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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Dinomight Knight, the True Dracofighter
- #MACR-EN022
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand.
Card Rating
Advanced:
4.13
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: May 16, 2017
Back to the main COTD
Page
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RCG |
Dinomight Knight, the True Dracofighter
Arthur had Lancelot, Sherlock Holmes had Watson, and
now Master Peace has Dinomight Knight, the True
Dracofighter. But he should have been named the True
Right Hand Man. Truth be told, as strong as Master
Peace and other True King/Dracos are, Dinomight
could be the actual MVP. Name another card that can
activate traps straight from the deck. I know I
can’t.
And that’s where he shines like crazy. By retrieving
a spell speed 2 card from the deck without the
opponent having much ability to stop it, he grants
the awe-inspiring skills these traps grant when you
need them. As a player facing Dinomight, you know
very well that the moment you activate any card,
your opponent could take a True Draco Apocalypse
straight from the deck and then immediately use it
to summon Master Peace or some other monstrosity.
And this is just one possibility. Dinomight is more
usually used to search for any one of the broken
spell cards at the True K/D’s disposal, which
includes an insane amount of draw. It’s unfair
really and easily rivals Zoodiac as an example of
why powercreep can be so devastating over time.
I’m not sure of Dinomight’s future potential. Unlike
Master Peace, he’s much better in True K/D decks
than outside of it, even though he could be used.
Also, if I had to guess on which cards would be
banned/restricted when that day comes, my first
guesses besides the obvious of Diagram and Heritage
would be Master Peace and then this card. Dinomight
is just so easy to use, but perhaps with Heritage
banned, it would lose a lot of potency. But at this
point, that’s all speculation. In the moment,
Dinomight is fiercely busted and nearly impossible
to stop. He enables the entire deck, and that earns
nothing but the highest praise.
Advanced: 5/5
Future Potential: 2.5/5
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Kingof
Lullaby |
Hello Pojo Fans,
Dinomight Knight, the True Dracofighter helps search
to further the summoning of more True Dracos.
A one-tribute of a Continuous Spell/Trap, Dinomight
Knight searches out once a turn (either players
turn) a “True Draco” or “True King” Continuous
Spell/Trap when your opponent activates a
card/effect while you've got a tribute summoned
monster. Then, if the search wasn't good enough, you
can add it to the hand or activate it. Playing a
spell during your opponents turn after pulling it
from the deck is unheard of. While it'd be better if
you could set the trap, you are still getting a
card. You won't get the search if you didn't tribute
summon this guy, but with two different ways to
tribute summon this monster you should get the
search. Disciples of the True Dracophoenix will get
you a draw during your opponents turn, while True
Draco Heritage will be ready in your hand for the
next turn.
It's a one tribute that can search during either
players turn when your opponent activates a card:
play this guy.
Advanced-3/5
Art-3/5
Until Next Time
KingofLullaby
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Syn |
Todays COTD is Dinomight Knight, a level 6 water,
wyrm with 2500 attack and 1200 defence. Like the
other True Draco's you can tribute summon him face
up by tributing a continuous spell or trap you
control.
Solid stats on another core part of the True Draco
deck. You see, once per turn, during either player's
turn, if the opponent activate a card or effect,
Dinomight lets you take any True Draco/King
continuous trap and either play it straight away or
add it to your hand. The ability to thin the deck
AND use whatever you added straight away is too good
an effect not to use, more so on a 2500 attack body
that can be summoned turn 1 with little to no loss
as he'll more than replace the card you gave up to
summon him.
Advanced 5/5
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Crunch$G |
We continue True Draco week with the most important
one tribute True Draco in the pure True Draco deck,
Dinomight Knight.
Dinomight Knight, as all the other True Dracos do,
has the ability to be tribute summoned with a
Continuous Spell or Trap. Its unique effect is that
once per turn, during either players turn, if your
opponent activates a card/effect, you can take a
True Draco or True King Continuous Trap card, and
activate it or add it to your hand. This is useful,
cause those traps don't just destroy monsters when
they leave the field, but they also act as a
Escalation of the Monarchs for the True Draco and
True King monsters so you can likely summon Master
Peace on your opponents turn while disrupting them
if you tributed a True Draco spell or trap.
Play this at 2 or 3 in the pure True Draco deck, as
getting to the traps and being able to activate them
ASAP is really good for the deck.
Advanced Rating: 3.5/5 |
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