mask of
Darkness made the entire game a large stall-a-thon.
Of course, that ended in Pharaoh's Servant, but
regardless. It's a great card for a burn deck.
General:
Traditional: 2/5
Advanced: 3.1/5
Burn:
Traditional: 3.6/5
Advanced: 4.2/5
|
Tranorix |
Just Desserts
One thing about me that some of you
may know – but most of you probably don’t – is that
I never choose cards for review that the Card of the
Day team has already reviewed. That means,
surprisingly enough, that the Pojo CotDers have
NEVER reviewed Just Desserts. Weird, huh?
That said, Just Desserts is a
drastically underrated Trap Card for Burn Decks. A
mere two monsters on your opponent’s side of the
field will let Just Desserts do 1000 damage. Three
(Ojama Trio, anyone?) for a guaranteed 1500 damage.
Four (and that’s not unreasonable at all, what with
Scapegoat being played everywhere) for 2000
damage. The most you could do is 2500, but that’s
certainly not a bad maximum at all, especially
considering you might actually reach it.
Granted, this is a dead draw with
something like Jinzo on the field or when your
opponent doesn’t have many monsters, but Burners
need to take risks like that. This card is a
valuable asset to Burn, one that’s been overlooked
for way too long and needs to start seeing some
play. Whether you use Ojama Trio or just want to
rely on your opponent’s haphazard Scapegoat usage,
Just Desserts is something you should consider.
Traditional – CCCC: 2.5/5
Traditional – Burn: 4/5
Advanced – CCWC: 3/5
Advanced – Burn: 4.5/5
OVERALL RATING: 3.5/5
|
Snapper |
Just Desserts
Our final card for this Burn Week is Just Desserts,
an old card that has surprisingly never been
reviewed before.
JD’s effect is similar to that of Ceasefire; for
each monster on the opponent’s side of the field the
opponent loses 500 Life Points. It’s a simple effect
that has the potential to do 2500 points of damage
to the opponent. Of course in today’s dueling
environment, most people try to avoid having more
than 2 monsters on the field, allowing JD an average
of 1000 points of damage. Of course it isn’t fair to
you that your opponent’s being all “conservative”
and working for the man, so you should, like, use an
Ojama Trio. Not only will you give JD it’s full
potential, but you’ll give the wonderful annoyances
of the Ojama Tokens. All in all, JD is one of the
more reliable forms of Burn I can think of, and
could be considered a replacement for Ceasefire with
great ease.
Advanced: 3.5/5. Very well rounded card that can do
a fair amount of damage.
Traditional: 3/5. See Advanced.
Overall: 3.25/5.
Art: 1/5. It’s about as attractive as one of the
Ojamas… -shudders-
|
Otaku |
I reviewed this not too long ago for one of
the “Dealer’s Choice” days. Here’s the
review I gave then with a few tweaks:
Oh, and thanks
DarkZray for reminding me why I do this.
Effect :
When you activate this card, you get to inflict
damage to your opponent’s Life Points equal to
the amount of Monsters they have on their side
of the field. This means a single card can get
upwards of 2500 damage, or do zero. Usually, if
you know what you are doing, you can get a solid
1000 out of it. This is a solid effect in my
opinion.
Stats :
Just Desserts is a Trap card. Since your
opponent will usually be Summoning Monsters on
their turn, it’s almost always worth waiting a
turn to get another 500 points of damage. The
ability to chain or respond to other actions
often makes burn cards more potent, like waiting
for them to use a card that requires their own
LP, and then drop it even further. As such,
only a Quick-Play Spell would come close to the
versatility. Watch out for Trap negation.
Thankfully most efficient Trap negation comes
from Jinzo (one-per deck Tribute Monster)
or Royal Decree (very pricey Trap card).
