TDGS-EN041
DARK
Level 8
ATK/3000 DEF/2000
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster your
opponent controls, destroy all Defense Position
monsters your opponent controls after damage
calculation. During your End Phase, destroy all
other monsters you control that did not declare an
attack this turn.
Card Ratings
Traditional: 2.50
Advanced:
4.14
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 09.24.08
Synchro Week continues with Red Dragon Archfiend,
who is a Dark Synchro monster, and is Level 8, and
appropriate again, a Dragon, with 3000 atk (very
nice) and 2000 def (could be worse I suppose).
Now, Red Dragon Archfiend is Synchro Summoned with
one Tuner monster and one or more non-Tuner
monsters. If this card attacks a defense position
monster your opponent controls, destroy all defense
position monsters your opponent controls after
Damage Calculation.
During your End Phase, destroy all other monsters
you control that did not declare an attack this
turn. While negative, that effect probably isn't
going to hurt you, more often than not. Ideally,
you would be able to control what, if any, monsters
you would have that would or would not be destroyed.
I don't see it as being too big of a problem. With
3000 attack, your opponent is probably playing in
defense by now anyway. Destroy the monsters
yourself, or allow this card to do it for you.
Ratings:
Traditional: 2.75/5
Advanced: 3.75/5
Art: 4/5
Creator
OfThePoint
System
Wednesday:
Red Dragon Archfiend
...what Stardust is for control, Red Dragon is for
brute power.
Same requirements as Stardust to summon, 8 stars
worth of Synchro material, which is easy enough to
pull off. Attaching that to a 3,000 ATK body is
incredible, as well as the ability to destroy all of
your opponent's defenders, clearing the way for your
other monsters to attack. He's great at punching
through a clogged field, where your opponent might
have several defense-position monsters and otherwise
be able to hold you off for a few turns until they
draw what they need.
Again, no reason not to play it, it's worth taking
up 1, if not 2 of your Extra Deck slots.
5/5
General Zorpa
Red Dragon Archfiend
The second of the 5 Dragons form 5D's, this guy
packs some major punch. 3000 ATK and 2000 DEF are
great on a level 8, tying with Heraklinos and crush
almost everybody else. It is of the same level as
Stardust, so I often come into conflict about
whether I want ATK or negations, especially against
Gladiator Beasts.
The effect is great, as when he attacks a facedown
monster, you nuke all other facedown monsters, which
can be very useful. This works especially well
against stall decks and burn decks, as they play a
lot of defense position monsters for your Dragon to
blast. Even Monarch decks will be holding onto their
copies of Gravekeepers and Spirit Reaper, as the
Dragon turns these otherwise great cards into heaps
of molten cardboard.
The downside of this card, is that he nukes our own
field as well. Well, unless they attack. That means
that a simple Threatening Roar can turn what would
have been a game-winning swing into a game-losing
nuke your own field play. This is why this guy is
getting outplayed by Thought Ruler Archfiend, who
has a very useful life gain ability and a
negation effect. Personally, if you can attack with
it, your opponent will be taking heavy hits, but
only when you have them on the ropes already.
Traditional-2/5
Advanced-3.5/5
Jeff Lang
TDGS-EN041
Red Dragon Archfiend
DARK
Level 8
ATK/3000 DEF/2000
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster your
opponent controls,
destroy all Defense Position monsters your opponent
controls after damage
calculation. During your End Phase, destroy all
other monsters you control
that did not declare an attack this turn.
70902743
Ultra Rare/Ultimate Rare
Todayʼs card up for review is Red Dragon
Archfiend, yet another wrecking ball for the synchro
family. Of course he isnʼt as devastating as other
synchros. Since you can use 15 cards in your extra
deck, why not have a copy of him in there for
whenever you need an effect like this? You can call
him a bomb. He will explode all defense position
monster your opponent controls if he battles with a
defense position monster on the field.
Only real downside with this guy is that if your
opponent plays threatening roar on you, your
monsters are now nuked. This is yet another card to
get from The Duelist Gensis for sure. He is also
available in a tin, so he is not hard to find
whatsoever.
Trad: 2/5
Adv: 2.5/5
Brandon
Red Dragon Archfiend
Over the pass weekend, I have truly learned just
how powerful Red Dragon Archfiend truly is. As of
now, it is the most powerful of the Synchro monsters
in terms of ATK (save for a pumped up Colossal
Fighter). During a match at regionals, this card was
able to not over run over and opponent's monster,
but take out their defense position monster as well!
This guy can provide some crazy advantage and also
serves as a counter to Goyo Guardian and Stardust by
being able to run them over. The rulings on him are
a bit fuzzy to me because I have heard alot of
things from alot fo judges about his ability to
ignore the abilities of flip effect monsters when it
attacks them.
Traditional: 3/5
Advanced: 5/5 No reason not to include this beast of
a card in your Extra deck
Ben
TDGS-EN041
Red Dragon Archfiend
DARK
Level 8
ATK/3000 DEF/2000
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster your
opponent controls,
destroy all Defense Position monsters your opponent
controls after damage
calculation. During your End Phase, destroy all
other monsters you control
that did not declare an attack this turn.
70902743
Ultra Rare/Ultimate Rare
We have another awesome Synchro monster up for
review.
Being level 8 makes it easy to Synchro Summon. The
most important part of it that I see is that it runs
over everything except Gladiator Beast Heraklinos
which it can suicide with.
Like I said in the Stardust Dragon review, there's
really not much reason to not have this in your
Extra Deck. Even if you're not using Tuners
yourself, you may as well have it on the off chance
that you're Creature Swap'd one. If you are using
Tuners, this is a more likely than not a staple in
your Extra Deck. I can't imagine it wouldn't be but
with the new 15 card limit for the Extra Deck and
new cards coming out, that may change.
Traditional: 1/5
Advanced: 5/5
Mr. Random
TDGS-EN041
Red Dragon Archfiend
DARK
Level 8
ATK/3000 DEF/2000
[Dragon/Synchro/Effect]
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster your
opponent controls,
destroy all Defense Position monsters your opponent
controls after damage
calculation. During your End Phase, destroy all
other monsters you control
that did not declare an attack this turn.
70902743
Ultra Rare/Ultimate Rare
Red Dragon Archfiend can be good in many places. If
the opponent is going on defense, trying not to take
any damage that turn, all of his or her defense mode
monsters will be destroy and be left open for a
direct attack. The other good situation is of course
direct attacks. If you can manage to attack directly
with Red Dragon Archfiend, that will be almost half
of their life points and since everyone is playing
Solemn Judgments nowadays, your opponent may be at
2000 or less life points after a direct attack. Red
Dragon Archfiend has a little wearkness against
attack mode monsters. The only reason being that
people play Honest for Light monsters, Shrink,
Waboku and other things to get other effects off.