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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Master Peace, the True Dracoslaying King
- #MACR-EN024
To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.
Card Rating
Advanced:
4.50
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: May 15, 2017
Back to the main COTD
Page
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RCG |
Master Peace, the True Dracoslaying King
Perhaps one of the most gorgeous cards ever created,
Master Peace, the True Dracoslaying King is without
peer. With the ability to laugh in the face of
nearly any opponent effect while on the field all
while popping cards at will, Master Peace is a boss
monster that is rivaled by none in the current game.
What’s truly
magnificent about the True King/Draco monsters is
their ability to tribute spell and trap cards. More
often than not, continuous spells and traps have
already used up their intended effects when
activated. Call of the Haunted, Fire Formation –
Tenki, Ninjitsu Art of Super-Transformation. These
are just examples of the common reality. So, to be
able to turn those kinds of used-up cards into
tokens available for tribute is truly nasty. Now,
obviously the True King/Draco spells and traps are
so much more than that. They have effects intended
to be useful on the field and off, but this
archetype intentionally bypasses one of the oldest
rules of Yu-Gi-Oh: that you have to work to put a
monster out on the field in order to tribute summon.
They go beyond even what the revamped monarchs were
able to do, and that’s why they can dominate. As
pendulums proved, when monsters and spells/traps are
fluid, much more is possible.
So, what I really love about the True K/D monsters
is that they have so much potential, even beyond
their own archetype. Any future deck that utilizes
an abnormally large amount of continuous cards could
probably consider splashing the more powerful
monsters like Master Peace or even including a mini
engine extracted from the archetype. We’re already
seeing the possibilities in all the hybrid decks
that are making waves. True King Dino, True King
Zoo, whatever tickles your fancy.
Master Peace is a monster to be feared. Most of the
time you face him, he’s going to be completely
immune to 66% of what you have available to combat
him. And even if you have the right card in hand to
do some damage, he can probably pop it with his
second effect. Sans a Kaiju, Master Peace rarely can
be dealt with effectively, if at all. And since he
can be searched by an unreal amount of cards, he’ll
be showing up in most duels super early. He’s the
True King, and he will be ruling the game for a
while.
Advanced: 5/5
Future Potential: 4/5
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Warlockblitz
YouTube |
Master Peace, the True Dracoslaying King is a
Level 8 Light Wyrm-type monster with 2950 Atk and
2950 Def. Great stats that work with Diagram, and it
can be Special Summoned. But it is better to Tribute
Summon this card because it gains immunities to the
effects used to Tribute Summon it. Basically you
need two cards for this Level 8 monster, but Master
Peace can substitute monsters with Continuous Spells
or Traps, thus granting immunity to those cards if
used. We all know how I love self protection on
strong monsters. Unfortunately, Kaijus can still sit
on the king here, but no card is perfect. In
addition to the protection, True Dracoslaying Wyrm
guy can destroy a targeted card on the field at the
cost of banishing one Continuous Spell or Trap from
the grave. That effect only applies if it was
Tribute Summoned, but it can be activated once per
turn during either player's turn. Chainable good
effect on a strong and easy to Tribute Summon
monster. True Dracos, a former Pendulum mechanic
morphed into a Main Deck engine of awesome. I did
not see that coming.
Score: 4/5
Art: 4/5 Master piece puns everywhere.
-WarlockBlitz
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Syn |
Master Peace, the True Dracoslaying King
Todays COTD is the final upgrade for the Master
Pendulum in the form of Master Peace, the True
Dracoslaying King. And he looks fabulous. His armour
is much more regal and full of splendour. He comes
in at as a level 8, light Wyrm monster with 2950
attack and defence, just to annoy people who like
whole numbers in their values.
Being a king, he needs an effect worthy of the title
and what a pair of effects it is. First, when
tribute summoning him, you can use continuous spells
and traps you control in place of monsters. Straight
away, that's a first turn summon. Set a trap, play a
spell, summon him. And when he IS tribute summoned,
he laughs in the face of every effect that comes
from a card type used to summon him. Use an effect
monster and a continuous trap, and he can only be
affected by spell effects.
And if that wasn't enough, once, during either
player's turn, you can banish a continuous spell or
trap from your grave to destroy any other card on
the field. The only draw back to his effect is he
needs to have been tribute summoned, but that isn't
too hard for True Dracos.
Peace is a beast of a card and True Dracos are one
of the decks to beat at this point in time. And it's
not hard to see why. Almost every aspect of this
card is well supported.
Advanced 4/5
Art 4/5
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Crunch$G |
Master Peace, the True Dracoslayng King:
Hello again, and welcome to True Draco Week. This is
a week I look forward to, as I love the concept of
the True Draco and True King cards. The first card
of the week is Master Peace, the True Dracoslaying
King. (We are already staring with my favorite from
Maximum Crisis)
The stats of this card are really good with 2950 ATK
and DEF. As it should be known with the True Dracos,
all of them can be tribute summoned using Continuous
Spell or Trap cards, which the True King and True
Draco archetypes are full of. Master Peace is
unaffected by whatever you tribute to summon him
(Monster, Spell, Trap), so it is preferred to
tribute any combination of the two without tributing
the same thing twice, plus True Draco Heritage gives
you more cards that way. The final effect is why
this card will be seeing a lot of play. Once per
turn, during either players turn, you can banish a
Continuous Spell or Trap from the graveyard to
destroy one card on the field. There are currently 2
True Draco spells and 2 True Draco/King traps, and
they are all played at 3 in the True Draco deck. Not
only are they played at 3, but the spells destroy a
s/t when sent from the field to the grave and the
traps destroy a monster when sent from the field to
the grave. So not only can you destroy cards by
tributing the s/t cards, but Master Peace can use
those same s/t cards to destroy other cards. Also
remember, for the tribute summon and to destroy a
card, you are not limited to the True Draco and True
King cards, which is why in the OCG, True Draco
Kozmo Metalfoe sees plays, cause tributing Metalfoe
Combination gives you extra advantage when it is
tributed.
Simply, play 3 of this in the pure True Draco deck
as well as splashing it in other decks. (Recommended
raitos for splashing True Dracos are 3 Master Peace,
3 True Draco Heritage if you don't have other
Continuous Spells in the deck, 3 Dragonic Diagram
(with the Terraformings), and 3 True King Return if
you don't have other Continuous Traps in the deck).
Expect this to get limited or potentially banned one
day.
Advanced Rating: 5/5
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