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Anteaus on Yu-Gi-Oh
Friday Deck Fix: Macro Monarch Synchro
October 3, 2008

Hello, all, and welcome to another edition of “Friday’s Deck Fix!” This week we’re going to be taking a look at a deck that I am currently running (albeit without the Synchro part): Macro Monarch. The idea of the deck is quite simple: using the Macro Cosmos/D.D. Scout Plane/D.D. Survivor engine, you summon out your Monarchs quickly and gain control over the field and your opponent’s hand.

 

I’ll let Dan tell you about his deck:

 

Hi Anteaus,
 
My name is Dan "Dark Wolf." I have enjoyed playing Macro Monarch and when I heard about 5D I thought "oh boy here we go, another lame idea" but since the release of the Synchro monsters I started to like the monsters so I tried to incorpate the idea of tuner monsters using monarchs and the D.D. stuff. It has worked well but I can rarely use stardust because of my RFP stuff, so please can you help me?
 
Much thanks in advance,

Dan
 

Here’s the build of Dan’s deck: 

 

Monsters (21)

 

2x Zaborg the Thunder Monarch

1x Raiza the Storm Monarch

1x Mobius the Frost Monarch

2x Caius the Shadow Monarch

1x Cyber Dragon

3x D.D. Survivor

3x D.D. Scout Plane

1x Morphing Jar

1x Spirit Reaper

1x Marshmallon

1x Dark Resonator

1x Breaker the magical Warrior

1x Wall of Illusion

2x Junk Synchron 

 

Spells (13)

 

1x Smashing Ground

1x Monster Reborn

1x Allure of Darkness

2x Dimensional Fissure

1x Heavy Storm

1x Lighting Vortex

2x Enemy Controller

1x D.D.R. – Different Dimension Reincarnation

1x Mystical Space Typhoon

1x Reinforcement of the Army

1x Brain Control

 

Traps (6)

 

2x Macro Cosmos

1x Return from the Different Dimension

1x Torrential Tribute

1x Mirror Force

1x Magic Cylinder

 

Extra Deck (9)

 

2x Junk Warrior

2x Gaia Knight, the Force of Earth

1x Avenging Knight Parshath

2x Colossal Fighter

1x Stardust Dragon

1x Red Dragon Archfiend

 

I like this idea: take the best parts of three different decks and smash them together to make them work perfectly. Dan’s build actually isn’t that bad – it just lacks a few things to make it really consistent in the mid-to-late games, and keeping control of the game I can see Dan having a problem with. The problem with Dan’s deck is that it’s trying to do way too many things at once; what I’m going to try to do is simplify things down and make the deck much more synergistic, while still trying to maintain the original focus of the build.

 

Dan has the right idea including three copies of both D.D. Survivor and D.D. Scout Plane; these are going to combo well with the discard we’re going to be introducing in the Spell lineup. However, if we’re going to be playing with Synchro monsters, we’re going to need tuners.

 

-2 Junk Synchron

-1 Wall of Illusion

-2 Zaborg the Thunder Monarch

 

+2 Dark Resonator

+1 Mobius the Frost Monarch

+1 Caius the Shadow Monarch

 

 

 

What makes this deck great is the fact that a lot of the monsters here are Dark monsters, meaning that it’ll combo well with Allure of Darkness for speed. Morphing Jar is an amazing card in this build, because let’s face it: you want your monsters being removed from play, because you have an infinite summon engine utilizing D.D. Scout Plane (allowing you to bring out your Monarchs), and D.D. Survivor pretty much can’t die because he’ll always come back. Wall of Illusion is a good bounce card, but truthfully you need spaces for some Spells and Traps, and adding in a Mobius the Frost Monarch in its place will give you some added protection against stall, burn or destruction traps (Solemn Judgment, Dark Bribe, Mirror Force, Dust Tornado, etc). I pulled out two Zaborg the Thunder Monarch and instead added a third Caius, because Caius is a much better Monarch in the long run and he’s a Dark, so he’ll combo well.

