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Pojo's Yu-Gi-Oh Card of the Day
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Sacred Phoenix of Nephthys
Secret Rare
If this card is destroyed by a card effect, Special
Summon this card during your next Standby Phase. If
you Special Summon this card in this way, destroy
all Spell and Trap Cards on the field.
Type - Winged
Beast/Effect
Card Number - EEN-ENSE3
Card Ratings
Traditional: 3.03
Advanced:
3.85
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.23.06 |
ExMinion OfDarkness |
Sacred Phoenix of Nephthys
And now for the big winner in the "my restricted
status didn't change but I'm infinitely better
because of the new list" department, we have the
flaming chicken!
Sacred Phoenix was always good, just considered
unplayable for most of the formats. Originally it
was because BLS still saw play...then because
everyone ran Bottomless to deal with card-advantage
hungry Mobii (Mobiuses), then because Chaos was the
flavor of the year and your bird was going to get
removed without the opponent even losing any life
points or card advantage.
Chaos Sorcerer's banning means that your opponent
has three less cards that can get rid of the Phoenix
without its effect going off. With D. D. Assailant
not having been run in a while (expect it to come
back now) and Bottomless Trap Hole also mere tech
since the last format (expect it to come back as
well), many decks may only have ONE RFG answer left!
Sure, there's the Mobius or Zaborg or Jinzo crashing
into it, but given that your opponent probably had
to Tribute to bring that monster out, and if you
used Hand of Nephthys, you got away with it from the
Deck, your opponent will probably be in dire straits
with whatever way they do get rid of the Phoenix.
...and it gets even better if they did kill it with
a card effect, as you get a free revival and free
Heavy Storm next turn, giving your Phoenix an
almost-guaranteed straight shot at the opponent's
life points (barring set monsters, a chained
Scapegoat, or a summoned Kycoo doing damage and
removing it.)
But really, any good Phoenix deck's viability is
going to be in how few ways the opponent has to get
around it triggering its effect. Therefore...
Ratings:
Traditional: 2/5 (Envoys still > this but it has
many more ways for the effect to trigger)
Advanced: 4.5/5, minus .5 for each card your
opponent is running that will remove Phoenix from
the game, not counting the obligatory D. D. Warrior
Lady.
|
Tebezu |
Sacred Phoenix of Nephthys
It will rise from the grave and it will devour your
children. Raining fire and brimstone onto all its
adversaries.
With the banning of chaos, mausoleum of the emperor,
and no more snatch steal, apprentice toolbox will
finally be able to run the phoenix with little draw
back outside a well placed soul exchange/brain
control or bottomless trap hole. I think it will see
some play and it is definitely an archetype worth
working with, yet I still don't see it dominating
the format. People will start to max out on
bottomless trap holes to combat it. I am assuming
phoenix players will not be running royal decree
(sense it is not chainable) and will take on the My
Body as a Field Approach. A monarch player is just
going to tribute it off, a bazoo player will run it
over, machines have limiter removal on top of other
att. increasing spells/Quick Plays like enemy
controller and rush recklessly. Warrior has D.D.
Assailant and D.D. Warrior Lady.
At first I can see it being used, but it will
eventually die out as a fad. Just so much slower
than the monarch build. But nonetheless a good card
which merits play. (AND MAY BE INCLUDED IN THE
MONARCH BUILD)
3.7/5
I also worn you to be wary of Mr. fire monarch.
People have been testing him out again. Nothing
would make you feel sicker than a soul exchange on
phoenix and then the discard of a card. AND WE ALL
KNOW NOBODY WANTS TO RUN Dark World. Yet if you
think about it, it merits play.
|
Dark Maltos |
Sacred Phoenix of Nephthys
Without Chaos being dominant, a lot of new deck
types are finding room to breathe. Nephthys is one
of them. I’m currently using one myself. She’s
pretty sweet.
There’s not much left to get rid of her, that’s what
it all boils down to. Sure there’s Bottomless Trap
hole, and DD Warrior lady, but they’re 2 cards in a
whole deck . Bottomless could push that to 4, but
that’s unlikely. Bottomless’s popularity has
decreased with RFTDD’s popularity INCREASING, but
that could all be set to change in the coming
months.
