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Pojo's Yu-Gi-Oh Card of the Day
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Pitch-Black Warwolf
Normal
As long as this
card remains face-up on your side of the field, your
opponent cannot active Trap Cards during the Battle
Phase.
Type -
Beast-Warrior/Effect
Card Number - RDS-EN026
Card Ratings
Traditional: 2.93
Advanced:
3.43
Mirage
Dragon
Normal
As long as this card remains face-up on your side of
the field, your opponent cannot active Trap Cards
during the Battle Phase.
Type - Dragon/Effect
Card Number - RDS-EN027
Card Ratings
Traditional: 2.93
Advanced:
3.43
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 05.08.06 |
ExMinion OfDarkness |
Pitch-Black Warwolf/Mirage Dragon
Here we have two cards of different types that do
the exact same thing. That kicks ass.
You have a Lv. 4 1600 ATK monster that stops the
opponent from playing Traps during the Battle Phase.
So Sakuretsu Armor and Mirror Force get hosed. And
given you're seeing Mirror Force in every deck, and
2-3 Sakuretsu to back it up, it will create a
temporary lockdown more often than not.
These two have two other things going for them as
well; first off, they're Light and Dark,
respectively. So if your deck is heavy on Dark
monsters (and most are), playing 1 or 2 Mirage
Dragon will make it easier to run Chaos Sorcerer
along with it. Vice versa, a Light-heavy deck can
play 1 or 2 Pitch-Black Warwolf and support Chaos
Sorcerer.
Finally, these things are godly when it comes to
Return from the Different Dimension. Playing Return
in the Battle Phase with this being one of the RFG'd
monsters is pretty much a win for you, barring a
Scapegoat.
These two will be pretty good in tournament play for
a while.
4/5 for either one
|
Dark Paladin |
Well, today for a change of pace, we are reviewing
two separate cards on the same day! Neat, huh?
First, we're looking at Pitch Black Werewolf. It's a
Dark and Beast monster, which are both playable
things to work with when considering a monster. 1600
attack is fairly solid, but a bit lower than I'd
like in a Level 4 monster.
As long as our Werewolf friend is face up on the
field, your opponent can't activate Traps during the
Battle Phase! Is that good, of course it is.
However, does a good effect make a card playable?
I'm afraid not.
Werewolf here doesn't have enough attack points to
be able to hold his own long enough to be able to be
useful. Even 1800 attack would be more solid. It
could be a one turn tech type thing, but I'd stay
away.
Ratings:
1.75/5 all, sorry
Art: 3/5 not that impressive and I like werewolves
Now, to disappoint you all further, we look at
Mirage Dragon, the EXACT same card, just a Dragon
type monster and Light, as opposed to Dark and
beast. I don't need to repeat what I just said.
Ratings:
1.75/5 for the same reasons above
Art: 2/5 terrible
You stay classy, Planet Earth :)
|
Coin Flip |
Thank RJ for this week.
Anyway, this is definitely an aggro card. The card
itself is fairly weak – 1600/600 is waiting to be
run over by SOMETHING. The benefit to this card
comes in its effect. I've gone over the emphasis
behind having something to do on your opponent's
turn before (look at last July's review of
Torrential Tribute), and this basically says "you
can't play cards". It's powerful. Considering the
emphasis of Traps on the Battle Phase (Widespread
Ruin, Sakuretsu Armor, Mirror Force), this card
makes a little more than adequate use of its
attacks.
How would you like to summon a Spirit Reaper and not
fear a Sakuretsu Armor ruining your plans of gaining
advantage? A Don Zaloog? Airknight Parshath? Heck,
how would you like to summon a few monsters by
Return from the Different Dimension during your
Battle Phase and attack without fear of Mirror
Force, or Torrential Tribute, or Bottomless Trap
Hole, or Sakuretsu Armor…
This thing is protection, and it's a solid body. Few
commonly played 4-stars can take it down. The
downside is that Breaker still suicides into it and
D. D. Warrior Lady laughs at its ATK when she's
turned sideways. But this is a nice card to return
to reviewing with.
