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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
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Dark Paladin
- #DPYG-EN016
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.
Card Rating
Advanced:
3.20
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: September 18, 2017
Back to the main COTD
Page
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RCG |
Dark Paladin is a strange and unique card in the
game. Its place in lore is well cemented by a number
of factors. Besides being the monster that took out
Kaiba once and for all in the anime, it was also the
Dark Magician’s first fusion, which took a
surprisingly long time considering Blue-Eyes White
Dragon had a fusion super early (although he would
get a second one only two months later in Japan –
Dark Flare Knight). He was also the first nomi
fusion monster ever released. And his materials are
still odd to this day. There’s no legitimate way to
run both Dark Magician and Buster Blader in the same
deck, even with massive support for the former and
legitimate support for the latter and even with a
number of cards that they share in common.
His initial release in Magician’s Force was also
strange. The 1st edition of Dark Paladin had a
different art than the subsequent unlimited
editions. I remember it well, because at the time I
was a solo OCG player and I was surprised to see the
TCG 1st edition was the OCG Duel Master’s Guide
version when it wasn’t supposed to be. It was later
corrected. To this day, I believe Dark Paladin is
the only card in the game to have a revised art in
the same booster. I held on to a copy of each, just
because of how strange it was. I’m not even sure why
they corrected it, because they very quickly
released second and third editions of Dark Paladin
with alternate arts.
While Dark Paladin has a great effect that holds up
to this day, he’s not very playable, which is a
shame. And part of this has to do with the
unfortunate ruling concerning The Eye of Timaeus.
Since the English version of Timaeus can’t be
searched by Dark Magician support cards, the spell
card is rarely used in Dark Magician decks. And
Timaeus can summon Dark Paladin quite easily. If
Timaeus had been able to be searched, Dark Paladin
would almost assuredly have been a regular presence
in Dark Magician extra decks, especially post-link.
I’m hoping one day they might reverse this ruling,
because it’s quite silly and it’s not even
consistent across the globe. In various countries
such as Germany and France, the Eye of Timaeus can
be searched by Dark Magician support cards due to
the linguistic nature of the dialects.
I doubt Dark Paladin will be silent forever. Since
Dark Magician is the premier co-mascot of the game,
even to this day, he will periodically receive new
support. And that support could allow Dark Paladin
to be playable. Should that day come, a monster that
can negate any amount of spell cards will still be
incredibly strong.
Advanced: 1.5/5
Future Potential: 3/5
|
Crunch$G |
We are going back to the ancient times of the early
to mid 2000s Yu-Gi-Oh this week by looking at some
cards in
celebration of the new Yugi Collector Box,
and begin the week with one of the most famous
Fusion Monsters in the history of the game, Dark
Paladin.
Dark Paladin requires Dark Magician and Buster
Blader, none of which really synergize with each
other to be honest, but this is the type of stuff
you would expect from the anime and an old school
Fusion, specific materials and sometimes a lack of
synergy. With that said, this can be summoned with
The Eye of Timaeus thanks to it requiring Dark
Magician as a Fusion Material. Dark Paladin has to
be Fusion Summoned, but that is probably how you
summon it anyways (Timaeus is treated as a Fusion
Summon). During either players turn, you can discard
a card to negate the activation of a Spell Card and
destroy it. I say things like this a lot, but Spell
Negation is powerful as always. Why do you think
Imperial Order was once banned and had to get an
errata? Dark Paladin must be face-up to activate and
resolve the Spell negate effect, but I do not think
that will be an issue. To give this card some Buster
Blader, it gains 500 ATK for each Dragon on the
field or in the GYs. If you are playing Dragon
monsters or going against Dragons, this can easily
get from 3000 to 5000 ATK.
Despite the Fusion Materials, which you can get
around with Timaeus, this is one of the most
powerful Fusion Monsters in the game today. If you
are playing a Dark Magician deck and The Eye of
Timaeus, this is the first Fusion you should add to
the Extra Deck.
Advanced Rating: 4/5 |
Baneful |
This card has very fun effects but as long as it
requires the use of monsters which are difficult to
summon due to a high level and offer no effect and
the requirement to be Fusion Summoned (by a -1 card
like Polymerization), this card just never pays off.
Discard a Spell card? You just discarded 3
cards to summon this card already? If
anything, if you were able to summon it, all of the
opponents Spell cards should be negated for free
1.5/5
|
Kingof
Lullaby |
Hello Pojo Fans,
Today we're starting the week off with an awesome
Fusion Monster: Dark Paladin.
Oldie that got some awesome support as of late with
the Buster Blader and Dark Magician support, Dark
Paladin is easier to summon now than he was years
back. Just use The Eye of Timaeus on Dark Magician
and straight away you've got a Dark Paladin without
another fusion material. As always E-HERO Prisma in
combination with any bit of fusion support is there.
Now we've go the Quick-Play Destruction Swordsman
Fusion to act as Poly.
Now, as a monster, Dark Paladin has a lot going for
him. DARK, Spellcaster support, and high ATK and
DEF. It's the ability to negate Spell cards that
makes it better. A Magic Jammer as long as you have
a card to ditch, Dark Paladin can negate any Spell
Card your opponent throws at you. Then there's the
ATK gain. 500ATK for every Dragon-Type on the entire
field and in the grave of each player combined can
add up to some heavy ATK boost if playing against
the right deck or having your own dragons backing
you. Even without the ATK boost, the negation
ability is so important. Pendulum Monsters get
negated, Quick-Plays are shut down, your opponent
can't unload Spell Cards to claim resources to
further their strategy. As long as you have the
ability to discard, you are in business.
It needs its own strategy, but it has the potential
now to be a viable option.
Advanced- 4/5
Art- 5/5- I do prefer the Magician's Force art more
though.
Until Next Time
|
Alex Searcy |
Well it's another tour down memory lane this week,
and despite the first three cards of the week, I
didn't pick this week. Although, a special
treat, especially for me, seeing as we haven't
looked at me in 12 years, as I'm the Card of the Day
that opens this week. See, here's some things
you may not know about the CotD site here.
During like my second week reviewing I believe, I
did a Spellcaster week cause I wanted to review some
of my favorite cards, and I, of course, was one of
them. I've always been a rather powerful
Fusion Monster. We didn't even see Yugi use me
on the anime until the Battle City Finals, against
Kaiba, and then once more in the Grand Prix arc
against Vivian. Now, what's there to know
about me? Well, I'm a Spellcaster, with an
impressive attack of 2900 for my Level of 8. I
can ONLY be Special Summoned by Fusion Summon, and
for a long time, that was quite an obstacle.
But there are countless ways to perform Fusion
nowadays, so I'm more playable than ever.
Throw in my attack boost of 500 points per Dragon on
either Field and in either Graveyard, I could be
quite a force. Furthermore, I can negate the
activation of a Magic card and destroy it, so long
as the player discards a card from their Hand.
Spellcasters have gotten rather better as well,
since the induction of such things as Spellbooks.
For a long time, really you could only play me in a
Dragon build or a dedicated Dark Magician Deck, but
my playability has gone up too! Enjoy trying
me for yourself
Rating: 5/5
Art: 5/5 There are a handful of arts of me, and I
like the one best of my midsection zoomed in up with
my weapon in hand.
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