The other way around her coming back is battle, but
considering that 2400 is the maximum attack played
today , that could be easier said than done.
Obviously her defense is the way to go, but the lack
of Tsukuyomi means we’ve only got Enemy Controller
and Book of moon left to us, so potentially she’s
devastating.
To use her at all stick a couple of Hand’s and an
Apprentice magician into virtually and deck and
you’re set for your ‘Phoenix variant’. Nephthys is a
great card, she’ll keep bouncing back, and combo her
with tree born and Dark Dust Spirit and you’re
laughing.
Traditional ; 3/5
Advanced ; 4/5
Art ; 4/5 Gorgeous, I feel like chicken tonight,
chicken tonight.
MPS : 4/5
|
Coin Flip |
Sacred Phoenix of Nephthys is going to see a bit of
play as well, even in decks that don't need it. It's
a powerhouse, to be sure. Last format, the meta
laughed at it and sent this Phoenix Goddess (look
carefully at the card art) back to the trade binder.
Welcome to a meta without Snatch Steal, Chaos
Sorcerer, or Tsukuyomi. I don't know about you, but
my copy of this card just grinned.
It's definitely a good card, and we're probably
going to see a lot more of Bottomless Trap Hole
because of it. Expect this to be played in quite a
few decks by quite a few people. 2400 ATK is only
matched by Monarchs (which will also see more play),
and with an effect that allows it to come back from
any destroy effect (including two very popular
additions to decks in the form of the now
Semi-Restricted Exiled Force and Restricted Ring of
Destruction) means we've actually got to plan our
decks according to how we can fit it in and how we
can answer a copy of it. No Spirit Reaper means we
have fewer defensive walls... Let's just say that
Bottomless Trap Hole will definitely see a lot more
play, even to protect it in the odd case of a
Monarch or an Enemy Controller or Book of Moon.
It also has ridiculous synergy with Treeborn Frog.
Set Treeborn, next turn Hand of Nephthys into this
Come back, kill all Magic and Trap cards, get back
Treeborn, tribute for Zaborg or Thestalos will
probably end a ridiculous number of games.
Let me put it like this. This card went from trade
bait to a defining card of the format overnight.
General:
4.2/5 Advanced
As usual, the Traditional rating is ridiculously
different due to the fact that this card is terrible
there.
2.4/5 Traditional
|
Otaku |
If you get a sense of déjà vu reading
this, it would be because I am merely updating
my old review. Large portions will be the same
as the old because many basic fundamentals
haven’t changed.
Stats :
Sacred Phoenix of Nephthys is a big Level
8 Fire/Winged-Beast. Pity the Level isn’t one
lower; a Ninja would have to be Level 5 or more
to use this with Ninjitsu Art of
Transformation. ;) At least it is high
enough for Lighten the Load, should you
wish to run that (probably not a good idea as
we’ll see). Fire does have some good support
available, so this is nice… except most of it,
we’ll find, isn’t really
Phoenix
friendly. The same is largely true of Winged
Beasts: most useful Support will be S/T based
and in a manner that doesn’t suit
Phoenix.
Well, let’s move onto the ATK. We have 2400.
This is on par with most Level 5/6 Monsters that
see play… but this is a Level 8 Monster, so it’s
rather puny. Any Monarch can match this
and suicide into
Phoenix,
which is not an unlikely occurrence as well
see. Although I don’t find Chainsaw Insect
to be unbalanced (it has a good drawback
effect), note that it now means there’s a Level
4 Monster that can suicide our big bird. A DEF
of 1600 is low enough to also be puny, but high
enough that Witch of the Black Forest
can’t search it out in Traditional. Of course,
now that Tsukuyomi will be banned, it
won’t be quite as bad, but don’t forget there
are many position changing cards waiting to fill
the void if only people will let them.
Obviously, this card is played for useful
combinations and its effects. You know this
since this is not the first time we’ve reviewed
the card.
