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Pojo's Yu-Gi-Oh Card of the Day
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Dark Necrofear
Ultra Rare
This card cannot be Normal Summoned or Set. This
card can only be Special Summoned by removing 3
Fiend-Type monsters in your Graveyard from play.
When this card is destroyed as a result of battle or
by your opponent's card effect, it is treated as an
Equip Spell Card at the end of the turn. Equip 1 of
your opponent's monsters with this card. As long as
it is equipped with this card, you control the
equipped monster.
Type - Fiend/Effect
Card Number - DB2-EN004
Card Ratings
Traditional: 2.5
Advanced:
5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.27.05 |
ExMinion OfDarkness |
Dark Necrofear
Great theme card.
And when I say theme card, I mean you actually have
to be running a Fiend deck to play this well. You
can't just throw in Slate Warriors and hope for the
best.
As for the card itself, 2800 defense is superb; 2200
ATK on a Special Summon isn't bad either (hey, we DO
play Cyber Dragon don't we?) The second effect is
the icing on the cake, getting to take a monster if
Necrofear is destroyed (the first time. It doesn't
come back AGAIN if it's destroyed while an Equip
Spell.)
If you can get it out, you have a really big wall
your opponent may not want to kill (best option
being to either Dark Hole so it has nothing to get,
or use DDWL/DDA to get it out of there.)
And for those of you thinking to run this in Dark
World....don't. The deck conflicts on what it wants
to do if you run Necro. You're trying to discard
Dark World monsters, sure, but (A) this is to
Special Summon them most of the time, (B) you're
most likely wanting to pull them back out of the
Graveyard with Gateway to Dark World, and (C) you're
ALSO wanting to pull them out with Forces of
Darkness to get their effects again. You HOPEFULLY
won't have enough monsters in there to even play
Necrofear so don't bother.
1.75/5 Traditional
3.25/5 Advanced
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Coin Flip |
To
tell the truth, this card should really be
Wednesday's card, but whatever.
I just remembered the days of Fiber Jar and then
remembered the days of Labyrinth of Nightmare…
People playing 3 Bazoo before the little soul eater
was errata'd and put away for many seasons… Skull
Lair being INCREDIBLY broken. This little chick got
passed over many times and attempted unsuccessfully
by many people in tournaments. The good news is that
now it's even easier to summon. We have MUCH better
fiends for attacking (such as Slate Warrior and
Goblin Elite Attack
Force) as well as a good card drawer (bet most of
you forgot about Dark Mimic LV1!). Giant Germ is
also a solid card, provided you can find room to fit
the mandatory three copies of it in your deck…
Well, this card isn't at all SJC Top 8 worthy, but
it does kill Cyber Dragons and it can occasionally
be a Snatch Steal, though smart opponents will just
play around it. Personally, I consider this card to
be really fun, but like many, I know the difference
between "really fun and playable" and "really fun
but completely unplayable". Sadly, to give this card
a high rating would be lying.
Still doesn't mean this card isn't fun. Try it out
at least once.
Keep in mind that errata has come out on it. The
effect only activates if it's a MONSTER card when
it's destroyed.
But then again, to give it a rating would deny the
fact that this card is completely unsplashable, and
I dislike denying *facts*. In it's own deck, 5/5.
Elsewhere, 1.1/5 suits it quite well.
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Dark Paladin |
Dark Necrofear is our card today, one I've always
particularly liked.
The effect is simple. Remove three fiends from play,
and you get to special summon something with 2200
attack points.
The deck is solid, at least, and I wish I saw more
of them. You could always add Dimension Fusion to
the deck for some swarming or even just for a
surprise. Finally, if Dark Necrofear is destroyed,
there's the Snatch Steal effect as you are well
aware.
Ratings:
Traditional Dark Necrofear: 4.5/5
Advanced Dark Necrofear: 5/5
Art: 4.5/5
You stay classy, Planet Earth :)
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