 

Ultimately we dropped one monster to put the lineup at 20 even. Spells, however, can be a bit tricky, but I’ll see what I can do:

 

-1 Monster Reborn

-1 D.D.R. – Different Dimension Reincarnation

-1 Reinforcement of the Army

-1 Lightning Vortex

-1 Heavy Storm

 

+1 Dimensional Fissure

+1 Allure of Darkness

+2 Emergency Teleport

 

 

This Spell lineup is short and sweet. You don’t utilize the Graveyard in a Macro deck, so Monster Reborn was an immediate drop, as was Heavy Storm (no point destroying your own Macro Cosmos, right?). Lightning Vortex is a good card, but for this build it’s much better in the side deck than the main deck at this point. Reinforcement of the Army runs well if you’re running more Warriors, but for only three D.D. Survivor there’s not really a point. You’re going to be drawing into one almost every time, and with acceleration cards like Allure of Darkness and Morphing Jar you won’t need to go too far to pull one. But probably the best card to add is Emergency Teleport: without this card, you’d be sitting on a Tier-2 deck. Now, with two Emergency Teleports, you’re going to be beating some of the better players in the game because it’ll give you quick, reliable access to your Tuner monsters, thus enabling you to drop your Synchro monsters quickly and easily.

 

The Traps, on the other hand, don’t need too much tweaking. However, there is one thing I want to do. Since we freed up three slots by dropping a monster and two Spells, I think it’s only fair that we put in three Solemn Judgments. Solemn Judgment is the best negator card in the game right now, and it’s saved my ass so many times with my own Macro Monarch build…it’s simply amazing. Also, we do need to run a third Macro Cosmos, so we’re going to drop the lone Magic Cylinder for it.

 

-1 Magic Cylinder

 

+1 Macro Cosmos

+3 Solemn Judgment

 

Now then, all I did with this deck is rounded the edges and painted the sides. Dan’s build was surprisingly well-built, and I don’t think I’ve ever seen a more solid Synchro deck than this one. The only problems I see are Teleport Dark Armed decks, but even then with your Solemn Judgments and Macro Cosmos you shouldn’t have too much trouble taking care of them. Your Synchro monsters will handle anything unexpected as well as add an unparalleled level of support to your already amazing Monster build.

 

Let’s take a recap at the changes:

 

-2 Junk Synchron

-1 Wall of Illusion

-2 Zaborg the Thunder Monarch

-1 Monster Reborn

-1 D.D.R. – Different Dimension Reincarnation

-1 Reinforcement of the Army

-1 Lightning Vortex

-1 Heavy Storm

-1 Magic Cylinder

 

+2 Dark Resonator

+1 Mobius the Frost Monarch

+1 Caius the Shadow Monarch

+1 Dimensional Fissure

+1 Allure of Darkness

+2 Emergency Teleport

+1 Macro Cosmos

+3 Solemn Judgment

 

In the end, we get this build:

 

Monsters (20):

 

1x Raiza the Storm Monarch

2x Mobius the Frost Monarch

3x Caius the Shadow Monarch

1x Cyber Dragon

3x D.D. Survivor

3x D.D. Scout Plane

1x Morphing Jar

1x Spirit Reaper

1x Marshmallon

3x Dark Resonator

1x Breaker the Magical Warrior

 

Spells (11):

 

1x Smashing Ground

1x Allure of Darkness

3x Dimensional Fissure

2x Enemy Controller

1x Mystical Space Typhoon

1x Brain Control

2x Emergency Teleport

 

Traps (9):

 

3x Macro Cosmos

1x Return from the Different Dimension

1x Torrential Tribute

1x Mirror Force

3x Solemn Judgment

 

The Extra Deck can only have 15 cards maximum, so I’ll let you make the necessary adjustments. I would recommend, however, two or three copies of each major Synchro (Stardust Dragon, Goyo Dragon, Red Dragon Archfiend, etc). The point of your Synchro deck is to control the field absolutely and utilize their effects to the utmost.

 

This was definitely one of the better decks that I’ve had the pleasure of reviewing. Thank you to everyone for their submissions, and I know I haven’t answered everyone’s email, but the main reason is that I’m incredibly busy at work and rarely have time to sit down and write, let alone fix deck after deck. From now on, I’ll  be doing my Friday Deck Fixes, and if you’d like you may submit your decks in this format:

 

-The subject must say “Friday Deck Fix: Name of Deck.” 

- Your deck must in this format:

 

Monsters (#):

 

1x Blah Blah

2x Blah Blah

 

Spells (#):

 

1x Blah Blah

2x Blah Blah

 

Traps (#):

 

3x Blah Blah

 

You don’t need to include the side deck or Extra deck; however, if you’d like help on them, include them and I’ll try to get to them.

 

Don’t be afraid to email me! I may be a Featured Writer, but I’m still just a duelist like yourselves. If you have any questions or comments, feel free to drop me a line. Make sure you make a reference in the subject line about what this is about (preferably Yu-Gi-Oh! related), as my spam filter does a very good job filtering out spam.

 

Thanks for reading, and you can always reach me at anteaus44@hotmail.com.

 

Cheers,

Anteaus


 


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