Effect(s) :
There are two effects to this card. The first
makes Vampire Lord look picky: whenever
this card is destroyed by a card effect, in
typical phoenix fashion, it revives itself
during your next Stand By phase. This is
incredible, and explains the lackluster stat
scores: if the ATK/DEF was any higher, this
would be nearly impossible to get rid of in a
more permanent fashion. The second effect is
mixed: when you Special Summon this card
successfully via its own effect, you destroy all
Spell/Trap cards on the field. If it was
optional, this card would be phenomenal. As is,
it is still a great card, but requires you avoid
using cards that aren’t highly chainable.
Someone used it against me when they didn’t
have mostly chainable cards, and it back
fired horribly four out of five games. It did
prove sick in that one game out of five, though.
Uses and
Combinations :
Here is where things have changed a bit. With
Chaos Sorcerer gone, the last of the
repeatable Remove From
Play Monsters is gone. Being removed from play
totally ruins
Phoenix
since it won’t revive itself unless it goes to
the Graveyard.
Macrocosmos decks should still be a
problem for it though. It gains a bit of a
boost thanks to Ring of Destruction
returning: now if you want you can nuke your own
bird to safe it from being removed in play by
certain effects, and it’ll come back next turn.
Personally, I think people are being a bit
naïve. First, as stated, we still have a good
deck type dedicated to removing the opponent’s
stuff (and its own too) from play. Second,
Monster ATK scores are high enough that
suiciding into the bird shouldn’t be that hard.
A Monarch deck should be able to survive
giving up one of its guys to get rid of
Phoenix,
and from that point its
more luck than skill if you can revive it. If
Phoenix
does see a lot of play, that just means we’ll
see the return of Bottomless Trap Hole in
more decks, probably D.D. Assailant as
well. Pretty easy to dedicate 10% of your deck
to messing up
Phoenix
and as a bonus, Bottomless Trap Hole can
annoy the Monarchs as well. Then there
are cards that are useful against Cyber Stein
players, like Waboku and Threatening
Roar. Oh, you didn’t kill that Monster in
play because I stopped you? Oh, but there’s
nothing useful you can do with a Monster… oh,
except tribute it for something bigger? Sure,
most can only tie with
Phoenix,
but again, that’s what Waboku is for.
Hand of Nephthys
is a great tutor, but hurt a bit since we are
down to one Apprentice Magician and we
still only have on Last Will. So it’s
not as easy to get out as it used to be, though
Treeborn Frog offsets it if you go back
to before it was out. However, anyone who
experimented with
Phoenix
recently, like myself,
will still feel the loss.
Ratings
Traditional :
2.75/5-It’s revival effect will help immensely,
and most Monsters won’t be big enough to make a
dent. Still, removing it from play will stop
its revival. Finally, I don’t know if its
second effect will matter much in this Format,
where we still have both Heavy Storm and
Harpies’ Feather Duster to clear the
field.
Advanced :
4/5-It’s still a great Monster and very potent.
Of course, this is a score for a deck that is
built for it, either main or side deck. Notice
this is the same score as last time: ultimately
things are better and worse than it used to be.
With the lost of Black Luster Soldier – Envoy
of the Beginning we learned how to be more
judicious with our Remove
From Play effects, so while we lack the
easier ones, we know how to use what’s left far
better now.
Summary
We looked at Sacred Phoenix of Nephthys
recently as part of “X3” week in honor of the
third X-Men movie (which, even as a former X-Men
fanboy who was so
excited about the last two, I just wasn’t
interested in enough to go see). Originally we
were supposed to look at Exiled Force
today, and personally I think we should have
since both cards were reviewed recently anyway
(the reason it was changed from Exiled Force).
Exiled Force is what will really be
impacting the game.
|
Ryoga |
Sacred Phoenix of Nephthys:
Chicken will self-bake.
As far as I'm concerned, this list did very little
for Phoenix. OK, Sorcerer won't be removing it from
play, but those oh so tutorable little D.D.'s can
still get rid of it in a flash. I still await a
working Phoenix build as I've always liked her, but
I just can't get her to work properly. Best of luck
trying, though.
Traditional: 3/5
Advanced: 4/5
Share and enjoy,
Ryoga
|
MikeJ |
Scared Pheonix of Nephthys
Basic Summary: This will indeed see much more
playability since no longer
do we have triple D.D.Assailant ( a few Formats ago
) or triple Chaos
Sorcerer to stop Pheonix. Pheonix has always been
good since it was released in FET plus this was
shown at Worlds that same year if I remember
correctly.
