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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Instant Fusion
- #CDIP-EN040 Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.
Card Ratings
Traditional: 2.90
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
April 7, 2014
Back to the main COTD
Page
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Dark
Paladin |
Instant Fusion is an older one, and one I haven't
seen in ages. As far as Fusion cards go, it's not
bad, it's just not particularly good either. It's
better in Traditional, but outplaced by cards like
Magical Scientist. In Advanced, I think it's just
too slow, and doesn't do enough positives for you.
You can build some OTK/FTK with it for sure, but
it's not the easiest of things to do, and there are
just better ways to go about things like that. It
more or less (more than not) needs its own Deck to
work for you at all, so that's going to impact the
ratings.
Ratings:
2.5/5 both Formats
Art: 4/5
|
Leo
Kearon |
Instant Fusion
Normal Special
Pay 1000 Life Points; Special Summon 1 Level 5 or
lower Fusion Monster from your Extra Deck. (This
Special Summon is treated as a Fusion Summon.) It
cannot attack, and is destroyed during the End
Phase. You can only activate 1 "Instant Fusion" per
turn.
Continuing to look at ye olde cards we look at
Instant Fusion a card that first appeared in
Cyberdark Impact during the GX era. Instant Fusion
allows you by paying 1000 life points to get a level
5 or lower fusion monster from your Extra Deck but
it can’t attack and it’s destroyed at the end of the
turn and you can only use 1 of these a turn.
So it has cost and conditions which isn’t a good
sign but the Fusion Monster is treated as being
Fusion Summoned so you can bring it back, also you
can’t attack with the monster but you can still use
its effect (if it has one), Tribute it, use it for
another Fusion or use it has Synchro/Xyz Material,
so it does work with a lot of things.
Of course this card does require you to actually
have low level fusions in your extra deck (which is
getting quite crowded these days), so it won’t be
for everyone but it has plenty of uses.
Overall it has a cost and conditions but getting
a Fusion Summoned monster from your Extra Deck can
be a good thing, not for all decks but it is has a
lot of possibilities.
Traditional: 3/5
Advanced: 3/5
|
Kingof
Lullaby |
Hello Pojo Fans,
A new week, a new week of great cards. Today
we're looking at Instant Fusion. A Normal Spell, you
pay 1000 Life Points; Special Summon 1 Level 5 or
lower Fusion Monster from your Extra Deck. (This
Special Summon is treated as a Fusion Summon.) It
cannot attack, and is destroyed during the End
Phase. You can only activate 1 "Instant Fusion" per
turn.
This card is all about quickly getting a resource
for you to use that turn onto the field. Special
Summon any monster from your Extra Deck that is a
Fusion Monster (that can be Fusion Summoned without
special conditions) with a level between 1-5. Use it
as a tribute for a Tribute Summon or effect, Synchro
Summon using it, or Xyz using it. You can then use
the monster that you Special Summoned with Instant
Fusion as fodder in the Graveyard for another boss
monster (Chaos Sorcerer, Black Luster Soldier Envoy,
etc.).
Not being able to attack with the monster and it
being destroyed during your End Phase aren't that
drastic of a downside to this card. The 1000 Life
Points to pay aren't bad either. The only downside
to this card would be to draw it in a situation
where it is impossible to play it (can't Special
Summon, can't activate Spell Cards, not enough Life
Points, need a monster to attack this turn). If you
have space in your Extra Deck to cater to this card,
and it works with your strategy, make room and use
it.
Traditional- 3.5/5
Advanced- 3/5
Art- 4/5
Until Next Time
KingofLullaby
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Baneful |
Instant Fusion
Let's be honest. You aren't going to use this
card for the Fusion monster itself, but rather what
you can do with it. Particularly, its level. Before
the Synchro XYZ craze, it was used to help make a
tribute summon. Now that doesn't make as much sense
because it won't lead into a plus one. But by being
able to get a monster of any level (and attribute),
this card can work in a variety of decks and lead to
the Synchro Summon or XYZ summon of nearly ANY
monster from your Extra Deck. If you are willing to
take that -1 (using up a card just for fodder) and
compensate for it with some really powerful effects.
An example, the fusion monster Mavelus is a LV4
WIND that can help summon Lightning Chidori (which
automatically makes up for the initial -1 with it's
amazing effect). In Traditional Format, it's still a
perfectly viable card, but it is greatly outclassed
by Magical Scientist that does the same exact thing
but wayyy better. In Advanced, as time goes on,
there will be even more and more use for this card.
All in all, Instant Fusion is quite a flexible
card that can open up a wide variety of different
doors to the player, even if it isn't for everybody.
Traditional: 2.5 (Okay)
Advanced: 3.5 (Very Good)
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tails512
YouTube |
I hate on Instant Fusion a lot, but that's not
because it is a bad card. It is simply played in
decks where it doesn't belong far too often. Instant
Fusion is a great way to special summon a monster
between level 3 and 5. You then have to do something
with the card immediately, or it will be destroyed
at your end phase. The most common thing is to use
the monster as Xyz material.
Using Instant Fusion to facilitate an Xyz summon
is a minus one in card advantage, so doing this only
makes sense if the Xyz monster you are summoning
will generate you significant advantage. Most don't
do this, but there are obviously exceptions. One
example is when Wind-Up Carrier Zenmaity was at 3,
you could use Instant Fusion to help start the
Wind-Up loop to send your opponent's hand to the
graveyard. If you're just using Instant Fusion to
summon something like Wind-Up Zenmaines or
Mechquipped Angineer, there are better cards you can
run than Instant Fusion.
One other thing to consider with Instant Fusion
is extra deck space. Some decks can afford to waste
extra deck space on Instant Fusion targets, but
others don't have that luxury.
Rating: 3/5 (Average)
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