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Dungeon Dice Masters Talk
Dungeon Dice Bio’s
Part 4: Ultimate Wrath
by TheDungeonMaster
06.23.05
Dungeon Dice Bio’s Part
4: Ultimate Wrath
Just one more American article like this one after this one,
and I move on to Japanese sets!
1. Blue Eyes Ultimate Dragon
LV 4 Summoning
HP: 60/ATK: 50/DEF: 40
Effect:
(0): This monster only moves one square per turn (it doesn’t
matter how many Progress Crests you spend).
Ratings:
Traditional: 4/5
Advanced: 3.5/5
2. Orgoth the Relentless
LV 4 Summoning
HP: 50/ATK: 30/DEF: 20
Effect:
Magic x3: This monster permanently adds an additional 10
Attack Power points to itself for every 3 Magic Crests
spent.
Ratings:
Traditional: 4/5
Advanced: 3.5/5
3. Gaia the Fierce Knight
LV 4 Summoning
HP: 40/ATK: 40/DEF: 20
Effect:
(0): This monster can attack a monster that has flying
ability.
Ratings:
Traditional: 3.5/5
Advanced: 2.5/5
4. Firewing Pegasus
LV 3 Summoning
HP: 20/ATK: 30/DEF: 20
**No Effect**
(This creature has flying)
Ratings:
Traditional: 2/5
Advanced: 2/5
5. Beautiful Headhuntress
LV 3 Summoning
HP: 20/ATK: 10/DEF: 10
**No effect**
Traditional: 1/5
Advanced: .5/5
6. Exploding Disc
LV 3 Summoning
Item
Effect:
When a monster passes through this item, the monster
receives 2 Damage Markers (20 points of damage) and the item
is destroyed.
Ratings:
Traditional: 3/5
Advanced: 2/5
7. Shadow Ghoul
LV 2 Summoning
HP: 20/ATK: 10/DEF: 10
Effect:
(0): This monster adds an additional Attack Power points for
each of your monsters that have been destroyed.
Ratings:
Traditional: 4.5/5
Advanced: 4/5
8. Armored Zombie
LV 2 Summoning
HP: 10/ATK: 20/DEF: 10
Effect:
Trap Crest x2: When this power is activated, no other
monster(s), including Armored Zombie, can move. When the
turn ends, Armored Zombie is destroyed.
Ratings:
Traditional: 3/5
Advanced: 2/5
9. Lord of D.
LV 2 Summoning
HP: 10/ATK: 10/DEF: 10
Effect:
(6): Sacrifice this monster to move one of your Dragon Tribe
monsters that are already in the Dungeon to the space where
this sacrificed monster stood.
Magic x3: For one turn, take control of one opposing Dragon
Tribe monster.
Ratings:
Traditional: 3/5
Advanced: 2/5
10. Giant Soldier of Stone
LV 2 Summoning
HP: 20/ATK: 10/DEF: 30
Effect:
Magic x2: Remove one “shelled ground” counter from the
dungeon.
Ratings:
Traditional: 4/5
Advanced: 3/5
11. Crawling Dragon #1
LV 2 Summoning
HP: 20/ATK: 10/DEF: 10
Effect:
Magic x4: Place a “shelled ground” counter anywhere on the
field EXCEPT in a square beside either you or your
opponent’s Monster Lord. Players cannot play Dungeon Pieces
on any square where a shelled ground counter is located.
Ratings:
Traditional: 3/5
Advanced: 3/5
12. Armed Ninja
LV 1 Summoning
HP: 10/ATK: 10/DEF: 10
Effect:
Magic: This monster gains the flying ability for 1 turn.
Ratings:
Traditional: 3/5
Advanced: 3/5
13. Battle Warrior
LV 1 Summoning
HP: 20/ATK: 20/DEF: 10
Effect:
(0): When you summon this monster, add one Attack Crest to
your Crest Counter.
(0): This monster can attack a monster that has the flying
ability.
Ratings:
Traditional: 2/5
Advanced: 1/5
14. Darkfire Dragon
LV 1 Summoning
HP: 20/ATK: 20/DEF: 10
Effect:
(0): When you summon this monster, add one Progress Crest to
your Crest Counter.
Magic Crest: This monster gains the flying ability for one
turn.
Ratings:
Traditional: 2/5
Advanced: 1/5
15. Parrot Dragon
LV 1 Summoning
HP: 10/ATK: 10/DEF: 10
Effect:
(0): This monster adds an additional 10 Defense Power points
to all Dragon Tribe monsters, including your opponents, that
are already in the Dungeon.
Ratings:
Traditional: 3/5
Advanced: 2/5
Questions? Email me at DBZreviewer@yahoo.com
Visit my website: www.freewebs.com/dbcenteral
(If you want to join, and be a reviewer, email me. I also
need Featured Writers, ect.
I DO NOT need YuGiOh reviewers. I do need Pokemon and Duel
Masters though….).
If you want to talk to me on the Message Boards, I’m
TheMagicianDuelist12.
Until next time, Keep the Dice Rollin’
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