Uses and
Combinations :
Stall/Burn loves this card. Well, you’d think
it would. I don’t see it that much, but it’s a
great card if you know how to use it. Just
Desserts is a great counter to Scapegoat:
they probably bought themselves only two turns
without any successful attacks going through…
but you just hit them for 2000 in burn damage,
what you’d expect to accumulate over those turns
had they used other defenses. As mentioned when
it was covered February 7th, 2005,
this goes great with Ojama Trio. Two
cards for 1500 burn, cutting your opponent down
to two usable Monster Zones, and the potential
of another 900 points of burn. Another useful
card to combine it with is Morphing Jar #2:
they hit, hopefully having to toss a few good
Spells of Traps, and then set as many Monsters
as they had (barring them drawing Tributes or
the like). So… they loose momentum, and still
have a field full of monsters to feed your burn
damage.
Stall/Burn may not be quite as popular as it
was, but it still seems pretty solid, and can
definitely make good use of the card. In your
normal Stall/Burn deck, your opponent is going
to be more or less locked down by things like
Messenger of Peace and Level Limit-Area B,
so they should have quite a few Monsters. Given
that it is a Trap, you actually have an option
to get it out quickly: Mask of Darkness
plus A Cat of Ill Omen. Such cards are
actually quite useful to a Trap oriented Burner.
Swarm (via Warriors, Zombies, and sometimes
Beasts) is an expected site at tournaments, and
results in better damage yields. Just
Desserts is a simple, sweet burn card that
is unrestricted.
Ratings
Traditional :1.5/5-Given
all the field clearing cards, it seems doubtful
you’ll get any real damage out of Just
Desserts in this format.
Advanced :
3.5/5-Players have become more cautious with the
return of Mirror Force and the addition
of Lighting Vortex. Still, it shouldn’t
be too hard to lull someone into filling their
field, and they may think that by setting
Monsters they are avoiding your Mirror Force,
instead of enhancing Just Desserts.
Limited :
4/5-Burn damage is great here: its unexpected
most of the time. Being Monster based is okay;
just make sure you’re hitting them for the kill
if you let them fill up their Monster Zones on
purpose.
Summary
Just Desserts:
an oldie but a goodie. It’s just so deliciously
ironic when you defeat your opponent by turning
their own formidable attack force against them.
Probably the only Trap that does this better is
Ceasefire.
If you are curious about how I rated this card
the first time, click
here. If that doesn’t work, just go to the
CotD Index and check out the Dealer’s Choice day
on February 11th, 2005. There are a
few differences…
|
Dark Paladin |
Just Desserts
Has potential for mass damage...500 1000 1500 2000
up to 2500 damage...
Welcome to an old-school burner card for Friday
It seems this card has NEVER been reviewed, which is
a shame because it's one of my favorite trap cards.
If you sprung three of these while your opponent had
five monsters on the field, that 7500 lifepoints
gone. However unlikely that may be, it still isn't a
bad card.
It's more than possible to spring this on your
opponent. It's a trap, which isn't necessarily the
best thing in the world, but using it when your
opponent has 2 or 3 monsters may not be all that
hard. That's still 1000 or 1500 points of damage.
I personally prefer Ceasfire over this card for a
couple of reason. First, Ceasefire counts both sides
of the field, even though it only includes effect
monsters. Secondly, Ceasfire flips all face down
monsters yet doesn't activate their effects. This
can be quite hurtful to your opponent. *sigh* It
seems I've reviewed two cards today.
Now, Just Desserts is a solid burn card, and I use
to run two back in the olden days. I don't see Just
Desserts hardly at all anymore, which is a real
shame.
It may be worth using for shock value as your
opponent may not see it coming ever.
Ratings (Just Dessersts)
Traditional: 2.5/5 A decent burn card
Advanced: 3.1/5 Monsters stay on the field longer,
potential for more
damage
Ratings (Ceasefire)
Traditional: 3.8/5
Advanced: 4.3/5
Art: 2/5 (this week didn't seem to contain very cool
art cards)
You stay classy, Planet Earth :)
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