TDGS-EN040
WIND
Level 8
ATK/2500 DEF/2000
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation
of a Spell Card, Trap Card, or Effect Monster's
effect that destroys a card(s) on the field, and
destroy that card. If you negate an effect this way,
you can Special Summon this card from your Graveyard
during the End Phase.
Card Ratings
Traditional: 4.00
Advanced:
4.85
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 09.23.08
Stardust Dragon is another excellent Synchro monster
who is Level 8 with 2500 atk (meh) and 2000 def
(reasonable) who is of the Wind attribute and
appropriately enough, a Dragon, and ovbiously a
Synchro.
Stardust Dragon is Synchro Summoned by one Tuner
monster and one or more non-Tuner monsters. Now,
you can tribute this card to negate the activation
of Monster's effect, Magic card, or Trap card, that
destroys a card(s) on the Field, and destroy that
card.
If you negate an effect in this way, you can Special
Summon this card from your Graveyard during the End
Phase. Here, we have a quicker and more resiliant
Sacred Phoenix for Synchro Decks. Negation is a
great effect built into any card, and self-revival
is even better.
The 2500 attack is a bit low for a Level 8 monster,
but it helps add a little balance to a very powerful
card. It can take out the 2400 attack threats, but
still falls to your 2800 attack monsters that are
popular.
Ratings:
Traditional: 3.25/5 Easier to activate the effect,
with more cards to negate.
Advanced: 4.25/5
Art: 5/5
Creator
OfThePoint
System
Tuesday:
Stardust Dragon
Simply put, this is one of the most broken Synchros
to exist. Thank God it's in a tin, or else we'd all
be paying $50+ each for them.
Let's see...8-star synchro = easy summon with 2-star
Tuner + a 6-star monster. An Emergency Teleport'd
Krebons and Destiny Hero - Malicious easily come to
mind, though any 2-star Tuner + a Monarch, a Mind
control'd Gyzarus, or the like are also possible.
He has a self-protection effect, as well as the
ability to negate Heavy Storm without wasting half
your life. While an opponent will have a few outs
to it -- D. D. Crowing it before it can be revived,
a Brain/Mind Control, a Dimensional Prison, or
simply attacking over it, most of these are
difficult to do without using a destruction effect
somewhere along the line. He forces your opponnet
into a situation where they have to make a sloppy
play or waste multiple cards to get rid of it. If
you play Stardust correctly, this will always
generate an advantage for you even if your opponent
does find an out to it.
5/5. No reason not to play it.
General Zorpa
Stardust Dragon
Here is the grandpa of all Synchro monsters. 2500
ATK and 2000 DEF are horrible on a level 8 monster,
but with this guy you aren't necessarily looking for
an ATK value. The effect is that it will tribute
itself to negate an effect that destroys your cards.
Wait, you just put 2 (maybe even 3) monsters into
summoning this guy! Well he will also Special Summon
himself during the end phase of the turn.
This means that without DD Crow, Dimensional Prison
or a monster with higher ATK, your opponent is going
to have a hard time getting rid of him. There are
other answers, like Compulsory Evacuation Device and
Phoenix Wing Wind Blast. But if your opponent is low
on cards, Stardust pretty much wins games.
The best thing about this card? It came out in a
tin. That's right, we finally have an overpowered
card that goes in every deck that is readily
available for purchase at something less than 100
bucks. The widespreadness of Stardust Dragon menas
that you always have to be ready for it, which kinda
sucks. At my locals, there are 8 year olds wielding
playsets of these guys, so that means that
anti-Stardust tech is the next big thing, as chances
are in a tournament anywhere you will run into it at
least once.
Traditional-5/5
Advanced-5/5
Jeff Lang
TDGS-EN040
Stardust Dragon
WIND
Level 8
ATK/2500 DEF/2000
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation
of a Spell Card, Trap
Card, or Effect Monster's effect that destroys a
card(s) on the field, and
destroy that card. If you negate an effect this way,
you can Special Summon
this card from your Graveyard during the End Phase.
44508094
Ultra Rare/Ultimate Rare/Ghost Rare
Todayʼs card up for review is Stardust Dragon.