Now with its searcher Hand of Nephthys which is
higher searchable through
Apprentice Magician you can get a big robotic turkey
with 2400/1600 with built in Heavy Storm if its
destroyed through card effect and unlike Vampire
Lord any card effect will do not just your
opponents.
Like I mentioned with Ring of Destruction yesterday
this & RoD have amazing synergy since Pheonix is
destroyed through effect plus you/opponent take 2400
then next turn you sweep the floor of all
Spells/Traps very cool indeed. Even with Hand of
Nephthys its still a
2-tribute monster which can very bad if you draw it
before you can bring it out with Hand of Nephthys.
Now if you get Pheonix out on the field your
opponent nowadays will have a hard time getting rid
of its unless they waste removal on it which helps
you in the end but look out for Bottomless Trap Hole
( Tomorrows card ) since people will most likely be
siding that against Pheonix when Sept 1st comes.
Conclusion: Its risky and deadweight if you draw it
early but worth the
effort since it puts pressure on your opponent
Traditional Format > 3/5: This unlike many new cards
can do well in
Traditional since there is lots of stuff to destroy
it but look out for
Chaos.
Advance Format > 4/5: Very good to run nowadays but
I could see it losing
playability in a few months remember people though
Dark World was huge when
Gracefull Charity was unbanned.
Artwork > 3/5: Big Flaming Robotic Turkey of
Doom.... XD
|
Yugiman |
Sacred Phoenix of Nephthys
Today we look at a card that I think will see
incredible play in September 1st format, Sacred
Phoenix of Nephthys. With Chaos gone, this can be a
viable deck to play with its awesome effect, and
almost nothing will destroy it(although I can name a
few).
The effect of this card reads as follows:
Sacred Phoenix of Nephthys
Attrib: Fire
Type: Winged Beast/Effect
Level: 8
Atk: 2400
Def: 1600
If this card is destroyed by a card effect, Special
Summon this card during your next standby phase. If
you special summon this card successfully in this
way, destroy all Spell and Trap cards on the field.
With Chaos gone, Im pretty sure you'll see alot of
decks with SPoN in them.
Why? Nothing can get rid of it(cept DDA,DDWL, Brain
Control, and trib, overpowering and prob some more).
Sure you can Ring it, but it comes back to haunt you
anyways, you can Sak it but it will come back to
haunt you and so forth.
Its not too hard to bring out either with Hand of
Nephthys, and Apprentice mained, so getting it out
is easy. But watch out for people maining Bottemless
Trap Holes to counter the big bird,as your hard work
can be foiled by 1 card. I might even test this new
format, this or Monarch Control.
Ratings:
Traditional: 3/5 - Alot of monster destruction,
makes it semi-playable.
Sept 1st Format: 4/5 - Definatly a good deck to try.
Hate mail or anything can be sent to
freezergeezer111@hotmail.com.
|
DeathJester |
Sacred Phoenix of Nephthys
Welcome to Wednesday’s Card of the Day. Today we
have Sacred Phoenix of Nephthys. Staying true to my
theory that the September 1st format will be about
monster destruction, Nephthys easily gains some
playability.
Sacred Phoenix has never been a card that is
extremely easy to summon to the field. She’s an
8-star, 2400/1600 monster that requires two Tributes
even if you summon her via Hand of Nephthys. Her
strongest points are her ability to be searched from
the Deck and “immunity” to ‘destroy’ effects. This
‘immunity’ gives her the chance to hit the field on
your next Standby Phase with a ‘Heavy Storm’ effect.
Nice. I’ve always liked that about Phoenix.
It’s easy to see where most would think she becomes
an excellent pick for the format. Control players
will be the ones that benefit the most from this
card, since they will have the ample resources to
summon this bird reliably. Don’t be surprised to see
a lot of Phoenix at the start of the format. If
you’re smart, you’ll be playing Bottomless Trap Hole
in 2s and 3s. This counter-measure is not only for
Phoenix, but for the increased power of Monarch
Control decks and Aggro decks.
Phoenix will be played a lot. Make your
preparations.
Traditional: 3/5 (There a much better/faster cards.)
Advanced: 4/5
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