Don't be an idiot and play this in the wrong deck:
Return from a Different Dimension-themed deck: 3.7/5
General: 2.7/5
In Traditional, just use Duster.
|
Rj |
Pitch-Black Warwolf
Attrib: Dark
Type: Beast-Warrior/Effect
Level:4
Atk: 1600
Def: 600
As long as this card remains face-up on your side of
the field, your opponent cannot activate Trap Cards
during the Battle Phase.
Mirage Dragon
Attrib: Light
Type: Dragon/Effect
Level:4
Atk: 1600
Def: 600
As long as this card remains face-up on your side of
the field, you opponent cannot activate Trap Cards
during the Battle Phase.
Today we're reviewing two cards in one, because they
are both very similar in stats.
Mirage Dragon and Pitch Black both have the same
Stats, and Effect, but one is a Light Dragon and the
other is a Dark Beast-Warrior.
Whats this mean? It means that they're both very
versatile in the way that Mirage supports a Chaos
deck (CC.) well as a Light support monster, and so
can Pitch Black, but Pitch Black supports Beastdown!
1600 attack is solid. With D.D. Assailant down to 1,
you only need to fear Tributes and Breaker.
The effect is really nice. Traditional opening plays
are a Flip monster down with a Sakuretsu armor or
Mirror force when playing against general decks, and
one of these guys puts a damper on everything,
turning Dekoichi/Merchant/Skelengel into a 1-1 while
clearing their field so you don't have to worry
about Tributes taking down your Dragon/Wolf.
They're both really solid cards, but Mirage gets
played more than Wolf because of his light status,
and sometimes players can't seem to find enough
solid lights to support the Chaos theme. Theres
always enough Darks though =/.
Advanced: 3/5.
|
Ryoga |
Pitch-Black Warwolf and Mirage Dragon:
Virtually indistinguishable from each other, these
two commons aren't actually that bad.
The ATK's might not be great, good enough to rid the
board of Tomatos, Dons, and MoF's, but not enough to
do any impressive swinging, but that's not why you
play these. You do that for their amazing ability to
let you attack without fear, stress, or anything
else unpleasant as all those evil little traps will
be staying face-down for a few more turns.
Very good choices for agressive chaos decks, if you
can find the room, as they avoid the general problem
of these cards merely delaying the inevitable.
Choose which to use based on if you need a light or
a dark to balance out the deck more.
Traditional: 3/5
Advanced: 4/5
Share and enjoy,
Ryoga
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Dark Maltos
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Pitch Black War wolf / Mirage Dragon
What can I say about these two monsters that wont be
touched upon by my fellow reviewers?
These two rock pretty hard, being light and dark
fits nicely into the most desired attributes
nowadays , and with a decent enough attack to hold
their own, already they are seeming like a good
choice.
The effect of these two really sets them apart from
other potential Chaos fodder though, the beautiful
Jinzo like effect of preventing trap activation
during the battle phase , which is already exemplary
considering that they are only level 4, but the best
thing is that the opponent is the only one effected.
Pretty sweet, and a superb counter to the immense
rise in the use of Battle phase dependant trap cards
frequently being abused, just watch out for
Bottomless trap hole.
Still, as a tech and Chaos food, there doesn’t come
much better than these two guys. I suggest running
them both, especially in aggressive decks, as safety
from mirror force is still a beautiful thing .
Traditional ; 3/5 Less likely to be used, but
they’re still Chaos food.
Advanced ; 4/5 This will most likely be a very
frequent occurrence.
Art : 5/5
MPS : 5/5
|
Tebezu |
Mirage
Dragon/ Pitch Black Werewolf Both of
these monsters are solid picks for the
current format. The ability to stop
sakaretsu armor and near force in their
place are to good to pass up.
Mirage
Dragon being a light monster makes the chaos
friendly 3.8/5
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