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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Lunalight Leo Dancer
- #SHVI-EN048"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
Card Rating
Advanced:
4.17
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed:
July 13, 2016
Back to the main COTD
Page
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Baneful |
This card has very steep summoning requirements.
You need to fusion summon two materials into Panther
Dancer. Then, you have to add 2 more fusion
materials and fuse them together. Wow.
On the upside, it is very powerful. Compared
to Panther Dancer 500 extra ATK points and being
immune to all targeting effects (in addition to
destruction effects) is a huge improvement. It
went from 50% indestructible to 95% indestructible.
It's almost as strong as Apoqliphort Towers.
On top of that it can attack twice (directly, unlike
Panther) so it's an even stronger version of Cyber
Twin Dragon. The last effect of destroying
Special Summoned monster is kind of slow and only
works if the opponent (a) controls two monsters and
(b) at least one of them is Special Summoned, but it
further increases the liklihood of the player being
able to attack directly.
Being capable of dealing a lethal amount of damage
while also being near-indestrucible is a great
combination ; it probably won't be summoned in most
games, but if you do summon it, you will most likely
win. Usually, we would call high-cost
high-reward cards as win-more, but since this is an
Extra Deck card you really run no risk. Yes,
it takes nearly 6 cards to summon, but you would
only summon it when you can afford to and you only
really need to run 1 copy of it in the Extra Deck.
4.5/5
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Warlockblitz
YouTube |
Lunalight Leo Dancer is the real boss monster for
Lunalights. She is a Level 10 Dark Beast-Warrior
type Fusion monster with 3500 Atk and 3000 Def. She
requires Lunalight Panther Dancer and 2 other
Lunalight monsters to be properly Fusion Summoned.
Normally this is a problem, but Lunalight Wolf makes
all Lunalight Fusions possible.
So this kitty has claws. 3500 Atk is no joke, and it
can be pumped by the rest of the Lunalights. For
more offense, she can attack twice per Battle Phase.
She also has protection in that she can't be
targeted or destroyed by the opponent's effects. Leo
Dancer also has an effect reminiscent of the banned
Fusion queen, El Shaddoll Construct. When Leo Dancer
attacks a monster, she can destroy all Special
Summoned monsters on the opponent's field.
Non-targeting destruction is always good, and if
they have no monsters, the opponent is looking at
7000 direct damage to the face. She is still
susceptible to the usual forms of boss monster hate.
Some of the Mirror Forces will stop her attack. Some
of the Solemns can just negate Wolf or whatever
Fusion card you use. That shouldn't deter you from
going for this monster. Try Flash Fusion while you
have a big field and go for game!
Score: 4.5/5 Better than all the rest.
Art: 5/5 WOW cat druid.
-WarlockBlitz
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RCG |
Luanlight Leo Dancer
As discussed in yesterday’s COTD, Leo Dancer appears
to be the boss monster, but she’s really just an
emergency button. If you happen to summon both Cat
Dancer and then Panther Dancer, and you can keep
Panther Dancer in the grave, then Leo Dancer is
there to summon by Lunalight Wolf’s effect. I’ve
played against Lunalights plenty, and I’ve never
seen Leo Dancer summoned by actually playing
Polymerization. It’s a ton of resources that players
rarely have at their disposal late-game. And when
they do, why would they give up Panther Dancer and
two Lunalights just to summon a monster with
slightly higher attack? It would have to be a very
specific opponent board to go through all the
trouble.
But don’t get me wrong. Because of Lunalight Wolf’s
existence, Leo Dancer is a fantastic option in the
extra deck that can turn entire duels around. She’s
just not going to be summoned all that often. But
I’ll give her the same solid rating I gave to
Panther Dancer, because there’s no downside to
include her in the extra deck for the theme.
Advanced: 3.5/5
Future Potential: 3.5/5
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Dark
Paladin |
If the CotD yesterday wasn't enough reason to
have you try out or run a theme, let's see what you
think after today. As discussed yesterday, the
Lunalight Fusions are tier Fusions, and each higher
Fusion is a Fusion of a lower level. Similar
to Rank Up in the case of XYZ Monsters.
Lunalight Leo Dancer, is a Level 10 Fusion, who is a
Fusion of a card you saw yesterday, and this time
two other Lunalight Monsters (as opposed to one).
Now, yesterday we saw moderate protection built in,
2800 attack, and an ability to attack multiple times
in a turn. I thought there was some OTK
potential in that card. Here, the attack is
boosted to 3500 (and defense up to 3000) and like
yesterday, must first be Fusion Summoned by Fusion,
and you must use the listed Monsters as material.
Now this card has added protection, it can't be
targeted or destroyed by opponent's card effects.
This card can also make an a second attack during
the Battle Phase. I mean, my God...sure it
doesn't go crazy on your opponent's Monsters with a
second attack on them all. But this could be
two direct attacks.
7000 Damage in two attacks, and note it doesn't say
anything about how it MUST be direct attacks, or
even worse, how it can't be direct attacks.
Additionally, at the end of the Damage Step, if this
card attacked a Monster (not even destroyed, just
attacked) destroy all your opponent's Special
Summoned Monsters. One might argue we looked
at the Boss Monster of this Deck yesterday.
It's a LOT of resources involved in bringing this
card out, but well worth it if you do.
Rating: 4.25/5
Art: 5/5
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