If you think this card is in anyway bad, leave the
room, just kidding. But anyways, this guy is a one
man wrecking crew. While this guy is on the board,
anything that you try to kill I will negate. Then he
gets to come back next turn
I cannot really say much about him that isnʼt
obvious. He is extremely easy to bring out via
Destiny Hero Malicious and Jutte Fighter/Krebons. If
you can get him out and have like 1 or so cards to
protect him for a turn or two you will win the game
he is that good. I highly suggest you go and get 3
copies of this.
Trad: 4/5
Adv: 5/5
Brandon
Stardust Dragon
Anyone who tells you
that this card is bad is flat lying to you. If you
play Synchro monsters, Stardust Dragon is definitely
a top pick. Its fairly easy to summon, has 2500 ATK,
and an effect that will send Gyzarus to the
hospital. If you're a teledad player liek me, you're
probably already packing 3 of these in your Extra
Deck. Lets go over why this card is just so great.
First, Its level 8 which synergizes perfectly with
the Emergency Teleport + Destiny Hero Malicious
combo allowing a player to get this guy out quickly
and early. Its effect is comparable to Prime
Material Dragon, but one could argue that its even
better. If you're opponent plays ANY card that has
an effect of destroying cards on youyr side of the
field, you have the power to decide whther or not
you want to allow it. Im sure the other reviewers
will cover the other great points to this card if I
missed any!
Traditional: 3/5
Advanced: 5/5 Any player that wants to use synchros
has this as a first pick!
Ben
TDGS-EN040
Stardust Dragon
WIND
Level 8
ATK/2500 DEF/2000
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation
of a Spell Card, Trap
Card, or Effect Monster's effect that destroys a
card(s) on the field, and
destroy that card. If you negate an effect this way,
you can Special Summon
this card from your Graveyard during the End Phase.
44508094
Ultra Rare/Ultimate Rare/Ghost Rare
This card is ridiculous. Level 8 makes it easy to
Synchro Summon. Solid 2500ATK. It not only runs over
Monarchs and Prime Material Dragons but tributes
itself to negate destruction then reanimates itself
afterwards. To get rid of it, it either has to be
run over or baited into using the effect and then
D.D. Crow'd. The first of which isn't terribly hard
due to Dark Armed Dragon, Judgment Dragon, and Goyo
Guardian but can still swing the momentum of the
game until the opponent gets it.
Even in Traditional this card has uses. If you
summon it first turn against Empty Jar the opponent
will have to rely entirely on summoning Dark
Magician of Chaos to get rid of it and if they
can't, you essentially just won the game.
Overall, there's really not much reason to not have
this in your Extra Deck. Even if you're not using
Tuners yourself, you may as well have it on the off
chance that you're Creature Swap'd one. If you are
using Tuners, this is a more likely than not a
staple in your Extra Deck. I can't imagine it
wouldn't but with the new 15 card limit for the
Extra Deck and new cards coming out, that may
change.
Traditional: 5/5
Advanced: 5/5
Mr. Random
TDGS-EN040
Stardust Dragon
WIND
Level 8
ATK/2500 DEF/2000
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
You can Tribute this card to negate the activation
of a Spell Card, Trap
Card, or Effect Monster's effect that destroys a
card(s) on the field, and
destroy that card. If you negate an effect this way,
you can Special Summon
this card from your Graveyard during the End Phase.
44508094
Ultra Rare/Ultimate Rare/Ghost Rare
Here is one of the best Synchro Monsters in the
game. He has an awesome effect for pretty much all
situations. If any card of yours is trying to be
destroyed, just tribute Stardust Dragon to negate
and destroy it. At that time it may seem like a one
for one, but at the end phase you get the powerhouse
back and able to use his effect again. He is very
easy to summon with use Destiny Hero Malicious and
emergency teleport.
If someone is trying to destroy your spell or traps
with Mystical Space Typhoon, Stardust Dragon will be
there. Bottomless? Not a problem with Stardust.
Attacking a Man Eater Bug? Even in the damage step
Stardust will even negate that effect. The only time
Stardust can't chain his effect is when someone uses
a Counter Trap card. Easy summon and awesome effect
will make Stardust Dragon one of the unstoppable
forces in the game.