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Pojo's Yu-Gi-Oh Card of the Day
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Sakuretsu Armor
You can only
activate this card when your opponent declares an
attack. Destroy the attacking monster.
Type - Trap
Card Number - DR1-EN264
Card Ratings
Traditional: 3.35
Advanced:
4.3
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.17.05 |
Lord
Tranorix |
Sakuretsu Armor
We don’t have Mirror Force anymore, so some people
are turning to Sakuretsu Armor. It isn’t chainable,
which is a drawback; and it gives you 1 for 1 (your
opponent’s monster in exchange for this card).
You also get to stop an attack. Well…what more is
there to say? I prefer Bottomless Trap Hole to
Sakuretsu Armor, because not only does it not
require that your opponent attack, but it can also
remove threats permanently – additionally, you can
take out more than one monster if your opponent
flips Cyber Jar.
But Sakuretsu has its advantages, namely that it
stops monsters that have less than 1500 ATK. Is it
worth using? Probably.
Control: 3.5/5
Dedicated Field Control Deck: 4.5/5
OVERALL RATING: 4/5
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ExMinion OfDarkness |
Sakuretsu Armor
Yu-Gi-Oh players, this is your new deity. Get to
know it well.
From what I've seen at Regionals, local tournaments,
and SJCs, this is THE defensive Trap to be playing
right now. For some, it's the staple of their
lineup, 3 of them to stave off opponent's monsters.
For others, it's even more as they're playing
Widespread Ruins IN ADDITION to the Sakuretsu
Armors, essentially playing MORE than 3!
Simply put, it's a 1:1 in your favor. Your 1 card to
get rid of your opponent's 1 offensive monster. You
need all the card advantage/pseudo-card advantage
you can get in this format. (Pseudo-card advantage
refers to 1:1s that somehow leave you better off
afterwards, like Smashing Ground)
Players will now be running Decrees to counter this,
so make sure you have Dusts or something to counter
the Decrees. That sided Mobius may be needed more
than you think...
4/5 if you're running 2
5/5 if you're running 3
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Coin Flip |
This is the last good card of the week. :(
Sakuretsu Armor has seen incrementing amounts of
play over the past few weeks, and for good reason.
With increasing play of Dons and Reapers, defenses
are crucial. And in an aggro-heavy metagame, SA
opens up the field for an offensive move of your
own.
Reasons not to run this card… Well, there aren't
many. Mobius is in full swing, but if they never
have a monster on the field to tribute for it (Drillroid
also assists in this) then that's not too big a
worry.
And besides, you know that you're a good card when
people hunt down a worse version of you to play
(Widespread Ruin). But then you'd be a piece of
cardboard, so that would suck.
4.6/5 General
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Dark Paladin |
Today we come to Sakuretsu Armor, a card that was
fairly popular before the new ban list, and is even
more so now, especially with the banning of Ring of
Destruction and Mirror Force.
Sakuretsu Armor is simple, very simple. If a monster
attacks, you can activate it. The attacking monster
is then destroyed. Sakuretsu Armor is quite useful
in the current format, as I'm seeing most people run
2 or 3 of this along with 2 or 3 Bottomless Trap
Holes.
Being a trap, of course, Sakuretsu Armor doesn't
work when Jinzo or Royal Decree are out. This card
is definately a welcome destruction choice for your
deck, and a welcome side-deck option as well. Our
Monster Removal took a boost with Dark Hole coming
back, but use what you can get.
Ratings:
Traditional: 3.3/5
Advanced: 4.1/5
Art: 3.5/5 I like it, but I don't quite get it.
You stay classy, Planet Earth :)
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Otaku |
Sakaretsu Armor
(or as I like to declare when an opponent runs
into it: SakAr) is a Normal Trap that can only
be activated in response to an attack. This
means that it’s pretty much “unchainable”
as far as we use the term.
Sakaretsu Armor
is a solid card. There are other choices, which
are fine: that is what this game needs. It
needs cards that are basically alternatives to
each other. Many would rather use Bottomless
Trap Hole. Some might even consider
Raigeki Break or Offerings to the Doomed.
Raigeki Break can hit anything and can
only not be activated if it was just set this
turn or you have no hand. However, that discard
cost is a lot harder to handle without
Sinister Serpent or two copies of
Night Assailant. It isn’t impossible, but
especially if Control decks are popular in your
area, it’s scary. Same thing for Offerings
to the Doomed: in its case it can kill
the face-up of your choice, but you lose a
precious, precious draw phase. Then again, that
might be okay if you lump it on top of
Reckless Greed… Still, for most it is a
matter of whether to nail it when it attacks or
when it’s Summoned (if 1500 ATK or better)
and remove it from play.
Ratings
Traditional:
1/5-Too many better choices and too many
counters.
Advanced:
3.5/5-It’s not great, but it is good.
Limited:
4/5-Great surprise.
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